Buildings: Difference between revisions
From Nova Roma Official Wiki
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! Icon !! Building !! Description | ! Icon !! Building !! Description | ||
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|[[File: | |[[File:icon_coppice.png|100px|link=]] | ||
|Apple Trees | |Apple Trees | ||
|Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost. | |Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost. | ||
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|Administrative building to handle the municipal affairs of a large metropolis. | |Administrative building to handle the municipal affairs of a large metropolis. | ||
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|[[File: | |[[File:bath_hotpool_medium.png|100px|link=]] | ||
|Bathhouse | |Bathhouse | ||
|Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system. | |Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system. | ||
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|Clay Pit | |Clay Pit | ||
|Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant. | |Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant. | ||
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|[[File:icon_dam.png|100px|link=]] | |[[File:icon_dam.png|100px|link=]] | ||
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|A magnificent Temple to all the gods. | |A magnificent Temple to all the gods. | ||
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|[[File: | |[[File:bath_garden_medium.png|100px|link=]] | ||
|Parks | |Parks | ||
|Green and beautiful spaces make {{citizens}} happy. | |Green and beautiful spaces make {{citizens}} happy. | ||
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|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like. | |Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like. | ||
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|[[File: | |[[File:road_icon.png|100px|link=]] | ||
|Road | |Road | ||
|Expands your buildable area and allows {{citizens}} and Carts to travel faster. | |Expands your buildable area and allows {{citizens}} and Carts to travel faster. | ||
Latest revision as of 16:12, 23 March 2026
| Icon | Building | Description |
|---|---|---|
| Apple Trees | Produces | |
| Aqueduct | Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers. | |
| Bakery | Takes | |
| Basilica | Administrative building to handle the municipal affairs of a large metropolis. | |
| Bathhouse | Provides a place to bathe and relax for the | |
| Bridge | Allows | |
| Charcoal Maker | Makes | |
| Chariot Racetrack | Watch and bet on exciting chariot races. Your | |
| Clay Pit | Produces | |
| Dam | Use multiple blocks to create a sturdy | |
| Dock | Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock. | |
| Farm | Produces | |
| Fire Brigade (Vigiles) | Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers. | |
| Fish Salting Workshop | ||
| Fishing Hut | Sends a | |
| Forester | Chops down and replants trees that have reached maturity within its radius. Produces more | |
| Forum | A public gathering place for your | |
| Forum Gate | A respectable entry for your Forum. | |
| Fountain | Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work. | |
| Gladiator School | Recruit and train gladiators for combat games in the Colosseum. | |
| Grape Vines | Produces | |
| Hovel | Houses up to 5 residents, including one head of household to fetch food and | |
| Iron Mine | Produces | |
| Large Fountain | Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function. | |
| Large Granary | Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. | |
| Large Insula | A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |
| Large Temple | Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 | |
| Marble Quarry | Produces | |
| Market | Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum. | |
| Medium Insula | An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |
| Medium Temple | Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 | |
| Pantheon | A magnificent Temple to all the gods. | |
| Parks | Green and beautiful spaces make | |
| Pottery Workshop | Takes | |
| Road | Expands your buildable area and allows | |
| Senate | Use political capital to get taxes and policies passed. | |
| Small Granary | Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. | |
| Small Insula (Apartments) | Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue. | |
| Small Stockpile | Stores raw resources like | |
| Small Temple | Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 | |
| Small Theater | Puts on delightful and dramatic plays for your | |
| Small Warehouse | Stores finished goods that should be kept out of the elements, like | |
| Spillway | Create a controllable Spillway in your existing Dam. | |
| Statues | Statues are a great way to honor a legendary person or beast. | |
| Stockpile | Provides a large amount of space to store raw resources like | |
| Stone Quarry | Produces | |
| Stone Bridge | Allows | |
| Stone Road | Expands your buildable area and allows | |
| Stone Wall | Walls prevent invaders from passing. Stronger than palisade walls. | |
| Tax Office | Allows you to tax | |
| Theater | Puts on very delightful and dramatic plays for your | |
| Toolsmith | Takes | |
| Transport Cart | Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off. | |
| Warehouse | Provides a large amount of space to store finished goods that should be kept out of the elements, like | |
| Water Splitter | Takes water from an Aqueduct and splits it between multiple channels. | |
| Water Tap | Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system. | |
| Water Tower | Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water. | |
| Weaponsmith | Takes | |
| Well | Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in! | |
| Winery | Takes |


