Resources

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Revision as of 17:13, 26 June 2024 by Aether (talk | contribs) (→Alcohol)

Hovering over a resource will show its current buying and selling price at the Holy Caravan.

Currencies

There are two kinds of currencies. Both of them are primarily obtained by trading.

Gold is the more common currency, used for wage to peasants and trading.

Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy.

Construction

Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood Lumbermill Natural resource
Iron Mine Natural resource
Tools Workshop Wood
Coal

Food

Food resources are used to fulfill the Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat Pig Farm Increased (especially for peasants and prisoners) Bought and eaten first
Flour Mill Unaffected Bought and eaten second
Rutabaga Rutabaga Field Decreased (especially for lords and warriors) Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale Hops
Herb
Increased (especially for peasants and prisoners) Bought and drank first Yes
Beer Hops
Rye
Unaffected Bought and drank second Yes
Moonshine Rutabaga Decreased (especially for lords and warriors) Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

Resource Source Refined from
Rye Rye Field Natural resource
Hops Hop Field Natural resource
Herb Herbalist Natural resource
Coal Coal Furnace Wood
Steel Melting Furnace Iron
Coal

Weapons

Weapon resources can be given to warriors when creating an army.

Resource Effects Source Refined from Requires knowledge
Dagger
  • Can always be carried
  • Can be used as a backup weapon if the primary weapon is broken
  • Can be sold to peasants at a Market
Workshop Wood No
Mace
  • Can cause loss of consciousness regardless of pain threshold
Weapon Forge Coal
Iron
No
Spear
  • Less durable
  • Less effective against armored opponents
Weapon Forge Coal
Iron
No
Sword
  • Increases defense
Weapon Forge Coal
Iron
Yes
Axe
  • Destroys armor
  • Does twice less damage than Sword if both opponents aren't protected
  • Does twice more damage than Sword if both opponents are fully protected
Weapon Forge Coal
Steel
Yes

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

Resource Survival increase Refined from Requires knowledge
Shield 35% Tools
Iron
No
Light Armor 30% Tools
Iron
No
Heavy Armor 50% Tools
Steel
Yes

Other

Resource Effects Source Refined from Requires knowledge
Medicinal Salve
  • Heals wounds and diseases
  • Lords take it for free from a Warehouse or Hall
  • Peasants must purchase it from a Market
Alchemist Lab Herb No
Nectar
  • Sold in Den
  • Fully fulfills the Rest need
  • Gives a positive thought
  • Can cause addiction
  • For 36 hours after consumption the character will gain
    • +30% Productivity
    • +30% Speed
    • +30% Skills
Alchemist Lab Herb Yes
Paper
  • Used for sending messages
  • Used for writing books
  • Used for the operation of the Chancellery
Paper Workshop Wood
Coal
No