Knowledge: Difference between revisions
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[[File:Knowledge menu.png|thumb|300px|The knowledge menu]] | [[File:Knowledge menu.png|thumb|300px|The knowledge menu]] | ||
Many things requires at least one of the lords to have the prerequisite knowledge. Lords that are at least 12 years old gain knowledge by reading or rewriting books, which are housed in the Library. In the Knowledge menu lords can be assigned to study and rewrite books. After studying a book, the lord will be able to create a copy of it using 3 [[File:Paper.png|25px]] Paper. The knowledge menu will display which lords know which knowledge. | |||
Books are mainly bought from the Holy Caravan, who will always sell any missing book as long as its requirements are met. If a lord knows a book they can also write it. | Books are mainly bought from the Holy Caravan, who will always sell any missing book as long as its requirements are met. If a lord knows a book they can also write it. | ||
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== Economic knowledge == | == Economic knowledge == | ||
Economic knowledge unlocks buildings and resources for production. | Economic knowledge unlocks buildings, their upgrades, and resources for production. | ||
{| class="wikitable" style="float: left; margin-right: | {| class="wikitable" style="float: left; margin-right: 20px;" | ||
! Knowledge | ! Knowledge | ||
! Requirements | ! Requirements | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Warehouse'''</span> || | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Rutabaga Field'''</span> || | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Mine'''</span> || | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Sawmill'''</span> || | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Brewery'''</span> || | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Altar'''</span> || | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Archer Tower'''</span> || | ||
|- | |- | ||
| <span style="color:gray;">''' | | <span style="color:gray;">'''Road Construction'''</span> || | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Granary'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Rye Field and Mill'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Hop Field and Beer'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Herbalist'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Scaffold'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Fletcher's Workshop'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Berry Infusion'''</span> || 20 Population, Alchemy Lab knowledge | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Internal Trade'''</span> || 40 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Paper Workshop'''</span> || 40 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Coal Furnace'''</span> || 40 Population, Mine knowledge | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Small Temple'''</span> || 40 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Chancellery'''</span> || 40 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Training Ground'''</span> || 55 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Palisade'''</span> || 55 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Pig Farm'''</span> || 55 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Defence Tower'''</span> || 70 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:gray;">'''Stone Mining'''</span> || 85 Population | ||
|} | |} | ||
{| class="wikitable" style="float: left; margin-right: | |||
{| class="wikitable" style="float: left; margin-right: 20px; | |||
! Knowledge | ! Knowledge | ||
! Requirements | ! Requirements | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Paper Workshop'''</span> || 40 Population | ||
|- | |||
| <span style="color:green;">'''Coal Furnace'''</span> || 40 Population | |||
|- | |||
| <span style="color:green;">'''Flavorful Ale'''</span> || 40 Population | |||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Fletcher's Workshop'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Armor Forge'''</span> || 55 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Weapon Forge'''</span> || 55 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Pig Farm'''</span> || 55 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Alchemy Lab'''</span> || 40 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Temple'''</span> || 85 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Small Temple'''</span> || 40 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Smelting Furnace'''</span> || 85 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Light Armor'''</span> || 70 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Berry Infusion'''</span> || 20 Population | ||
|- | |- | ||
| <span style="color: | | <span style="color:green;">'''Nectar'''</span> || 70 Population | ||
|} | |||
{| class="wikitable" style="float: left; margin-right: 20px; | |||
! Knowledge | |||
! Requirements | |||
|- | |- | ||
| <span style="color:purple;">''' | | <span style="color:purple;">'''Stone Mining'''</span> || 85 Population | ||
|- | |- | ||
| <span style="color:purple;">''' | | <span style="color:purple;">'''Crossbows'''</span> || Sawmill building | ||
|- | |- | ||
| <span style="color:purple;">''' | | <span style="color:purple;">'''Heavy Armor'''</span> || Armor Forge building | ||
|- | |- | ||
| <span style="color:purple;">''' | | <span style="color:purple;">'''Axes'''</span> || Weapon Forge building | ||
|- | |- | ||
| <span style="color:purple;">''' | | <span style="color:purple;">'''Swords'''</span> || Weapon Forge building | ||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
== Cultural knowledge == | == Cultural knowledge == | ||
Cultural knowledge gives various bonuses if a character knows them but can only be read by lords | Cultural knowledge gives various bonuses if a character knows them but will only be sold by the Holy Caravan if there is at least one lord with the same culture in the city and can only be read by those lords. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Knowledge | ! Knowledge | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Knowledge | ! Knowledge | ||
! Effects | ! Effects | ||
|- | |- | ||
| <span style="color:gray;">'''Hand to Hand Combat'''</span> | | <span style="color:gray;">'''Hand to Hand Combat'''</span> | ||
| Combat skill is doubled when not wielding a weapon | | Combat skill is doubled when not wielding a weapon | ||
|- | |- | ||
| <span style="color:gray;">'''Intimidation of Tramps'''</span> | | <span style="color:gray;">'''Intimidation of Tramps'''</span> | ||
| Vagabond intimidation lasts 2 days | | Vagabond intimidation lasts 2 days | ||
| | |- | ||
| <span style="color:gray;">'''Captives'''</span> | |||
| Armies with prisoners move at normal speed | |||
|- | |- | ||
| <span style="color:green;">'''Kaiden Army'''</span> | | <span style="color:green;">'''Kaiden Army'''</span> | ||
| -50% Fear of Death penalty | | -50% Fear of Death penalty | ||
| | |- | ||
| <span style="color:green;">'''Loyalty Basics'''</span> | |||
| Double chance for loyalists to appear | |||
|- | |- | ||
| <span style="color:purple;">'''Ax Proficiency'''</span> | | <span style="color:purple;">'''Ax Proficiency'''</span> | ||
| Combat skill is doubled when wielding an Axe | | Combat skill is doubled when wielding an Axe | ||
|- | |- | ||
| <span style="color:purple;">'''Eternal Loyalists'''</span> | | <span style="color:purple;">'''Eternal Loyalists'''</span> | ||
| Loyalists remain loyalists forever | | Loyalists remain loyalists forever | ||
|- | |- | ||
| <span style="color:purple;">'''Kaiden Training'''</span> | | <span style="color:purple;">'''Kaiden Training'''</span> | ||
| +30% Training Field Effectiveness | | +30% Training Field Effectiveness | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Knowledge | ! Knowledge | ||
! Effects | ! Effects | ||
|- | |- | ||
| <span style="color:gray;">'''False Fanaticism'''</span> | | <span style="color:gray;">'''False Fanaticism'''</span> | ||
| Lord is considered fanatic regardless of actual state | | Lord is considered fanatic regardless of actual state | ||
|- | |- | ||
| <span style="color:gray;">'''How to deal with addiction'''</span> | | <span style="color:gray;">'''How to deal with addiction'''</span> | ||
| Addictions are cured in only 2 days | | Addictions are cured in only 2 days | ||
|- | |- | ||
| <span style="color:gray;">'''The Joy of Enlightenment'''</span> | | <span style="color:gray;">'''The Joy of Enlightenment'''</span> | ||
| Visiting lords educate for free | | Visiting lords educate for free | ||
|- | |- | ||
| <span style="color:green;">'''Fanatics Terror'''</span> | |||
| <span style="color: | |||
| Terror against fanatic characters has no penalties | | Terror against fanatic characters has no penalties | ||
|- | |- | ||
| <span style="color:green;">'''Makha Ale'''</span> | |||
| <span style="color: | | Mood bonus from drinking Ale produced in the province is doubled | ||
| | |||
|- | |- | ||
| <span style="color:green;">'''Makha Trade'''</span> | |||
| <span style="color: | |||
| Trade deals can be made at 0 relations | | Trade deals can be made at 0 relations | ||
|- | |- | ||
| ''' | | <span style="color:green;">'''Polite Trade'''</span> | ||
| <span style="color: | | Doubles relationship bonuses from trade deals | ||
| | |- | ||
| <span style="color:green;">'''Secret Deals'''</span> | |||
| Deals with forest bandits do not affect relations | |||
|- | |||
| <span style="color:purple;">'''The Right Nectar'''</span> | |||
| Desire for Nectar produced in the province is halved | |||
|- | |- | ||
| <span style="color:purple;">'''Wearing Armor'''</span> | |||
| <span style="color: | | No penalty from wearing armor at low skill levels | ||
| | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Knowledge | ! Knowledge | ||
! Effects | ! Effects | ||
! Requirements | ! Requirements | ||
|- | |- | ||
| <span style="color:gray;">'''Fast Construction'''</span> | | <span style="color:gray;">'''Fast Construction'''</span> | ||
| +50% Construction Speed | | +50% Construction Speed | ||
| | |||
|- | |||
| <span style="color:gray;">'''How to not worry about sins'''</span> | |||
| -50% Sin Penalties | |||
| | |||
|- | |||
| <span style="color:gray;">'''Tanaya Paper'''</span> | |||
| Library fires do not burn books | |||
| | |||
|- | |||
| <span style="color:green;">'''Effective Preaching''' | |||
| Effectiveness of sermons is doubled | |||
| | | | ||
|- | |- | ||
| <span style="color:green;">'''Iron Economical Construction'''</span> | | <span style="color:green;">'''Iron Economical Construction'''</span> | ||
| -30% Iron Construction and Upgrade Costs | | -30% Iron Construction and Upgrade Costs | ||
| 10 days passed | | 10 days passed | ||
|- | |- | ||
| <span style="color:green;">'''Wood Economical Construction'''</span> | | <span style="color:green;">'''Wood Economical Construction'''</span> | ||
| -30% Wood Construction and Upgrade Costs | | -30% Wood Construction and Upgrade Costs | ||
| 10 days passed | | 10 days passed | ||
|- | |- | ||
| <span style="color:purple;">'''Common Good'''</span> | | <span style="color:purple;">'''Common Good'''</span> | ||
| -50% Terror Duration | | -50% Terror Duration | ||
| | | | ||
|- | |- | ||
| <span style="color:purple;">'''Faith Defense'''</span> | | <span style="color:purple;">'''Faith Defense'''</span> | ||
| -30% Tax on Warriors | | -30% Tax on Warriors | ||
| | |||
|- | |||
| <span style="color:purple;">'''Happiness of Prisoners''' | |||
| Prisoners cannot rebel | |||
| | |||
|- | |||
| <span style="color:purple;">'''Tanaya Shields''' | |||
| Doubles Shield effectiveness against arrows | |||
| | | | ||
|- | |- | ||
| <span style="color:purple;">'''The Art of Flirting'''</span> | | <span style="color:purple;">'''The Art of Flirting'''</span> | ||
| +20 Interest from opposite sex lords | | +20 Interest from opposite sex lords | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Knowledge | ! Knowledge | ||
! Effects | ! Effects | ||
|- | |||
| <span style="color:gray;">'''Cooking Meat'''</span> | |||
| Mood bonus from eating Meat produced in the province is doubled | |||
|- | |- | ||
| <span style="color:green;">'''Braised Rutabaga'''</span> | | <span style="color:green;">'''Braised Rutabaga'''</span> | ||
| Rutabaga Typhoid no longer causes death | | Rutabaga Typhoid no longer causes death | ||
|- | |- | ||
| <span style="color:green;">''' | | <span style="color:green;">'''Correct Cutting'''</span> | ||
| | | Trees produce double Wood | ||
|- | |- | ||
| <span style="color:green;">'''Fertilize Correctly'''</span> | | <span style="color:green;">'''Fertilize Correctly'''</span> | ||
| -50% Wood Fertilization Cost | | -50% Wood Fertilization Cost | ||
|- | |- | ||
| <span style="color:green;">'''Fighting Drought'''</span> | | <span style="color:green;">'''Fighting Drought'''</span> | ||
| Droughts have no effects | | Droughts have no effects | ||
|- | |- | ||
| <span style="color:green;">'''Rutabaga Field: Efficiency'''</span> | | <span style="color:green;">'''Rutabaga Field: Efficiency'''</span> | ||
| +20% Rutabaga Field Production | | +20% Rutabaga Field Production | ||
|- | |- | ||
| <span style="color:purple;">'''Bow Proficiency'''</span> | | <span style="color:purple;">'''Bow Proficiency'''</span> | ||
| Combat skill is doubled when wielding a Bow | | Combat skill is doubled when wielding a Bow | ||
|- | |- | ||
| <span style="color:purple;">'''Hop Field: Efficiency'''</span> | | <span style="color:purple;">'''Hop Field: Efficiency'''</span> | ||
| +20% Hop Field Production | | +20% Hop Field Production | ||
|- | |- | ||
| <span style="color:purple;">'''Longevity'''</span> | | <span style="color:purple;">'''Longevity'''</span> | ||
| Pauses aging by 10 years | | Pauses aging by 10 years | ||
|- | |- | ||
| <span style="color:purple;">'''Mace Stun'''</span> | |||
| <span style="color: | |||
| Maces are 3 times more likely to stun | | Maces are 3 times more likely to stun | ||
| | |- | ||
| <span style="color:purple;">'''Varn Moonshine'''</span> | |||
| Mood penalty from drinking Moonshine produced in the province is halves | |||
|} | |} | ||
Latest revision as of 10:54, 26 April 2026

Many things requires at least one of the lords to have the prerequisite knowledge. Lords that are at least 12 years old gain knowledge by reading or rewriting books, which are housed in the Library. In the Knowledge menu lords can be assigned to study and rewrite books. After studying a book, the lord will be able to create a copy of it using 3
Paper. The knowledge menu will display which lords know which knowledge.
Books are mainly bought from the Holy Caravan, who will always sell any missing book as long as its requirements are met. If a lord knows a book they can also write it.
If assigned to read, the lord will do that all day unless they are satisfying a need. If assigned to rewrite, the lord will do it between 9 AM and 6 PM. Other assignments and actions will be completed first before resuming either of these.
The speed at which books are read or written depends on the assigned lord's
Intellect skill. Both decrease Rest.
Very rarely, if a lord's Mood is high and they are managing a building they may gain a random knowledge. It can also happen as a result of nervous breakdowns. The chance for both is affected by the lord's
Intellect skill.
Every city will start with the Mine and Rye Field and Mill books. Additional books can be added by the selected scenario.
Books come in three levels of rarity, which determines their price, the required
Intellect skill to read them and the chance of being shared during a Wise Conversation.
- Basic books need at least 3 skill to read and have a 3% chance of being shared
- Advanced books need at least 9 skill to read and have a 2% chance of being shared
- Highest books need at least 13 skill to read and have a 1% chance of being shared
Economic knowledge
Economic knowledge unlocks buildings, their upgrades, and resources for production.
| Knowledge | Requirements |
|---|---|
| Warehouse | |
| Rutabaga Field | |
| Mine | |
| Sawmill | |
| Brewery | |
| Altar | |
| Archer Tower | |
| Road Construction | |
| Granary | 20 Population |
| Rye Field and Mill | 20 Population |
| Hop Field and Beer | 20 Population |
| Herbalist | 20 Population |
| Scaffold | 20 Population |
| Fletcher's Workshop | 20 Population |
| Berry Infusion | 20 Population, Alchemy Lab knowledge |
| Internal Trade | 40 Population |
| Paper Workshop | 40 Population |
| Coal Furnace | 40 Population, Mine knowledge |
| Small Temple | 40 Population |
| Chancellery | 40 Population |
| Training Ground | 55 Population |
| Palisade | 55 Population |
| Pig Farm | 55 Population |
| Defence Tower | 70 Population |
| Stone Mining | 85 Population |
| Knowledge | Requirements |
|---|---|
| Paper Workshop | 40 Population |
| Coal Furnace | 40 Population |
| Flavorful Ale | 40 Population |
| Fletcher's Workshop | 20 Population |
| Armor Forge | 55 Population |
| Weapon Forge | 55 Population |
| Pig Farm | 55 Population |
| Alchemy Lab | 40 Population |
| Temple | 85 Population |
| Small Temple | 40 Population |
| Smelting Furnace | 85 Population |
| Light Armor | 70 Population |
| Berry Infusion | 20 Population |
| Nectar | 70 Population |
| Knowledge | Requirements |
|---|---|
| Stone Mining | 85 Population |
| Crossbows | Sawmill building |
| Heavy Armor | Armor Forge building |
| Axes | Weapon Forge building |
| Swords | Weapon Forge building |
Cultural knowledge
Cultural knowledge gives various bonuses if a character knows them but will only be sold by the Holy Caravan if there is at least one lord with the same culture in the city and can only be read by those lords.
| Knowledge | Culture | Effects | Requirements |
|---|---|---|---|
| Poisoner | All | Lord gains the Poisoner trait | Alchemy Lab |
| Military Logistics Vol. 1 | All | +50% Army Movement | 50 Population |
| Military Logistics Vol. 2 | All | +50% Army Movement | 70 Population |
Kaiden knowledge
The following books can only be read by lords of Kaiden culture.
| Knowledge | Effects |
|---|---|
| Hand to Hand Combat | Combat skill is doubled when not wielding a weapon |
| Intimidation of Tramps | Vagabond intimidation lasts 2 days |
| Captives | Armies with prisoners move at normal speed |
| Kaiden Army | -50% Fear of Death penalty |
| Loyalty Basics | Double chance for loyalists to appear |
| Ax Proficiency | Combat skill is doubled when wielding an Axe |
| Eternal Loyalists | Loyalists remain loyalists forever |
| Kaiden Training | +30% Training Field Effectiveness |
Makha knowledge
The following books can only be read by lords of Makha culture.
| Knowledge | Effects |
|---|---|
| False Fanaticism | Lord is considered fanatic regardless of actual state |
| How to deal with addiction | Addictions are cured in only 2 days |
| The Joy of Enlightenment | Visiting lords educate for free |
| Fanatics Terror | Terror against fanatic characters has no penalties |
| Makha Ale | Mood bonus from drinking Ale produced in the province is doubled |
| Makha Trade | Trade deals can be made at 0 relations |
| Polite Trade | Doubles relationship bonuses from trade deals |
| Secret Deals | Deals with forest bandits do not affect relations |
| The Right Nectar | Desire for Nectar produced in the province is halved |
| Wearing Armor | No penalty from wearing armor at low skill levels |
Tanaya knowledge
The following books can only be read by lords of Tanaya culture.
| Knowledge | Effects | Requirements |
|---|---|---|
| Fast Construction | +50% Construction Speed | |
| How to not worry about sins | -50% Sin Penalties | |
| Tanaya Paper | Library fires do not burn books | |
| Effective Preaching | Effectiveness of sermons is doubled | |
| Iron Economical Construction | -30% Iron Construction and Upgrade Costs | 10 days passed |
| Wood Economical Construction | -30% Wood Construction and Upgrade Costs | 10 days passed |
| Common Good | -50% Terror Duration | |
| Faith Defense | -30% Tax on Warriors | |
| Happiness of Prisoners | Prisoners cannot rebel | |
| Tanaya Shields | Doubles Shield effectiveness against arrows | |
| The Art of Flirting | +20 Interest from opposite sex lords |
Varn knowledge
The following books can only be read by lords of Varn culture.
| Knowledge | Effects |
|---|---|
| Cooking Meat | Mood bonus from eating Meat produced in the province is doubled |
| Braised Rutabaga | Rutabaga Typhoid no longer causes death |
| Correct Cutting | Trees produce double Wood |
| Fertilize Correctly | -50% Wood Fertilization Cost |
| Fighting Drought | Droughts have no effects |
| Rutabaga Field: Efficiency | +20% Rutabaga Field Production |
| Bow Proficiency | Combat skill is doubled when wielding a Bow |
| Hop Field: Efficiency | +20% Hop Field Production |
| Longevity | Pauses aging by 10 years |
| Mace Stun | Maces are 3 times more likely to stun |
| Varn Moonshine | Mood penalty from drinking Moonshine produced in the province is halves |


