Construction: Difference between revisions

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! Level 3
! Level 3
|-
|-
| [[File:Woodcutter.png|50px]] Lumbermill || [[File:Wood.png|25px]] 15 Wood || [[File:Wood.png|25px]] Wood || 1 || [[File:Wood.png|25px]] 15 Wood || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron || No
| [[File:Norland_woodcutters_camp.png|120px]]<br>Woodcutter's Camp
| [[File:Norland wood.png|25px]] 15 Wood  
| [[File:Norland wood.png|25px]] 40 Wood per worker
| 3
| Cannot be upgraded
| Cannot be upgraded
| No
|-
|-
| [[File:Hop farm.png|50px]] Rutabaga Field || [[File:Wood.png|25px]] 40 Wood || [[File:Rutabaga.png|25px]] Rutabaga || 3 || Cannot be upgraded || Cannot be upgraded || No
| [[File:Norland crops field group.png|120px]]<br>Field
| [[File:Norland wood.png|25px]] 30 Wood  
| Base yield estimated:<br>[[File:Norland_carrot.png|25px]] 25 Carrots in 2 days<br>[[File:Rutabaga.png|25px]] 40 Rutabaga in 2 days<br>[[File:Rye.png|25px]] 90 Rye in 4 days<br>[[File:Hops.png|25px]] 62 Hops in 4 days
| 3  
| Cannot be upgraded  
| Cannot be upgraded  
| For most crops
|-
|-
| [[File:Hop farm.png|50px]] Rye Field || [[File:Wood.png|25px]] 80 Wood || [[File:Rye.png|25px]] Rye || 3 || Cannot be upgraded || Cannot be upgraded || Yes
| [[File:Norland mine.png|120px]]<br>Mine
| [[File:Norland wood.png|25px]] 50 Wood  
| [[File:Iron.png|25px]] 5 Iron per worker<br>Limited reserves, 150 (or 500 Iron if Excess Iron gamerule on)
| 1
| Cannot be upgraded
| Cannot be upgraded
| Yes
|-
|-
| [[File:Hop farm.png|50px]] Hop Field || [[File:Wood.png|25px]] 40 Wood || [[File:Hops.png|25px]] Hops || 3 || Cannot be upgraded || Cannot be upgraded || Yes
|[[File:Norland_pottery_workshop.png|120px]]<br>Pottery Workshop
|[[File:Norland wood.png|25px]] 20 Wood  
|Worker can produce:<br>[[File:Norland roof tiles.png|25px]] 32 Roof Tiles<br>[[File:Norland_pottery.png|25px]] 11 Pottery<br>[[File:Norland_clay_tile.png|25px]] 11 Clay Tiles (Road)
| 3
| Cannot be upgraded
| Cannot be upgraded
| Yes
|-
|-
| [[File:Mine.png|50px]] Mine || [[File:Wood.png|25px]] 50 Wood || [[File:Iron.png|25px]] Iron || 1 || [[File:Wood.png|25px]] 80 Wood || [[File:Wood.png|25px]] 140 Wood || Yes
|[[File:Norland herbalist.png|120px]]<br>Herbalist
|[[File:Norland wood.png|25px]] 20 Wood  
|Worker can produce:<br>[[File:Herb.png|25px]] 8 Herbs<br>[[File:Norland_bloodberries.png|25px]] 3 Bloodberries
| 3
| Cannot be upgraded
| Cannot be upgraded
| Yes
|-
|-
| [[File:Forester.png|50px]] Herbalist || [[File:Wood.png|25px]] 25 Wood || [[File:Herb.png|25px]] Herb || 1 || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron || [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 2 Tools || Yes
| [[File:Norland_pig_farm.png|120px]]<br>Pig Farm
| [[File:Norland wood.png|25px]] 30 Wood
| 3 workers can produce<br>[[File:Meat.png|25px]] 18 Meat, require [[File:Rutabaga.png|25px]] 50 per building level
| 1-3
|[[File:Norland wood.png|25px]] 30 Wood
|[[File:Norland wood.png|25px]] 30 Wood
|Yes
|-
|-
| [[File:Pig farm.png|50px]] Pig Farm || [[File:Wood.png|25px]] 40 Wood || [[File:Meat.png|25px]] Meat || 1 || [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron || [[File:Wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 10 Iron || Yes
|[[File:Norland stonecutter camp.png|120px]]<br>Stonecutter Camp
|[[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
|Worker can produce:<br>[[File:Norland stone.png|25px]] 26 Stone, require [[File:Tools.png|25px]] 0.2 Steel tools<br>[[File:Norland stone tile.png|25px]] 114 Stone Tiles (Road), requires [[File:Tools.png|25px]] 0.1 Steel tools
| 3
| Cannot be upgraded
| Cannot be upgraded
| Yes
|}
|}


== Production buildings ==
== Production buildings ==
Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.
Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them starts with one worker and can be upgraded up to 3rd level, providing 1-3 jobs
{| class="wikitable"
{| class="wikitable"
! rowspan=2 | Building
! rowspan=2 | Building
! rowspan=2 | Cost
! rowspan=2 | Cost
! rowspan=2 | Produces
! rowspan=2 | Produces
! colspan=3 | Upgrade cost
! colspan=2 | Upgrade cost
! rowspan=2 | Requires knowledge
! rowspan=2 | Requires knowledge
|-
|-
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| [[File:Brewery.png|50px]] Brewery
| [[File:Norland saw shed.png|120px]]<br>Saw Shed
| [[File:Wood.png|25px]] 20 Wood
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Moonshine.png|25px]] Moonshine<br>[[File:Beer.png|25px]] Beer (requires knowledge)<br>[[File:Flavorful Ale.png|25px]] Flavorful Ale (requires knowledge)
| [[File:Norland_blanks.png|25px]] 11 Blanks<br>[[File:Wood.png|25px]] 56 Firewood
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 3 Iron
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 15 Iron
| Yes
| No
|-
| [[File:Norland brewery.png|120px]]<br>Brewery
| [[File:Norland wood.png|25px]] 20 Wood
| [[File:Moonshine.png|25px]] 26 Moonshine<br>[[File:Beer.png|25px]] 16 Beer (requires knowledge)<br>[[File:Flavorful Ale.png|25px]] 4 Flavorful Ale (requires knowledge)<br>[[File:Norland berry infusion.png|25px]] 8 Berry Infusion (requires knowledge)
| [[File:Norland wood.png|25px]] 15 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Norland wood.png|25px]] 15 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| Yes
|-
|-
| [[File:Mill.png|50px]] Mill
| [[File:Norland_mill.png|120px]]<br>Mill
| [[File:Wood.png|25px]] 20 Wood
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 10 Blanks
| [[File:Flour.png|25px]] Flour
| [[File:Flour.png|25px]] 26 Flour
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 3 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 10 Blanks
| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 10 Blanks
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 5 Tools
| Yes
|- Norland tools iron.png
| [[File:Norland workshop.png|120px]]<br>Workshop
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Norland tools iron.png|25px]] 4 Tools<br>[[File:Tools.png|25px]] 2 Steel tools<br>[[File:Mace.png|25px]] 4 Maces<br>[[File:Dagger.png|25px]] 8 Daggers
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| Yes
| Yes
|-
|-
| [[File:Sawmill.png|50px]] Workshop
| [[File:Norland alchemy lab.png|120px]]<br>Alchemy Lab
| [[File:Wood.png|25px]] 25 Wood
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Tools.png|25px]] Tools<br>[[File:Dagger.png|25px]] Dagger
| [[File:Medicinal Salve.png|25px]] 13 Medicinal Salve<br>[[File:Nectar.png|25px]] 2 Nectar (requires knowledge)
| [[File:Wood.png|25px]] 30 Wood
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| Yes
| Yes
|-
|-
| [[File:Alchimestry.png|50px]] Alchemy Lab
| [[File:Norland coal furnace.png|120px]]<br>Coal Furnace
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 30 Wood
| [[File:Medicinal Salve.png|25px]] Medicinal Salve<br>[[File:Nectar.png|25px]] Nectar (requires knowledge)
| [[File:Coal.png|25px]] 8 Coal, require [[File:Wood.png|25px]] 1 Firewood
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 30 Wood
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Tools.png|25px]] 10 Tools
| [[File:Norland wood.png|25px]] 30 Wood
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 15 Tools
| Yes
| Yes
|-
|-
| [[File:Coal furnace.png|50px]] Coal Furnace
| [[File:Norland paper workshop.png|120px]]<br>Paper Workshop
| [[File:Wood.png|25px]] 30 Wood
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Coal.png|25px]] Coal
| [[File:Paper.png|25px]] 3 Paper
| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 35 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 45 Wood<br>[[File:Iron.png|25px]] 5 Iron
| Yes
| Yes
|-
|-
| [[File:Paper factory.png|50px]] Paper Workshop
| [[File:Norland fletchers worskhop.png|120px]]<br>Fletcher's Workshop
| [[File:Wood.png|25px]] 30 Wood<br>[[File:Tools.png|25px]] 1 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Paper.png|25px]] Paper
| [[File:Bow.png|25px]] 3 Bows<br>[[File:Crossbow.png|25px]] 2 Crossbows (requires knowledge)
| [[File:Wood.png|25px]] 35 Wood<br>[[File:Tools.png|25px]] 1 Tools
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Tools.png|25px]] 1 Tools
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Wood.png|25px]] 45 Wood<br>[[File:Tools.png|25px]] 1 Tools
| Yes
| Yes
|-
|-
| [[File:Armorsmith.png|50px]] Armor Forge
| [[File:Norland armor forge.png|120px]]<br>Armor Forge
| [[File:Wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Shield.png|25px]] Shield<br>[[File:Light Armor.png|25px]] Light Armor<br>[[File:Heavy Armor.png|25px]] Heavy Armor (requires knowledge)
| [[File:Shield.png|25px]] 2 Shields<br>[[File:Light Armor.png|25px]] 2 Light Armor (requires knowledge)<br>[[File:Heavy Armor.png|25px]] 1 Heavy Armor (requires knowledge)
| [[File:Wood.png|25px]] 15 Wood<br>[[File:Iron.png|25px]] 15 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 5 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 15 Wood<br>[[File:Tools.png|25px]] 5 Tools
| Yes
| Yes
|-
|-
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Norland weapon forge.png|120px]]<br>Weapon Forge
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland tools iron.png|25px]] 5 Tools
| [[File:Mace.png|25px]] Mace<br>[[File:Spear.png|25px]] Spear<br>[[File:Axe.png|25px]] Axe (requires knowledge)<br>[[File:Sword.png|25px]] Sword (requires knowledge)
| [[File:Spear.png|25px]] 3 Spears<br>[[File:Axe.png|25px]] 1 Axe (requires knowledge)<br>[[File:Sword.png|25px]] 2 Swords (requires knowledge)
| [[File:Iron.png|25px]] 10 Iron<br>[[File:Tools.png|25px]] 3 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland tools iron.png|25px]] 5 Tools
| [[File:Iron.png|25px]] 5 Iron<br>[[File:Tools.png|25px]] 7 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland tools iron.png|25px]] 5 Tools
| [[File:Iron.png|25px]] 5 Iron<br>[[File:Tools.png|25px]] 10 Tools
| Yes
| Yes
|-
|-
| [[File:Melting furnace.png|50px]] Smelting Furnace
| [[File:Norlan smelting furnance.png|120px]]<br>Smelting Furnace
| [[File:Wood.png|25px]] 60 Wood
| [[File:Norland wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Iron.png|25px]] Iron
| [[File:Steel.png|25px]] 6 Steel, require [[File:Iron.png|25px]] 1 Iron and [[File:Coal.png|25px]] 1 Coal
| [[File:Wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 70 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 70 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 90 Wood<br>[[File:Iron.png|25px]] 10 Iron
| Yes
| Yes
|}
|}

Revision as of 02:28, 23 August 2026

The construction menu
A broken, a burning and a burned building

Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of 5 Wood. They can also be removed but this will not refund any construction materials.

Buildings can also be upgraded, which will add space for another worker and increase productivity by 10%. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.

Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.

Buildings require Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire.

Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it.

Hall

The Hall

Every city starts with a Hall, which hires 3 Builders, 2 Servants and serves the same storage and wage functions as a Warehouse. The Hall starts managed by the king but the manager can be changes as with every other building. The Hall is also the target for some rebellions.

The Hall cannot be manually destroyed.

Resources buildings

Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager.

The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain. Every 10 days the fields must be fertilized using Wood equal to half of the field's construction cost.

Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.

Building Cost Produces Workers Upgrade cost Requires knowledge
Level 2 Level 3

Woodcutter's Camp
15 Wood 40 Wood per worker 3 Cannot be upgraded Cannot be upgraded No

Field
30 Wood Base yield estimated:
25 Carrots in 2 days
40 Rutabaga in 2 days
90 Rye in 4 days
62 Hops in 4 days
3 Cannot be upgraded Cannot be upgraded For most crops

Mine
50 Wood 5 Iron per worker
Limited reserves, 150 (or 500 Iron if Excess Iron gamerule on)
1 Cannot be upgraded Cannot be upgraded Yes

Pottery Workshop
20 Wood Worker can produce:
32 Roof Tiles
11 Pottery
11 Clay Tiles (Road)
3 Cannot be upgraded Cannot be upgraded Yes

Herbalist
20 Wood Worker can produce:
8 Herbs
3 Bloodberries
3 Cannot be upgraded Cannot be upgraded Yes

Pig Farm
30 Wood 3 workers can produce
18 Meat, require 50 per building level
1-3 30 Wood 30 Wood Yes

Stonecutter Camp
10 Wood
5 Iron
Worker can produce:
26 Stone, require 0.2 Steel tools
114 Stone Tiles (Road), requires 0.1 Steel tools
3 Cannot be upgraded Cannot be upgraded Yes

Production buildings

Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them starts with one worker and can be upgraded up to 3rd level, providing 1-3 jobs

Building Cost Produces Upgrade cost Requires knowledge
Level 2 Level 3

Saw Shed
10 Wood
5 Iron
11 Blanks
56 Firewood
10 Wood
5 Iron
10 Wood
5 Iron
Yes

Brewery
20 Wood 26 Moonshine
16 Beer (requires knowledge)
4 Flavorful Ale (requires knowledge)
8 Berry Infusion (requires knowledge)
15 Wood
5 Blanks
15 Wood
5 Blanks
Yes

Mill
20 Wood
10 Blanks
26 Flour 20 Wood
10 Blanks
20 Wood
10 Blanks
Yes

Workshop
10 Wood
5 Blanks
4 Tools
2 Steel tools
4 Maces
8 Daggers
10 Wood
5 Blanks
10 Wood
5 Blanks
Yes

Alchemy Lab
20 Wood
5 Iron
13 Medicinal Salve
2 Nectar (requires knowledge)
20 Wood
5 Iron
20 Wood
5 Iron
Yes

Coal Furnace
30 Wood 8 Coal, require 1 Firewood 30 Wood 30 Wood Yes

Paper Workshop
20 Wood
10 Iron
3 Paper 20 Wood
10 Iron
20 Wood
10 Iron
Yes

Fletcher's Workshop
20 Wood
5 Blanks
3 Bows
2 Crossbows (requires knowledge)
10 Wood
5 Blanks
10 Wood
5 Blanks
Yes

Armor Forge
20 Wood
10 Iron
2 Shields
2 Light Armor (requires knowledge)
1 Heavy Armor (requires knowledge)
20 Wood
10 Iron
20 Wood
10 Iron
Yes

Weapon Forge
20 Wood
5 Tools
3 Spears
1 Axe (requires knowledge)
2 Swords (requires knowledge)
20 Wood
5 Tools
20 Wood
5 Tools
Yes

Smelting Furnace
30 Wood
10 Iron
6 Steel, require 1 Iron and 1 Coal 50 Wood
10 Iron
70 Wood
10 Iron
Yes

Service buildings

Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.

Building Cost Effect Workers Requires knowledge
Tavern 25 Wood Sells alcohol 1 No
Drug Den 15 Wood Sells nectar 1 No
Market 25 Wood Sells food resources, medicinal salves and daggers
Resources can manually be disallowed from being sold
1 No
Altar 30 Wood Praying at an Altar replenishes 10% of Piety 0 No
Warehouse 15 Wood People deposit and take resources from a Warehouse (this does not require workers)
Peasants receive their wage at a Warehouse (this does not require workers)
Workers construct buildings
3 No
Library 40 Wood Required to learn and rewrite books
Only one building can be constructed
0 No
Temple 150 Wood
10 Iron
Praying at the Temple restores 10% Piety
Praying at the Temple gives the "Morning service" thought (+8 Mood) for 8 hours
Each building can support 40 people
Priests perform weddings and funerals and visit the sick
Homeless people will sleep in the temple
Lords can deliver sermons whose effectiveness scales with the lord's Persuasion
  • Sermon of Faith can turn agonistic characters into believer and believer characters into fanatic
  • Sermon of Doubt can turn fanatic characters into believer and believer characters into agonistic
1 Yes
Scaffold 20 Wood
5 Iron
Enables Punish actions (this does not require workers)
Workers search for criminals and sentence them with the selected punishment
Each worker can intimidate one vagabond, preventing them from committing crimes next day
People who are around the building when a punishment is carried out will gain the "Execution spectacle" thought, which gives a Mood bonus that scales with the punishment
Has a Terror option which can be set for a certain culture or everyone, and has the following effects:
  • Workers will punish everyone in the following order: vagabonds, unemployed, peasants
  • Average happiness and migration will decrease
  • Unhappy peasants will not become vagabonds and vagabonds will not become cutthroats
3 Yes
Chancellery 50 Wood
5 Tools
Workers can be assigned as managers to other buildings
Requires the constant presence of a lord to function
Each worker uses 1 Paper per assigned building
Workers from other chancelleries can be used in place of a lord but management bonus will be reduced by 20%
5 Yes

Army buildings

Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.

Building Cost Effect
Barracks 30 Wood
5 Iron
Provides sleeping space for 10 warriors
Training Ground 10 Wood
20 Iron
Allows training 10 warriors simultaneously
Requires a manager
Night Patrol Free Marks a circle area around it for patrolling during evening
Constructed and moved instantly
Best placed near warehouses and housing buildings
Day Patrol Free Marks a circle area around it for patrolling during daytime
Constructed and moved instantly
Best placed near lumberjacks, herbalists and buildings that use prisoners

Housing buildings

Housing buildings provide living space to a certain category of people.

Building Cost Living space Houses Notes Requires knowledge
Dormitory 30 Wood 10 Peasants No
Lord's House 20 Wood
5 Iron
1 Lords No
Peasant's House 15 Wood
5 Iron
2 Peasants Gives the "Separate housing" thought (+10 Mood) Yes
Prisoner Ward 25 Wood 21 Prisoners Contains an Altar inside
Requires a worker
Required to give resources to prisoners
Yes

Roads

A city making use of roads

All roads cost 4 Gold per square and increase the movement speed of all characters on it by 30%. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line.

Decor buildings

Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Intimidation and Other. Floors can be constructed repeatedly by holding down the mouse button.