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== Currencies ==
== Currencies ==
There are two kings of currencies:
There are two kings of currencies:
* [[File:Gold.png|50px]] Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
 
* [[File:Holy Rings.png|50px]] Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.
[[File:Gold.png|50px]] Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.
 
[[File:Holy Rings.png|50px]] Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.


== Construction ==
== Construction ==
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== Alchemy ==
== Alchemy ==
Alchemy resources are refined at Alchemist Lab from [[File:Herb.png|25px]] Herb.
Alchemy resources are refined at Alchemist Lab from [[File:Herb.png|25px]] Herb.
* [[File:Medicinal Salve.png|50px]] Medicinal Salve: used for healing wounds and diseases. Lords take it for free from Warehouses while peasants must purchase it from a Market.
[[File:Medicinal Salve.png|50px]] Medicinal Salve: used for healing wounds and diseases. Lords take it for free from Warehouses while peasants must purchase it from a Market.
* [[File:Nectar.png|50px]] Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction.
 
[[File:Nectar.png|50px]] Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction.


== Weapons ==
== Weapons ==

Revision as of 07:39, 19 June 2024

Currencies

There are two kings of currencies:

Gold is the more common currency, used for wage to peasants and trading. Can be obtained by trading.

Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.

Construction

Construction are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood Lumbermill Natural resource
Iron Mine Natural resource
Tools Workshop Wood
Coal

Food

Food resources are used to fulfill the Food need. Lords take them for free from Warehouses while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat Pig Farm Increased Bought and eaten first
Flour Mill Unaffected Bought and eaten second
Rutabaga Rutabaga Field Decreased Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouses while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale Hops
Herb
Increased Bought and drank first Yes
Beer Hops
Rye
Unaffected Bought and drank second Yes
Moonshine Rutabaga Decreased Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

Resource Source Refined from
Rye Rye Field Natural resource
Hops Hop Field Natural resource
Herb Herbalist Natural resource
Coal Coal Furnace Wood
Steel Melting Furnace Iron
Coal

Alchemy

Alchemy resources are refined at Alchemist Lab from Herb. Medicinal Salve: used for healing wounds and diseases. Lords take it for free from Warehouses while peasants must purchase it from a Market.

Nectar: sold in a Den. For 36 hours after consumption the character will gain +30% productivity, movement speed and skills, have their Rest need fulfilled and gain a positive thought. However frequent consumption can cause addiction.

Weapons

Weapon resources can be given to warriors when creating an army.

  • Dagger can always be carried, can be used as a backup weapon if the primary weapon is broken, and can be sold to peasants at a Market. It is refined from Wood in a Workshop.
  • Mace can cause loss of consciousness regardless of pain threshold. It is refined from Coal and Iron in a Weapon Forge.
  • Spear is not very durable and is less effective against armored opponents. It is refined from Coal and Iron in a Weapon Forge.
  • Sword allows for effective parrying of attacks, providing additional protection. It is refined from Coal and Steel in a Weapon Forge.
  • Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is refined from Coal and Steel in a Weapon Forge.

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

  • Shield increases the chance of survival in battle on average by 35% and can be used as a weapon if the primary weapon is broken. It is refined from Tools and Iron.
  • Light Armor increases the chance of survival in battle on average by 30%. It is refined from Tools and Iron.
  • Heavy Armor increases the chance of survival in battle on average by 50%. It is refined from Tools and Steel.

Paper

Paper is used for sending messengers, creating books and the operation of the Chancellery. Refined from Wood and Coal in Paper Workshop.