Resources: Difference between revisions

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* Can cause loss of consciousness regardless of pain threshold
* Can cause loss of consciousness regardless of pain threshold
| [[File:Forge.png|25px]] Weapon Forge
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| No
| No
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* Less durable
* Less durable
* Less effective against armored opponents
* Less effective against armored opponents
| [[File:Forge.png|25px]] Weapon Forge
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| No
| No
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* Increases defense
* Increases defense
| [[File:Forge.png|25px]] Weapon Forge
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| Yes
| Yes
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* Does twice less damage than Sword if both opponents aren't protected
* Does twice less damage than Sword if both opponents aren't protected
* Does twice more damage than Sword if both opponents are fully protected
* Does twice more damage than Sword if both opponents are fully protected
| [[File:Forge.png|25px]] Weapon Forge
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Steel
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Steel
| Yes
| Yes

Revision as of 07:50, 19 June 2024

Currencies

There are two kings of currencies:

Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.

Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.

Construction

Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood Lumbermill Natural resource
Iron Mine Natural resource
Tools Workshop Wood
Coal

Food

Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat Pig Farm Increased Bought and eaten first
Flour Mill Unaffected Bought and eaten second
Rutabaga Rutabaga Field Decreased Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale Hops
Herb
Increased Bought and drank first Yes
Beer Hops
Rye
Unaffected Bought and drank second Yes
Moonshine Rutabaga Decreased Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

Resource Source Refined from
Rye Rye Field Natural resource
Hops Hop Field Natural resource
Herb Herbalist Natural resource
Coal Coal Furnace Wood
Steel Melting Furnace Iron
Coal

Weapons

Weapon resources can be given to warriors when creating an army.

Resource Effects Source Refined from Requires knowledge
Dagger
  • Can always be carried
  • Can be used as a backup weapon if the primary weapon is broken
  • Can be sold to peasants at a Market
Workshop Wood No
Mace
  • Can cause loss of consciousness regardless of pain threshold
Weapon Forge Coal
Iron
No
Spear
  • Less durable
  • Less effective against armored opponents
Weapon Forge Coal
Iron
No
Sword
  • Increases defense
Weapon Forge Coal
Iron
Yes
Axe
  • Destroys armor
  • Does twice less damage than Sword if both opponents aren't protected
  • Does twice more damage than Sword if both opponents are fully protected
Weapon Forge Coal
Steel
Yes

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

Resource Survival increase Refined from
Shield 35% Tools
Iron
Light Armor 30% Tools
Iron
Heavy Armor 50% Tools
Steel

Alchemy

Alchemy resources are refined at Alchemist Lab from Herb.

Medicinal Salve: used for healing wounds and diseases. Lords take it for free from Warehouses while peasants must purchase it from a Market.

Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction.

Paper

Paper is used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.