Construction: Difference between revisions

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== Resources buildings ==
== Resources buildings ==
Resources buildings produce basic resources and are operational between 8 AM and 6 PM. All resources buildings require managers.
Resources buildings produce basic resources and are operational between 8 AM and 6 PM. All resources buildings require a manager.


The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain.
The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain.

Revision as of 14:25, 17 June 2024

Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of 5 Wood. They can also be removed but this will not refund any construction materials.

Buildings can also be upgraded, which will add space for another worker. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge.

Resources buildings

Resources buildings produce basic resources and are operational between 8 AM and 6 PM. All resources buildings require a manager.

The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain.

Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.

Building Cost Produces Workers Upgrade cost Requires knowledge
Rye Field 80 Wood Rye 3 Cannot be upgraded Yes
Hop Field 40 Wood Hops 3 Cannot be upgraded Yes
Rutabaga Field 40 Wood Rutabaga 3 Cannot be upgraded No
Lumbermill 15 Wood Wood 1 20 Wood No
Mine 30 Wood Iron 1 50 Wood
5 Tools
Yes

Production buildings

Production buildings refine basic resources into more advanced resources and are operational between 8 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.

Building Cost Produces Upgrade cost Requires knowledge
Level 2 Level 3 Level 4
Mill 20 Wood Flour 20 Wood
3 Iron
25 Wood
5 Iron
10 Wood
5 Tools
Yes
Brewery 20 Wood Moonshine
Beer (requires knowledge)
Flavorful Ale (requires knowledge)
20 Wood
3 Iron
20 Wood
5 Iron
10 Wood
15 Iron
No

Service buildings

Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. All of them are available from the start and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.

The Hall also serves the same function as a Warehouse.

Building Cost Effect Workers
Tavern 25 Wood Sells alcohol 1
Den 15 Wood Sells nectar 1
Market 25 Wood Sells food resources, medicinal salves and daggers 1
Altar 30 Wood Praying at an Altar replenishes 30% of Piety 0
Warehouse 15 Wood People deposit and take resources and receive their wage at a Warehouse
Workers construct buildings
3