Buildings: Difference between revisions
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{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | {| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | ||
! Building !! Description | ! Icon !! Building !! Description | ||
|- | |- | ||
|[[File:icon_coppice.png|100px|link=]] | |||
|Apple Trees | |||
|Produces {{Apples}} based on soil fertility, but trees take two years to bear fruit. Can't be flooded by heavy rains, resistant to drought. {{Apples}} not stored by winter's end are lost. | |||
|- | |||
|[[File:icon_aqueduct.png|100px|link=]] | |||
|Aqueduct | |Aqueduct | ||
|Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers. | |Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers. | ||
|- | |- | ||
|[[File:icon_baker.png|100px|link=]] | |||
|Bakery | |Bakery | ||
|Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy. | |Takes {{wheat}} and {{charcoal}} and turns them into {{bread}}. Stores the {{bread}} until it is eaten. The smell of the fresh {{bread}} makes nearby homes happy. | ||
|- | |- | ||
|[[File:technology_icon_basilica.png|100px|link=]] | |||
|Basilica | |Basilica | ||
|Administrative building to handle the municipal affairs of a large metropolis. | |Administrative building to handle the municipal affairs of a large metropolis. | ||
|- | |- | ||
|[[File:bath_hotpool_medium.png|100px|link=]] | |||
|Bathhouse | |Bathhouse | ||
|Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system. | |Provides a place to bathe and relax for the {{citizens}}. Improves {{happiness}} in a large radius. Requires connection to an Aqueduct system. | ||
|- | |- | ||
|[[File:icon_?.png|100px|link=]] | |||
|Bridge | |Bridge | ||
|Allows {{citizens}} to cross rivers without having to slowly slog through them. | |Allows {{citizens}} to cross rivers without having to slowly slog through them. | ||
|- | |- | ||
| | |[[File:icon_charcoalmaker.png|100px|link=]] | ||
| | |Charcoal Maker | ||
| | |Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes won't like. | ||
| | |||
|Makes {{charcoal}} from {{Wood}}, used for heating, cooking, and smithing. Produces smoke nearby homes | |||
|- | |- | ||
|[[File:icon_chariotracetrack.png|100px|link=]] | |||
|Chariot Racetrack | |Chariot Racetrack | ||
|Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to. | |Watch and bet on exciting chariot races. Your {{citizens}} will love having chariot races to look forward to. | ||
|- | |- | ||
| | |[[File:icon_claypit.png|100px|link=]] | ||
|Clay Pit | |||
|Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant. | |Produces {{Clay}}. Build near a river or ocean. {{Clay}} is used to make {{Pottery}} at the {{Pottery}} Workshop. Nearby residences will find this building unpleasant. | ||
|- | |- | ||
| | |[[File:icon_dam.png|100px|link=]] | ||
| | |||
| | |||
|Dam | |Dam | ||
|Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city. | |Use multiple blocks to create a sturdy {{Stone}} barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city. | ||
|- | |- | ||
| | |[[File:technology_icon_dock.png|100px|link=]] | ||
| | |||
| | |||
|Dock | |Dock | ||
|Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock. | |Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock. | ||
|- | |- | ||
|[[File:icon_farm.png|100px|link=]] | |||
|Farm | |Farm | ||
|Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by | |Produces {{wheat}} depending on soil fertility. {{wheat}} not stored by winter's end is lost. Build on very fertile soil for better crop yield. | ||
|- | |- | ||
|[[File:icon_firehouse.png|100px|link=]] | |||
|Fire Brigade (Vigiles) | |Fire Brigade (Vigiles) | ||
|Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers. | |Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers. | ||
|- | |- | ||
|{{Fish}} | |[[File:icon_fishsalting.png|100px|link=]] | ||
|Fish Salting Workshop | |||
|{{Fish}} {{Salt}} | |||
|- | |||
|[[File:icon_fishinghut.png|100px|link=]] | |||
|Fishing Hut | |||
|Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}! | |Sends a {{Fish}}ing boat out to {{Fish}} nearby. Must be near {{Fish}}ing grounds. Be careful not to place too many {{Fish}}ing Huts in one area and over{{Fish}}! | ||
|- | |- | ||
| | |[[File:icon_forester.png|100px|link=]] | ||
| | |||
| | |||
|Forester | |Forester | ||
|Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters. | |Chops down and replants trees that have reached maturity within its radius. Produces more {{Wood}} the denser the forest. Cannot be too close to other Foresters. | ||
|- | |- | ||
|[[File:technology_icon_forum.png|100px|link=]] | |||
|Forum | |||
|A public gathering place for your {{citizens}} that produces happiness for nearby residents. You can also build Fountains, Markets, and Statues here. | |||
|- | |||
|[[File:icon_?.png|100px|link=]] | |||
|Forum Gate | |Forum Gate | ||
|A respectable entry for your Forum. | |A respectable entry for your Forum. | ||
|- | |- | ||
| | |[[File:icon_fountain.png|100px|link=]] | ||
| | |||
| | |||
|Fountain | |Fountain | ||
|Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work. | |Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work. | ||
|- | |- | ||
|[[File:icon_gladiatorschool.png|100px|link=]] | |||
|Gladiator School | |Gladiator School | ||
|Recruit and train gladiators for combat games in the Colosseum. | |Recruit and train gladiators for combat games in the Colosseum. | ||
|- | |- | ||
|[[File:icon_grapevine.png|100px|link=]] | |||
|Grape Vines | |Grape Vines | ||
|Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost. | |Produces {{Grapes}} depending on steepness of the ground and soil fertility. {{Grapes}} can be eaten by {{citizens}}, stored in a Granary, or made into {{Wine}}. {{Grapes}} not stored by winter's end are lost. | ||
|- | |- | ||
| | |[[File:icon_smallhouse.png|100px|link=]] | ||
| | |Hovel | ||
|Houses up to 5 residents, including one head of household to fetch food and {{charcoal}} for the home. Yields a low amount of tax revenue. | |||
|- | |- | ||
| | |[[File:icon_ironmine.png|100px|link=]] | ||
|Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents | |Iron Mine | ||
|Produces {{Iron}}. Build near an {{Iron}} ore deposit. Creates noise nearby residents won't like. | |||
|- | |- | ||
|[[File:icon_largefountain.png|100px|link=]] | |||
|Large Fountain | |Large Fountain | ||
|Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function. | |Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function. | ||
|- | |- | ||
|[[File:icon_largegranary.png|100px|link=]] | |||
|Large Granary | |Large Granary | ||
|Stores a lot of food. Farmers bring food here to store after each harvest. Food that | |Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. | ||
|- | |- | ||
|[[File:icon_largeinsula.png|100px|link=]] | |||
|Large Insula | |Large Insula | ||
|A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | ||
|- | |- | ||
| | |[[File:icon_largetemple.png|100px|link=]] | ||
| | |Large Temple | ||
|Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 {{Gold}} in its vaults. | |||
|- | |||
|[[File:icon_marblequarry.png|100px|link=]] | |||
|Marble Quarry | |||
|Produces {{Marble}}. Build near a {{Marble}} deposit. Creates noise that nearby residents won't like. | |||
|- | |||
|[[File:icon_market.png|100px|link=]] | |||
|Market | |||
|Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum. | |||
|- | |||
|[[File:icon_mediuminsula.png|100px|link=]] | |||
|Medium Insula | |||
|An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |||
|- | |- | ||
| | |[[File:icon_mediumtemple.png|100px|link=]] | ||
| | |Medium Temple | ||
|Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 {{Gold}} in its vaults. | |||
|- | |- | ||
|[[File:icon_pantheon.png|100px|link=]] | |||
|Pantheon | |Pantheon | ||
|A magnificent Temple to all the gods. | |A magnificent Temple to all the gods. | ||
|- | |- | ||
|[[File:bath_garden_medium.png|100px|link=]] | |||
|Parks | |Parks | ||
|Green and beautiful spaces make {{citizens}} happy. | |Green and beautiful spaces make {{citizens}} happy. | ||
|- | |- | ||
| | |[[File:technology_icon_potteryworkshop.png|100px|link=]] | ||
|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences | |Pottery Workshop | ||
|Takes {{Clay}} and {{charcoal}} and turns them into {{Pottery}}. {{Pottery}} is used by {{citizens}} to make them happy and by {{Wine}}ries and Olive Presses in production. Produces smoke that nearby residences won't like. | |||
|- | |- | ||
|[[File:road_icon.png|100px|link=]] | |||
|Road | |Road | ||
|Expands your buildable area and allows {{citizens}} and Carts to travel faster. | |Expands your buildable area and allows {{citizens}} and Carts to travel faster. | ||
|- | |- | ||
| | |[[File:technology_icon_senate.png|100px|link=]] | ||
| | |||
| | |||
|Senate | |Senate | ||
|Use political capital to get taxes and policies passed. | |Use political capital to get taxes and policies passed. | ||
|- | |- | ||
|[[File:icon_smallgranary.png|100px|link=]] | |||
|Small Granary | |Small Granary | ||
|Stores food. Farmers bring food here to store after each harvest. Food that | |Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. | ||
|- | |- | ||
|[[File:icon_smallinsula.png|100px|link=]] | |||
|Small Insula (Apartments) | |Small Insula (Apartments) | ||
|Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue. | |Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue. | ||
|- | |- | ||
| | |[[File:icon_smallstockpile.png|100px|link=]] | ||
| | |||
| | |||
|Small Stockpile | |Small Stockpile | ||
|Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}. | |Stores raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}. | ||
|- | |- | ||
|[[File:icon_smalltemple.png|100px|link=]] | |||
|Small Temple | |||
|Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 {{Gold}} in its vaults. | |||
|- | |||
|[[File:icon_smalltheater.png|100px|link=]] | |||
|Small Theater | |Small Theater | ||
|Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater. | |Puts on delightful and dramatic plays for your {{citizens}}, increasing their happiness in a radius around the Theater. | ||
|- | |- | ||
|[[File:icon_smallwarehouse.png|100px|link=]] | |||
|Small Warehouse | |Small Warehouse | ||
|Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}. | |Stores finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}. | ||
|- | |- | ||
|[[File:icon_spillway.png|100px|link=]] | |||
|Spillway | |Spillway | ||
|Create a controllable Spillway in your existing Dam. | |Create a controllable Spillway in your existing Dam. | ||
|- | |- | ||
|[[File:statue_icon.png|100px|link=]] | |||
|Statues | |Statues | ||
|Statues are a great way to honor a legendary person or beast. | |Statues are a great way to honor a legendary person or beast. | ||
|- | |- | ||
|{{Stone}} Bridge | |[[File:icon_stockpile.png|100px|link=]] | ||
|Stockpile | |||
|Provides a large amount of space to store raw resources like {{Wood}}, {{Stone}}, {{Iron}}, {{Clay}}, and {{Marble}}. | |||
|- | |||
|[[File:icon_stonequarry.png|100px|link=]] | |||
|Stone Quarry | |||
|Produces {{Stone}}. Build near a {{Stone}} deposit. Creates noise that nearby residents won't like. | |||
|- | |||
|[[File:icon_stonebridge.png|100px|link=]] | |||
|Stone Bridge | |||
|Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges. | |Allows {{citizens}} to cross rivers quicker than {{Wood}}en Bridges. | ||
|- | |- | ||
| | |[[File:icon_stoneroad.png|100px|link=]] | ||
|Stone Road | |||
|Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads. | |Expands your buildable area and allows {{citizens}} and Carts to travel faster than on regular roads. | ||
|- | |- | ||
|[[File:icon_stonewall.png|100px|link=]] | |||
|Stone Wall | |||
|Walls prevent invaders from passing. Stronger than palisade walls. | |||
|- | |||
|[[File:icon_taxoffice.png|100px|link=]] | |||
|Tax Office | |Tax Office | ||
|Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate. | |Allows you to tax {{citizens}} living within its radius, storing the {{Gold}} in a Temple. If two Tax Offices overlap, the {{citizens}} will only be taxed once at the highest rate. | ||
|- | |- | ||
| | |[[File:icon_largetheater.png|100px|link=]] | ||
| | |||
| | |||
|Theater | |Theater | ||
|Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater. | |Puts on very delightful and dramatic plays for your {{citizens}}, greatly increasing their happiness in a large radius around the Theater. | ||
|- | |- | ||
| | |[[File:icon_toolsmith.png|100px|link=]] | ||
|Takes {{Iron}} and {{charcoal}} and forges them into useful {{Tools}} which can be used in various other production buildings to increase the speed of their output. Good {{Tools}} make life easier for workers. Produces noise and smoke that nearby residences | |Toolsmith | ||
|Takes {{Iron}} and {{charcoal}} and forges them into useful {{Tools}} which can be used in various other production buildings to increase the speed of their output. Good {{Tools}} make life easier for workers. Produces noise and smoke that nearby residences won't like. | |||
|- | |- | ||
|[[File:cart.png|100px|link=]] | |||
|Transport Cart | |Transport Cart | ||
|Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off. | |Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off. | ||
|- | |- | ||
|[[File:icon_warehouse.png|100px|link=]] | |||
|Warehouse | |Warehouse | ||
|Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}. | |Provides a large amount of space to store finished goods that should be kept out of the elements, like {{charcoal}}, {{Pottery}}, {{Tools}}, and {{Armaments}}. | ||
|- | |- | ||
|[[File:icon_?.png|100px|link=]] | |||
|Water Splitter | |||
|Takes water from an Aqueduct and splits it between multiple channels. | |||
|- | |||
|[[File:icon_?.png|100px|link=]] | |||
|Water Tap | |Water Tap | ||
|Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system. | |Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system. | ||
|- | |- | ||
|[[File:icon_?.png|100px|link=]] | |||
|Water Tower | |Water Tower | ||
|Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water. | |Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water. | ||
|- | |- | ||
|[[File:icon_weaponsmith.png|100px|link=]] | |||
|Weaponsmith | |Weaponsmith | ||
|Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences | |Takes {{Iron}} and {{charcoal}} and forges them into {{Armaments}} which can be used to create and maintain troops. Produces noise and smoke that nearby residences won't like. | ||
|- | |- | ||
|[[File:icon_well.png|100px|link=]] | |||
|Well | |Well | ||
|Provides drinkable water and a small reduction in fire risk for nearby buildings. | |Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in! | ||
|- | |- | ||
|[[File:icon_winery.png|100px|link=]] | |||
|Winery | |Winery | ||
|Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}! | |Takes {{Grapes}} and {{Pottery}} and turns them into {{Wine}}, a major staple of the Roman diet. Everyone loves {{Wine}}! | ||
|} | |} | ||
Latest revision as of 16:12, 23 March 2026
| Icon | Building | Description |
|---|---|---|
| Apple Trees | Produces | |
| Aqueduct | Aqueducts use gravity to move water over great distances. Use Aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers. | |
| Bakery | Takes | |
| Basilica | Administrative building to handle the municipal affairs of a large metropolis. | |
| Bathhouse | Provides a place to bathe and relax for the | |
| Bridge | Allows | |
| Charcoal Maker | Makes | |
| Chariot Racetrack | Watch and bet on exciting chariot races. Your | |
| Clay Pit | Produces | |
| Dam | Use multiple blocks to create a sturdy | |
| Dock | Stores goods for pickup and dropoff by transport ships between other docks. Allows foreign merchant ships to Dock. | |
| Farm | Produces | |
| Fire Brigade (Vigiles) | Professional firefighters (Vigiles) help extinguish fires and patrol the streets. Provides a massive reduction in fire risk to buildings in its radius. The Vigiles run faster and put out fires 3x faster than citizen volunteers. | |
| Fish Salting Workshop | ||
| Fishing Hut | Sends a | |
| Forester | Chops down and replants trees that have reached maturity within its radius. Produces more | |
| Forum | A public gathering place for your | |
| Forum Gate | A respectable entry for your Forum. | |
| Fountain | Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work. | |
| Gladiator School | Recruit and train gladiators for combat games in the Colosseum. | |
| Grape Vines | Produces | |
| Hovel | Houses up to 5 residents, including one head of household to fetch food and | |
| Iron Mine | Produces | |
| Large Fountain | Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to function. | |
| Large Granary | Stores a lot of food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. | |
| Large Insula | A large Apartment building with space for 40 residents, including 5 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |
| Large Temple | Allows you to call upon the gods for help, their powers to be used at the cost of favor. Gods will be very pleased when a Temple of this size is dedicated to them, but the others may get jealous. Can store up to 500 | |
| Marble Quarry | Produces | |
| Market | Market workers carry extra food and other goods to the Market to create easy access for heads of household. Can be built on a Forum. | |
| Medium Insula | An Apartment building with space for 30 residents, including 4 heads of household for bringing food and other goods to the home. Prefers access to Water Towers via Aqueducts. Yields tax revenue. | |
| Medium Temple | Allows you to throw festivals to honor the gods. Gods will be more impressed when a Temple of this size is dedicated to them. Can store up to 250 | |
| Pantheon | A magnificent Temple to all the gods. | |
| Parks | Green and beautiful spaces make | |
| Pottery Workshop | Takes | |
| Road | Expands your buildable area and allows | |
| Senate | Use political capital to get taxes and policies passed. | |
| Small Granary | Stores food. Farmers bring food here to store after each harvest. Food that can't be stored by the end of winter is lost. | |
| Small Insula (Apartments) | Apartment building with space for 12 residents, including 2 heads of household to fetch food and other goods. Called "insula" in Latin, meaning "island." Yields tax revenue. | |
| Small Stockpile | Stores raw resources like | |
| Small Temple | Allows you to communicate and interact with the gods. Dedicate this Temple to one of the gods after it is built. Can store up to 100 | |
| Small Theater | Puts on delightful and dramatic plays for your | |
| Small Warehouse | Stores finished goods that should be kept out of the elements, like | |
| Spillway | Create a controllable Spillway in your existing Dam. | |
| Statues | Statues are a great way to honor a legendary person or beast. | |
| Stockpile | Provides a large amount of space to store raw resources like | |
| Stone Quarry | Produces | |
| Stone Bridge | Allows | |
| Stone Road | Expands your buildable area and allows | |
| Stone Wall | Walls prevent invaders from passing. Stronger than palisade walls. | |
| Tax Office | Allows you to tax | |
| Theater | Puts on very delightful and dramatic plays for your | |
| Toolsmith | Takes | |
| Transport Cart | Transports resources between your storage buildings. Add your storage buildings as destinations to designate resources to be picked up and dropped off. | |
| Warehouse | Provides a large amount of space to store finished goods that should be kept out of the elements, like | |
| Water Splitter | Takes water from an Aqueduct and splits it between multiple channels. | |
| Water Tap | Build next to a Dam, on the outside, to tap its reservoir and provide a water source for the Aqueduct system. | |
| Water Tower | Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water. | |
| Weaponsmith | Takes | |
| Well | Provides drinkable water and a small reduction in fire risk for nearby buildings. Don't fall in! | |
| Winery | Takes |


