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	<id>https://wiki.hoodedhorse.com/Nova_Roma/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198116696707</id>
	<title>Nova Roma Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Nova_Roma/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198116696707"/>
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	<updated>2026-10-25T17:04:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Nova_Roma/index.php?title=File:Health_icon.png&amp;diff=601</id>
		<title>File:Health icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Nova_Roma/index.php?title=File:Health_icon.png&amp;diff=601"/>
		<updated>2026-05-13T23:16:08Z</updated>

		<summary type="html">&lt;p&gt;76561198116696707: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198116696707</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Nova_Roma/index.php?title=Water_Supply&amp;diff=600</id>
		<title>Water Supply</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Nova_Roma/index.php?title=Water_Supply&amp;diff=600"/>
		<updated>2026-05-12T12:45:41Z</updated>

		<summary type="html">&lt;p&gt;76561198116696707: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Water allows citizens to put out fires, and can be leveraged via dams and aqueducts to irrigate farmland, fill bathhouses, and construct fountains.&lt;br /&gt;
&lt;br /&gt;
==Wells==&lt;br /&gt;
&lt;br /&gt;
The well provides waterin a 5 tile radius from the center. This is vital for fire prevention and water supply in the early game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:95%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10%;&amp;quot; | Icon&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:20%;&amp;quot; | Building Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Happiness&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_well.png|100px|link=]]&lt;br /&gt;
| Well&lt;br /&gt;
| Provides drinkable water and a small reduction in fire risk to nearby buildings. Don&#039;t fall in!&lt;br /&gt;
| {{Resources|5 wood,5 stone}}&lt;br /&gt;
| [[File:Happy_icon.png|25px|link=]] +0 [[File:Health_icon.png|25px|link=]] +8&lt;br /&gt;
| {{size|1x1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fountains==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:95%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10%;&amp;quot; | Icon&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:20%;&amp;quot; | Building Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:40;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Happiness&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_fountain.png|150px|link=]]&lt;br /&gt;
| Fountain&lt;br /&gt;
| Provides access to drinkable water and all the benefits of a Well, but in a larger radius and with an added happiness bonus. Must be near a Water Tower to work.&lt;br /&gt;
| {{Resources|15 stone,20 gold}}&lt;br /&gt;
| [[File:Happy_icon.png|25px|link=]] +5&lt;br /&gt;
| {{size|1x1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_largefountain.png|150px|link=]]&lt;br /&gt;
| Large Fountain&lt;br /&gt;
| Provides all the benefits of a Fountain, but in a larger area and with a bigger happiness bonus. Must be near a Water Tower to work.&lt;br /&gt;
| {{Resources|25 stone,10 marble,45 gold}}&lt;br /&gt;
| [[File:Happy_icon.png|25px|link=]] +7&lt;br /&gt;
| {{size|2x2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aqueducts==&lt;br /&gt;
Aqueducts are not normal, they do not build on the grid and instead can be built anywhere. They collide with buildings excluding dams but can tunnel through the ground and go through, on, and over roads. The collision is only on the waterway, the supports do not care about collisions with anything. Aqueducts cannot be built upwards and must come from something and must end at something.&lt;br /&gt;
&lt;br /&gt;
Water towers provide water in a 9 tile radius from the center and can provide to homes and other buildings, they cannot supply other water towers unless connected by aqueduct and must be connected directly via an aqueducts water intake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:95%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10%;&amp;quot; | Icon&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:20%;&amp;quot; | Building Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_aqueduct.png|100px|link=]]&lt;br /&gt;
| Aqueduct&lt;br /&gt;
| Aqueducts use gravity to move water over great distances. Use aqueducts to tap water from rivers and lakes and bring water to your city with Water Towers.&lt;br /&gt;
| {{Resources|5 stone}}&lt;br /&gt;
| {{size|1x1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_water_tower.png|100px|link=]]&lt;br /&gt;
| Water Tower&lt;br /&gt;
| Build near homes. Receives water from an Aqueduct and supplies it to nearby homes and buildings in a radius. Firefighters can use it as a source of water.&lt;br /&gt;
| {{Resources|15 stone, 5 gold}}&lt;br /&gt;
| {{size|1x1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dams==&lt;br /&gt;
&lt;br /&gt;
Dams are used to reroute water around your city, Dams block the water completely and Spillways only block it to a certain adjustable height. Spillways can only be created in the Dam planning mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin:0 auto; width:95%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10%;&amp;quot; | Icon&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:20%;&amp;quot; | Building Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:30;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10%;&amp;quot; | Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:5%;&amp;quot; | Size&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_dam.png|100px|link=]]&lt;br /&gt;
| Dam&lt;br /&gt;
| Use multiple blocks to create a sturdy stone barrier to resist water flow. Dam projects can be planned safely, without risk of flooding your city.&lt;br /&gt;
| {{Resources|7 stone}}&lt;br /&gt;
| {{size|1x1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_spillway.png|100px|link=]]&lt;br /&gt;
| Spillway&lt;br /&gt;
| There is no description provided, this is a wiki description only. Allows for water flow over wooden blocks, you can change the height of the wooden blocks.&lt;br /&gt;
| {{Resources|10 wood, 7 stone}}&lt;br /&gt;
| {{size|1x1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dam planning mode==&lt;br /&gt;
Instead of building dams instantly you must plan them out beforehand and then they will be built overtime once confirmed. Dams connect horizontally and diagonally. The water simulation will reset after you add or remove something. Spillways can only be built over a straight stretch of dam, not diagonally.&lt;br /&gt;
&lt;br /&gt;
==Water Sources==&lt;br /&gt;
Most maps have around 3 water sources, each of these water sources produces slightly over 1,000 liters of water. Water towers take 250L per intake.&lt;/div&gt;</summary>
		<author><name>76561198116696707</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Nova_Roma/index.php?title=Gold&amp;diff=599</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Nova_Roma/index.php?title=Gold&amp;diff=599"/>
		<updated>2026-05-12T11:41:16Z</updated>

		<summary type="html">&lt;p&gt;76561198116696707: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gold}} is the main currency of Nova Roma, used to pay wages to specialized workers, recruit [[Combat|military units]], and build advanced [[buildings]], as well as execute [[Terrain Engineering]] projects.&lt;br /&gt;
&lt;br /&gt;
Gold is gathered from {{Citizens}} via Taxes by Tax Collectors. Tax Collectors are employed by Tax Office buildings.&lt;br /&gt;
&lt;br /&gt;
Collected gold is stored in Temples, ranging from {{gold|200}} in a Small Temple to {{gold|500}} in a Large Temple.&lt;br /&gt;
&lt;br /&gt;
==Taxes==&lt;br /&gt;
{{Infobox Building&lt;br /&gt;
|BuildingName=Tax Office&lt;br /&gt;
|BuildingImage=[[File:icon_taxoffice.png|100px|link=]]&lt;br /&gt;
|BuildingDescription=Allows you to tax citizens living within it&#039;s radius, storing the gold in a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.hoodedhorse.com/Nova_Roma/Infrastructure#tabber-Religion Temple]&amp;lt;/span&amp;gt;. If two Tax Offices overlap, the citizens will only be taxed at the highest rate.&lt;br /&gt;
|Requires= 2 workers&lt;br /&gt;
|Produces= {{Resources|gold}}&lt;br /&gt;
|Size=1x1&lt;br /&gt;
|Cost={{Resources|10 wood, 15 stone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The tax office is an important building in Nova Roma, being your only way to collect gold which is essential for many buildings. The higher the tax rate, the less happy your citizens will be in its radius. There are 7 tax rates, 0%, 10%, 20%, 30%, 40%, 50%, 60% which are collected in an eleven tile radius from the side of the tax office.&lt;br /&gt;
&lt;br /&gt;
The tax office produces different amounts of money depending on which kind of residence it is and how high the tax rate is. At 10% tax the Hovel will produce 3.2x gold for every hovel, eg. 3.2x6. At 10% tax the Small Insula will produce 8x gold for every Small Insula. At 10% tax the Villa Rustica will produce 6.4x gold for every Villa Rustica.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Tax Income Table&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Gold each year per filled building at 10% !! Gold each year per citizen at 10%&lt;br /&gt;
|-&lt;br /&gt;
| Hovel || 2 || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Small Insula || 5 || 0.41(6)&lt;br /&gt;
|-&lt;br /&gt;
| Medium Insula || 12 || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Large Insula || 16 Gold || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Villa Rustica || 4 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Domus || 12 || 0.8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198116696707</name></author>
	</entry>
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