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[[File:Construction menu.png|thumb|300px|The construction menu]]
[[File:Norland construction menu 2026.png|thumb|300px|The construction menu]]
Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be moved at the cost of [[File:Wood.png|25px]] 5 Wood. They can also be removed but this will not refund any construction materials.
[[File:Broken Burning Burned.png|thumb|300px|A broken, a burning and a burned building]]
Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be instantly moved at the cost of [[File:Norland_wood.png|25px]] 5 Wood. They can also be manually destroyed but this will not refund any construction materials.


Buildings can also be upgraded, which will add space for another worker. Upgrading a building beyond level 3 requires a lord to have the second level of building knowledge. Buildings will continue functioning while they are being upgraded.
Buildings can also be upgraded, which will add space for another worker. Buildings will continue functioning while they are being upgraded.


Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.
Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.


Buildings require [[File:Tools.png|25px]] Tools and a lord with the knowledge required for its construction for repairs. If a building hasn't been repaired in a long time it may catch fire.
Breakdown
 
Buildings requires [[File:Norland_tools_iron.png|25px]] 2 Tools per level for repairs after breakdown. If a building hasn't been repaired in a long time it may catch fire.
 
Burned
 
Buildings requires [[File:Norland_wood.png|25px]] 20 Wood after any burned condition for repairs.
 


Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it.
Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it.


== Hall ==
== Hall ==
[[File:Castle.png|thumb|100px|The Hall]]
[[File:Norland_hall.png|thumb|right|150px|The Hall]]
Every city starts with a Hall, which hires 3 Builders, 2 Servants and serves the same storage and wage functions as a Warehouse. The Hall starts managed by the king but the manager can be changes as with every other building. The Hall is also the target for some rebellions.
Every city starts with a Hall, which hires 3 Builders, up to 3 Servants and works as initial storage as a Warehouse. Thats where you monarch and it's spouse live, including their children. Despite that, any other lord can be assigned as a manager for builders and servants here.
 
Features:<br>
The only building that cannot be manually destroyed.<br>
Storage for your state gold.<br>
Can be upgraded to second (stone) level, increasing comfort mood from +10 to +20 and lowering chance of being lockpicked.<br>
Can be primary target for invaders and rebels.<br>


The Hall cannot be manually destroyed.
* Capacity:<br>
Food: 200<br>
Vegetation: 300<br>
Liquids: 100<br>
Resources: 50<br>
War Supplies: 20<br>
Raw materials: 300<br>


Upgrading the Hall will not increase it's capacity.
== Resources buildings ==
== Resources buildings ==
Resources buildings produce basic resources and are operational between 9 AM and 6 PM. All resources buildings require a manager.
Resources buildings produce basic resources and are operational between 09:00 to 18:00 ( 9 AM to 6 PM ). All resources buildings require a lord as manager or clerk to run.
 
The resource production of fields scales with how much of the building is located on fertile soil. Fertile soil is visible on the map and will be highlighted in green when constructing a field. Fields are harvested every 3 days and may perish without sufficient rain. Every 10 days the fields must be fertilized using [[File:Wood.png|25px]] Wood equal to half of the field's construction cost.
 
Mines can only be constructed over iron deposits. An arrow will point to the deposits when trying to construct Mine.
{| class="wikitable"
{| class="wikitable"
! rowspan=2 | Building
! rowspan=2 | Building
Line 33: Line 50:
! Level 3
! Level 3
|-
|-
| [[File:Woodcutter.png|50px]] Lumbermill || [[File:Wood.png|25px]] 15 Wood || [[File:Wood.png|25px]] Wood || 1 || [[File:Wood.png|25px]] 20 Wood || [[File:Wood.png|25px]] 15 Wood<br>[[File:Iron.png|25px]] 5 Iron || No
| [[File:Norland_woodcutters_camp.png|120px]]<br>Woodcutter's Camp
| [[File:Norland wood.png|25px]] 15 Wood  
| [[File:Norland wood.png|25px]] 40 Wood per worker
| 3
| Cannot be upgraded
| Cannot be upgraded
| No
|-
|-
| [[File:Hop farm.png|50px]] Rutabaga Field || [[File:Wood.png|25px]] 40 Wood || [[File:Rutabaga.png|25px]] Rutabaga || 3 || Cannot be upgraded || Cannot be upgraded || No
| [[File:Norland crops field group.png|120px]]<br>Field
| [[File:Norland wood.png|25px]] 30 Wood  
| Base yield estimated:<br>[[File:Norland_carrot.png|25px]] 25 Carrots in 2 days<br>[[File:Rutabaga.png|25px]] 40 Rutabaga in 2 days<br>[[File:Rye.png|25px]] 90 Rye in 4 days<br>[[File:Hops.png|25px]] 62 Hops in 4 days<br>Can be placed on special +20% fertile zones for<br>[[File:Rye.png|25px]] Rye/[[File:Hops.png|25px]]Hops, for increased yield. Availability of this zones is shown on map selection
| 3  
| Cannot be upgraded  
| Cannot be upgraded  
| For most crops
|-
|-
| [[File:Hop farm.png|50px]] Rye Field || [[File:Wood.png|25px]] 80 Wood || [[File:Rye.png|25px]] Rye || 3 || Cannot be upgraded || Cannot be upgraded || Yes
| [[File:Norland mine.png|120px]]<br>Mine
| [[File:Norland wood.png|25px]] 50 Wood  
| [[File:Iron.png|25px]] 5 Iron per worker<br>Limited reserves:<br>100 on Hardcore mode<br>150 on Normal mode<br> 200 on Peaceful mode<br>500 if Excess Iron gamerule turned on regardless of difficulty
 
Can be built only on Iron deposits
| 1
| Cannot be upgraded
| Cannot be upgraded
| Yes
|-
|-
| [[File:Hop farm.png|50px]] Hop Field || [[File:Wood.png|25px]] 40 Wood || [[File:Hops.png|25px]] Hops || 3 || Cannot be upgraded || Cannot be upgraded || Yes
|[[File:Norland_pottery_workshop.png|120px]]<br>Pottery Workshop
|[[File:Norland wood.png|25px]] 20 Wood  
|Worker can produce:<br>[[File:Norland roof tiles.png|25px]] 32 Roof Tiles<br>[[File:Norland_pottery.png|25px]] 11 Pottery<br>[[File:Norland_clay_tile.png|25px]] 11 Clay Tiles (Road)
 
Can be built only on Clay deposits
| 3
| Cannot be upgraded
| Cannot be upgraded
| Yes
|-
|-
| [[File:Mine.png|50px]] Mine || [[File:Wood.png|25px]] 30 Wood || [[File:Iron.png|25px]] Iron || 1 || [[File:Wood.png|25px]] 50 Wood<br>[[File:Tools.png|25px]] 5 Tools || [[File:Wood.png|25px]] 100 Wood<br>[[File:Tools.png|25px]] 10 Tools || Yes
|[[File:Norland herbalist.png|120px]]<br>Herbalist
|[[File:Norland wood.png|25px]] 20 Wood  
|Worker can produce:<br>[[File:Herb.png|25px]] 8 Herbs<br>[[File:Norland_bloodberries.png|25px]] 3 Bloodberries
| 3
| Cannot be upgraded
| Cannot be upgraded
| Yes
|-
|-
| [[File:Forester.png|50px]] Herbalist || [[File:Wood.png|25px]] 25 Wood || [[File:Herb.png|25px]] Herb || 1 || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron || [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 2 Tools || Yes
| [[File:Norland_pig_farm.png|120px]]<br>Pig Farm
| [[File:Norland wood.png|25px]] 30 Wood
| 3 workers can produce<br>[[File:Meat.png|25px]] 18 Meat, require [[File:Rutabaga.png|25px]] 50 per building level
| 1-3
|[[File:Norland wood.png|25px]] 30 Wood
|[[File:Norland wood.png|25px]] 30 Wood
|Yes
|-
|-
| [[File:Pig farm.png|50px]] Pig Farm || [[File:Wood.png|25px]] 40 Wood || [[File:Meat.png|25px]] Meat || 1 || [[File:Wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 10 Iron || [[File:Wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 10 Iron || Yes
|[[File:Norland stonecutter camp.png|120px]]<br>Stonecutter Camp
|[[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
|Worker can produce:<br>[[File:Norland stone.png|25px]] 26 Stone, require [[File:Tools.png|25px]] 0.2 Steel tools<br>[[File:Norland stone tile.png|25px]] 114 Stone Tiles (Road), requires [[File:Tools.png|25px]] 0.1 Steel tools
 
Recommended to be built next to Stone Ruins
| 3
| Cannot be upgraded
| Cannot be upgraded
| Yes
|}
|}


== Production buildings ==
== Production buildings ==
Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them have space for only one worker unless upgraded and require a manager.
Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them starts with one worker and can be upgraded up to 3rd level, providing 1-3 jobs
{| class="wikitable"
{| class="wikitable"
! rowspan=2 | Building
! rowspan=2 | Building
! rowspan=2 | Cost
! rowspan=2 | Cost
! rowspan=2 | Produces
! rowspan=2 | Produces
! colspan=3 | Upgrade cost
! colspan=2 | Upgrade cost
! rowspan=2 | Requires knowledge
! rowspan=2 | Requires knowledge
|-
|-
! Level 2
! Level 2
! Level 3
! Level 3
! Level 4
|-
|-
| [[File:Brewery.png|50px]] Brewery
| [[File:Norland saw shed.png|120px]]<br>Saw Shed
| [[File:Wood.png|25px]] 20 Wood
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Moonshine.png|25px]] Moonshine<br>[[File:Beer.png|25px]] Beer (requires knowledge)<br>[[File:Flavorful Ale.png|25px]] Flavorful Ale (requires knowledge)
| [[File:Norland_blanks.png|25px]] 11 Blanks<br>[[File:Wood.png|25px]] 56 Firewood
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 3 Iron
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 15 Iron
| Yes
| No
|-
|-
| [[File:Mill.png|50px]] Mill
| [[File:Norland brewery.png|120px]]<br>Brewery
| [[File:Wood.png|25px]] 20 Wood
| [[File:Norland wood.png|25px]] 20 Wood
| [[File:Flour.png|25px]] Flour
| [[File:Moonshine.png|25px]] 26 Moonshine<br>[[File:Beer.png|25px]] 16 Beer (requires knowledge)<br>[[File:Flavorful Ale.png|25px]] 4 Flavorful Ale (requires knowledge)<br>[[File:Norland berry infusion.png|25px]] 8 Berry Infusion (requires knowledge)
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 3 Iron
| [[File:Norland wood.png|25px]] 15 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 15 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 5 Tools
| Yes
| Yes
|-
|-
| [[File:Sawmill.png|50px]] Workshop
| [[File:Norland_mill.png|120px]]<br>Mill
| [[File:Wood.png|25px]] 25 Wood
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 10 Blanks
| [[File:Tools.png|25px]] Tools<br>[[File:Dagger.png|25px]] Dagger
| [[File:Flour.png|25px]] 26 Flour
| [[File:Wood.png|25px]] 30 Wood
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 10 Blanks
| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 10 Blanks
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| Yes
|- Norland tools iron.png
| [[File:Norland workshop.png|120px]]<br>Workshop
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Norland tools iron.png|25px]] 4 Tools<br>[[File:Tools.png|25px]] 2 Steel tools<br>[[File:Mace.png|25px]] 4 Maces<br>[[File:Dagger.png|25px]] 8 Daggers
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| Yes
| Yes
|-
|-
| [[File:Alchimestry.png|50px]] Alchemist Lab
| [[File:Norland alchemy lab.png|120px]]<br>Alchemy Lab
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Medicinal Salve.png|25px]] Medicinal Salve<br>[[File:Nectar.png|25px]] Nectar (requires knowledge)
| [[File:Medicinal Salve.png|25px]] 13 Medicinal Salve<br>[[File:Nectar.png|25px]] 2 Nectar (requires knowledge)
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Tools.png|25px]] 10 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 15 Tools
| Yes
| Yes
|-
|-
| [[File:Coal furnace.png|50px]] Coal Furnace
| [[File:Norland coal furnace.png|120px]]<br>Coal Furnace
| [[File:Wood.png|25px]] 30 Wood
| [[File:Norland wood.png|25px]] 30 Wood
| [[File:Coal.png|25px]] Coal
| [[File:Coal.png|25px]] 8 Coal, require [[File:Wood.png|25px]] 1 Firewood
| [[File:Wood.png|25px]] 25 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 30 Wood
| [[File:Wood.png|25px]] 35 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland wood.png|25px]] 30 Wood
| [[File:Wood.png|25px]] 45 Wood<br>[[File:Iron.png|25px]] 5 Iron
| Yes
| Yes
|-
|-
| [[File:Paper factory.png|50px]] Paper Workshop
| [[File:Norland paper workshop.png|120px]]<br>Paper Workshop
| [[File:Wood.png|25px]] 30 Wood<br>[[File:Tools.png|25px]] 1 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Paper.png|25px]] Paper
| [[File:Paper.png|25px]] 3 Paper
| [[File:Wood.png|25px]] 35 Wood<br>[[File:Tools.png|25px]] 1 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 40 Wood<br>[[File:Tools.png|25px]] 1 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Wood.png|25px]] 45 Wood<br>[[File:Tools.png|25px]] 1 Tools
| Yes
| Yes
|-
|-
| [[File:Armorsmith.png|50px]] Armor Forge
| [[File:Norland fletchers worskhop.png|120px]]<br>Fletcher's Workshop
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Shield.png|25px]] Shield<br>[[File:Light Armor.png|25px]] Light Armor<br>[[File:Heavy Armor.png|25px]] Heavy Armor (requires knowledge)
| [[File:Bow.png|25px]] 3 Bows<br>[[File:Crossbow.png|25px]] 2 Crossbows (requires knowledge)
| [[File:Wood.png|25px]] 15 Wood<br>[[File:Iron.png|25px]] 15 Iron
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Tools.png|25px]] 5 Tools
| [[File:Norland wood.png|25px]] 10 Wood<br>[[File:Norland_blanks.png|25px]] 5 Blanks
| [[File:Wood.png|25px]] 15 Wood<br>[[File:Tools.png|25px]] 5 Tools
| Yes
| Yes
|-
|-
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Norland armor forge.png|120px]]<br>Armor Forge
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Mace.png|25px]] Mace<br>[[File:Spear.png|25px]] Spear<br>[[File:Axe.png|25px]] Axe (requires knowledge)<br>[[File:Sword.png|25px]] Sword (requires knowledge)
| [[File:Shield.png|25px]] 2 Shields<br>[[File:Light Armor.png|25px]] 2 Light Armor (requires knowledge)<br>[[File:Heavy Armor.png|25px]] 1 Heavy Armor (requires knowledge)
| [[File:Iron.png|25px]] 10 Iron<br>[[File:Tools.png|25px]] 3 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Iron.png|25px]] 5 Iron<br>[[File:Tools.png|25px]] 7 Tools
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Iron.png|25px]] 5 Iron<br>[[File:Tools.png|25px]] 10 Tools
| Yes
| Yes
|-
|-
| [[File:Melting furnace.png|50px]] Melting Furnace
| [[File:Norland weapon forge.png|120px]]<br>Weapon Forge
| [[File:Wood.png|25px]] 60 Wood
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland tools iron.png|25px]]  5 Tools
| [[File:Iron.png|25px]] Iron
| [[File:Spear.png|25px]] 3 Spears<br>[[File:Axe.png|25px]] 1 Axe (requires knowledge)<br>[[File:Sword.png|25px]] 2 Swords (requires knowledge)
| [[File:Wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland tools iron.png|25px]]  5 Tools
| [[File:Wood.png|25px]] 70 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 20 Wood<br>[[File:Norland tools iron.png|25px]] 5 Tools
| [[File:Wood.png|25px]] 90 Wood<br>[[File:Iron.png|25px]] 10 Iron
| Yes
|-
| [[File:Norlan smelting furnance.png|120px]]<br>Smelting Furnace
| [[File:Norland wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Steel.png|25px]] 6 Steel, require [[File:Iron.png|25px]] 1 Iron and [[File:Coal.png|25px]] 1 Coal for production
| [[File:Norland wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 10 Iron
| Yes
| Yes
|}
|}
Line 137: Line 206:
Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.
Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.
{| class="wikitable"
{| class="wikitable"
! Building
! width=20% | Building
! Cost
! Cost
! width=60% | Effect
! width=50% | Effect
! width=1% | Workers
! width=5% | Workers
! width=1% | Requires knowledge
! width=5% | Requires knowledge
|-
|-
| [[File:Tavern.png|50px]] Tavern
| [[File:Norland library.png|120px]]<br>Library
| [[File:Wood.png|25px]] 25 Wood
| [[File:Norland_wood.png|25px]] 40 Wood
| Sells alcohol
| Required to access knowledge from books, books also stored here. Lords can read and write books using paper
| 1
| No
| No
| No
|-
|-
| [[File:Drug deg.png|50px]] Drug Den
| [[File:Norland builders camp.png|120px]]<br>Builders' Camp
| [[File:Wood.png|25px]] 15 Wood
| [[File:Norland_wood.png|25px]] 10 Wood
| Sells nectar
| Provides jobs for 3 Builders
| 1
| 3
| No
| No
|-
|-
| [[File:Market.png|50px]] Market
| [[File:Norland scaffold.png|120px]]<br>Scaffold
| [[File:Wood.png|25px]] 25 Wood
| [[File:Norland_wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| Sells food resources, medicinal salves and daggers<br>Resources can manually be disallowed from being sold
| Enables Punishment actions:<br>
*Execution: Kills character<br>Spectators get +40 mood and +20 for to average mood for day.
 
*Blindness: character stops being vagabond or cutthroat, and becomes blind, meaning it can't become criminal again, lower speed by 50% (unless having guide dog). Most skills reduced by -5, Combat and Command skills reduced to zero, can't use books and and perform some activities.<br>Spectators get +30 mood and +15 average mood for day.
 
*Mask of shame: character wear a mask for one day, during it anybody can beat up the wearer without consequences, stops being vagabond or cutthroat<br>Spectators get +20 mood and +10 average mood for day.
 
*Imprisonment: character becomes a prisoner<br>Spectators get +20 mood and +10 average mood for day.
Punishment policies:
*Intimidation of vagabonds or cutthroats
*Punishment of imprisoned prisoners
Terror targets (prevents migration next day):
*Vagabonds and cutthroats
*Prisoners
*Religious fanatics
*Culture presented in you settlement
 
Public place, surrounding houses get +3 comfort
| 1
| 1
| No
| Yes
|-
|-
| [[File:Altar.png|50px]] Altar
| [[File:Norland_chancellery.png|120px]]<br>Chancellery
| [[File:Wood.png|25px]] 30 Wood
| [[File:Norland_wood.png|25px]] 30 Wood<br>[[File:Norland_blanks.png|25px]] 10 blanks
| Praying at an Altar replenishes 10% of Piety
| Provides jobs for 3 clerks that can replace lords as managers for 10 buildings, require [[File:Paper.png|25px]] 1 paper per day
| 0
| No
|-
| [[File:Storage.png|50px]] Warehouse
| [[File:Wood.png|25px]] 15 Wood
| People deposit and take resources from a Warehouse (this does not require workers)<br>Peasants receive their wage at a Warehouse (this does not require workers)<br>Workers construct buildings
| 3
| 3
| No
| Yes
|-
|-
| [[File:Gallows.png|50px]] Scaffold
| [[File:Norland altar.png|120px]]<br>Altar
| [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron
| [[File:Norland_wood.png|25px]] 30 Wood
| Enables Punish actions (this does not require workers)<br>Workers search for criminals and sentence them with the selected punishment<br>Each worker can intimidate one vagabond, preventing them from committing crimes next day<br>People who are around the building when a punishment is carried out will gain the "Execution spectacle" thought, which gives a Mood bonus that scales with the punishment<br>Has a Terror option which can be set for a certain culture or everyone, and has the following effects:
| During sermons congregants get +10 mood, due being outdoors Persuasion skill of manager reduced by -3
* Workers will punish everyone in the following order: vagabonds, unemployed, peasants
| 1
* Average happiness and migration will decrease
| Yes
* Unhappy peasants will not become vagabonds and vagabonds will not become cutthroats
| 3
| No
|-
|-
| [[File:Library.png|50px]] Library
| [[File:Norland wooden church.png|120px]]<br>Church
| [[File:Wood.png|25px]] 40 Wood
| [[File:Norland_wood.png|25px]] 50 Wood<br>[[File:Norland_blanks.png|25px]] 10 Blanks
| Required to learn and rewrite books<br>Only one building can be constructed
| During sermons congregants get +20 mood, normal audibility inside, no penalties to sermons
| 0
| 1
| No
| Yes
|-
|-
| [[File:Church.png|50px]] Temple
| [[File:Norland stone church.png|120px]]<br>Stone Church
| [[File:Wood.png|25px]] 100 Wood<br>[[File:Iron.png|25px]] 10 Iron
| [[File:Norland_stone.png|25px]] 30 Stone<br>[[File:Norland_roof_tiles.png|25px]] 30 Roof tiles
| Praying at the Temple restores 30% Piety<br>Praying at the Temple gives the "Morning service" thought (+8 Mood) for 8 hours<br>Each building can support 40 people<br>Priests perform weddings and funerals and visit the sick<br>Homeless people will sleep in the temple<br>Lords can deliver sermons whose effectiveness scales with the lord's Persuasion
| During sermons congregants get +30 mood, excellent audibility inside, Persuasion skill of manager increased by +3
* [[File:Fanatic.png|25px]] Sermon of Faith can turn agonistic characters into believer and believer characters into fanatic
* [[File:Agonistic.png|25px]] Sermon of Doubt can turn fanatic characters into believer and believer characters into agonistic
| 1
| 1
| Yes
| Yes
|}
== Trade buildings ==
After reaching 40 population you may access knowledge of Internal Trade. Give your peasants and workers wage in Gold in Economy tab and also set prices. Customers can buy needed goods instead of daily free goods, thus regulating consumption. They require 1 trader as a worker to function by delivering goods to the markets and selling them during evening. However producing most of goods require their own knowledge.<br>Can not be upgraded. As public places, surrounding houses get +3 comfort.
{| class="wikitable"
! Building
! Cost
! Effect
|-
| [[File:Norland tavern.png|120px]]<br>Tavern
| [[File:Norland_wood.png|25px]] 25 Wood
| Sells alcohol
|-
| [[File:Norland drugden.png|120px]]<br>Drug Den
| [[File:Norland_wood.png|25px]] 25 Wood
| Sells nectar
|-
| [[File:Norland market.png|120px]]<br>Market
| [[File:Norland_wood.png|25px]] 25 Wood
| Sells food, medicinal salvae (only if needed) etc.
|}
== Warehouse buildings ==
Storages for different resources, do not require workers. Can not be upgraded
{| class="wikitable"
! Building
! Cost
! Effect
|-
|-
| [[File:Chancellery.png|50px]] Chancellery
| [[File:Norland warehouse.png|120px]]<br>Warehouse
| [[File:Wood.png|25px]] 50 Wood<br>[[File:Tools.png|25px]] 5 Tools
| [[File:Norland_wood.png|25px]] 10 Wood <br>[[File:Norland_blanks.png|25px]] 10 Blanks
| Workers can be assigned as managers to other buildings<br>Requires 3 Paper every 3 days to function
| Universal storage, knowledge available at population 20+<br>
| 5
* Capacity:<br>
| Yes
Food: 100, spoilage 10% per day<br>
Vegetation: 100, spoilage 10% per day<br>
Liquids: 100<br>Resources: 50<br>War Supplies: 20<br>Raw materials: 300
|-
| [[File:Norland granary.png|120px]]<br>Granary
| [[File:Norland_wood.png|25px]] 20 Wood<br>[[File:Norland_pottery.png|25px]] 20 Pottery
| Safe storage where food and liquids do not spoil, knowledge available at population 20+<br>
* Capacity:
Food: 600<br>Vegetation: 600
|-
| [[File:Norland armory.png|120px]]<br>Armory
| [[File:Norland_wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 10 Iron
| Storage dedicated for armor and weapons, knowledge available at population 80+
*  Capacity:
War Supplies: 30
|}
|}


== Army buildings ==
== Army buildings ==
Army buildings are used to support the army. All of them are available from the start and cannot be upgraded.
Army buildings are used to support the army. Everything except Patrol banners require knowledge. Cannot be upgraded.
{| class="wikitable"
{| class="wikitable"
! Building
! Building
! Cost
! Cost
! Effect
! width=75% | Effect
|-
| [[File:Patrol sign.png|50px]]<br>Day and Night<br>Patrol banners
| Free
| Constructed instantly, free reposition.
[[File:Norland_day_patrol_sun.png|center]]
* Marks a circle area around it for patrolling during daytime 10:00 to 21:00 (10AM to 9PM)<br>Best placed near lumberjacks, herbalistss, buildings that use prisoners or faraway spots that need protection from fleshwolfs.<br>
[[File:Norland_night_patrol_crescent.png|center]]
* Marks a circle area around it for patrolling during evening and night 23:00 to 04:00 (11PM to 4 AM)<br>Best placed near warehouses, housing buildings, library, gates or prison wards.
 
Banners may be individually configurated by:<br>
* Number of guards can be set up to 100
* Minimum and maximum Combat skill of guards from 0 to 30, minimum can't exceed maximum
* Raduis from 1 small, 2 medium and 3 big.
* By default the guards will equip best gear available, by turning off autoselect check you can choose which weapon, armor and shield will be used.
|-
| [[File:Norland gate.png|120px]]<br>Gate
| [[File:Norland_wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 5 Iron
| Wooden gate for entering and leaving, good spot for patrol guard
 
|-
|-
| [[File:Barracks.png|50px]] Barracks || [[File:Wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 5 Iron || Provides sleeping space for 10 warriors
| [[File:Norland palisade.png|150px]]<br>Palisade
| [[File:Norland_wood.png|25px]] 30 Wood<br>[[File:Iron.png|25px]] 5 Iron  
| Wooden walls for protecting settlement from attackers, each section require [[File:Norland_wood.png|25px]] 1 Wood per tile
|-
|-
| [[File:Training ground.png|50px]] Training Ground || [[File:Wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 10 Iron || Allows training warriors<br>Requires a manager
| [[File:Norland archer tower.png|120px]]<br>Archer Tower
| [[File:Norland_wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 5 Iron  
| Simple wooden tower, up to 3 warriors can be placed. Deployed archers ignore behind walls debuff and have far more range and accuracy. Require Bows or Crossbows to shoot, additionally can be given armor.
|-
|-
| [[File:Patrol sign.png|50px]] Night Patrol || Free || Marks a circle area around it for patrolling during evening<br>Constructed and moved instantly<br>Best placed near warehouses and housing buildings
| [[File:Norland defence tower.png|120px]]<br>Defence Tower
| [[File:Norland_wood.png|25px]] 50 Wood<br>[[File:Iron.png|25px]] 5 Iron
| Sturdier wooden tower, up to 5 warriors can be placed. Deployed archers ignore behind walls debuff and have far more range and accuracy. Require Bows or Crossbows to shoot, additionally can be given armor.
|-
|-
| [[File:Patrol sign.png|50px]] Day Patrol || Free || Marks a circle area around it for patrolling during daytime<br>Constructed and moved instantly<br>Best placed near lumberjacks, herbalists and buildings that use prisoners
| [[File:Norland training ground.png|120px]]<br>Training Ground
| [[File:Norland_wood.png|25px]] 10 Wood<br>[[File:Iron.png|25px]] 20 Iron
| Allowing you train warriors, improving their [[File:Combat.png|25px]] Combat skill<br> Amount of gained experience depends on [[File:Command.png|25px]]Command skill of manager, while [[File:Combat.png|25px]]Combat skill of manager affects maximum level of Combat skill.
*Only a lord can be manager. Instructions lasts one day. Accommodates 10 warriors.
|}
|}


== Housing buildings ==
== Housing buildings ==
Housing buildings provide living space to a certain category of people.
Housing buildings provide living space to a certain category of people. All buildable from start. Without homes people will on dirt next to the Hall or on floor of Altar/Church.
{| class="wikitable"
{| class="wikitable"
! Building
! Building
! Cost
! Cost
! Living space
! Living space
! Houses
! Residents
! Notes
! Notes
! width=30% | Upgrades
|-
|-
| [[File:House.png|50px]] Peasant's House || [[File:Wood.png|25px]] 15 Wood || 2 || Peasants || Gives the "Separate housing" thought (+10 Mood)
| [[File:Norland residential house.png|145px]]<br>Residential Housing
| [[File:Norland_wood.png|25px]] 10 Wood  
| 2 to 6
| Peasants and criminals
|
|
*level 1: 2 residents total
*level 2: [[File:Norland_wood.png|25px]] 10 Wood [[File:Norland_blanks.png|25px]] 5 Blanks<br>Comfort from quality +4, 4 residents total
*Level 3: [[File:Norland_wood.png|25px]] 10 Wood [[File:Norland_pottery.png|25px]] 5 Pottery<br>Comfort from quality +8, 6 residents total
*Level 4: [[File:Norland_wood.png|25px]] 10 Wood [[File:Norland_roof_tiles.png|25px]] 20 Roof tiles<br>Comfort from quality +12, 6 residents total
*Level 5: [[File:Norland_stone.png|25px]] 10 Stone [[File:Norland_roof_tiles.png|25px]] 20 Roof tiles<br>Comfort from quality +16, 6 residents total
|-
|-
| [[File:Hostel.png|50px]] Dormitory || [[File:Wood.png|25px]] 30 Wood || 10 || Peasants ||  
| [[File:Norland lords townhouse.png|150px]]<br>Lord's Townhouse
| [[File:Norland_wood.png|25px]] 20 Wood  
| 2
| Lords, also including your Bishop and royal guests
| Lord, it's spouse and their underage children may live in one house
|
*level 1: no effects
*level 2: [[File:Norland_stone.png|25px]] 10 Stone [[File:Norland_roof_tiles.png|25px]] 20 Roof tiles<br>Comfort from quality +7
|-
|-
| [[File:Noble house.png|50px]] Lord's House || [[File:Wood.png|25px]] 20 Wood<br>[[File:Iron.png|25px]] 5 Iron || 1 || Lords || Can be upgraded for 5 Iron once the required knowledge is obtained
| [[File:Norland prison ward.png|145px]]<br>Prison Ward
| [[File:Norland_wood.png|25px]] 20 Wood  
| 6
| Prisoners
| Homeless prisoners are more likely to run away or rebel due lowered mood
| Not upgradable
|-
|-
| [[File:Slaves barrack.png|50px]] Prisoner Barn || [[File:Wood.png|25px]] 25 Wood || 20 || Prisoners || Contains an Altar inside<br>Requires a worker<br>Required to give resources to prisoners
| [[File:Norland barracks.png|145px]]<br>Barracks
| [[File:Norland_wood.png|25px]] 20 Wood  
| 6
| Warriors
| Warriors can only live here, if homeless they are more likely to desert due lowered mood
|
*level 1: 6 residents total
*level 2: [[File:Norland_blanks.png|25px]] 10 Blanks [[File:Norland_roof_tiles.png|25px]] 20 Roof tiles<br>Comfort from quality +10, 6 residents total
*level 3: [[File:Norland_stone.png|25px]] 20 Stone [[File:Norland_roof_tiles.png|25px]] 20 Roof tiles<br>Comfort from quality +20, 6 residents total
|}
|}


== Roads ==
== Roads ==
[[File:Roads.png|thumb|300px|A city making use of roads]]
[[File:Norland road example.png|right|thumb|350px|A city making use of roads]]
All roads cost 4 [[File:Gold.png|25px]] Gold per square and increase the movement speed of all characters on it by 30%. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line.
All roads cost 1 [[File:Norland_clay_tile.png|25px]] Clay tile or [[File:Norland stone tile.png|25px]] Stone tile respectfully per square and increase the movement speed of all characters on it by 20% for clay roads and by 40% for stone roads. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line.


Characters move by -75% slower between buildings that next to eachother
== Decor buildings ==
== Decor buildings ==
Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Intimidation and Other. Floors can be constructed repeatedly by holding down the mouse button.
Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Other, Intimidation and Bones. No effects on gameplay

Latest revision as of 04:43, 24 August 2026

The construction menu
A broken, a burning and a burned building

Buildings are constructed by Builders, which are employed at the Hall and Warehouses and will construct them or carry resources to the construction site during working hours. They are generally constructed in the order they were placed. Buildings can be instantly moved at the cost of 5 Wood. They can also be manually destroyed but this will not refund any construction materials.

Buildings can also be upgraded, which will add space for another worker. Buildings will continue functioning while they are being upgraded.

Certain buildings require knowledge to be constructed. If a book containing the required knowledge is stored the building will appear in the construction menu but will be greyed out until a lord gains its knowledge. If the last lord with the knowledge to construct a building dies all already constructed buildings that require the said knowledge will no longer function.

Breakdown

Buildings requires 2 Tools per level for repairs after breakdown. If a building hasn't been repaired in a long time it may catch fire.

Burned

Buildings requires 20 Wood after any burned condition for repairs.


Buildings can be given priority via a button in the bottom-left corner when the building is selected. If a building is given priority workers will be automatically reassigned from other buildings to it in case of a shortage of workers and if the manager does not give instructions all day another free lord will do it.

Hall

The Hall

Every city starts with a Hall, which hires 3 Builders, up to 3 Servants and works as initial storage as a Warehouse. Thats where you monarch and it's spouse live, including their children. Despite that, any other lord can be assigned as a manager for builders and servants here.

Features:
The only building that cannot be manually destroyed.
Storage for your state gold.
Can be upgraded to second (stone) level, increasing comfort mood from +10 to +20 and lowering chance of being lockpicked.
Can be primary target for invaders and rebels.

  • Capacity:

Food: 200
Vegetation: 300
Liquids: 100
Resources: 50
War Supplies: 20
Raw materials: 300

Upgrading the Hall will not increase it's capacity.

Resources buildings

Resources buildings produce basic resources and are operational between 09:00 to 18:00 ( 9 AM to 6 PM ). All resources buildings require a lord as manager or clerk to run.

Building Cost Produces Workers Upgrade cost Requires knowledge
Level 2 Level 3

Woodcutter's Camp
15 Wood 40 Wood per worker 3 Cannot be upgraded Cannot be upgraded No

Field
30 Wood Base yield estimated:
25 Carrots in 2 days
40 Rutabaga in 2 days
90 Rye in 4 days
62 Hops in 4 days
Can be placed on special +20% fertile zones for
Rye/Hops, for increased yield. Availability of this zones is shown on map selection
3 Cannot be upgraded Cannot be upgraded For most crops

Mine
50 Wood 5 Iron per worker
Limited reserves:
100 on Hardcore mode
150 on Normal mode
200 on Peaceful mode
500 if Excess Iron gamerule turned on regardless of difficulty

Can be built only on Iron deposits

1 Cannot be upgraded Cannot be upgraded Yes

Pottery Workshop
20 Wood Worker can produce:
32 Roof Tiles
11 Pottery
11 Clay Tiles (Road)

Can be built only on Clay deposits

3 Cannot be upgraded Cannot be upgraded Yes

Herbalist
20 Wood Worker can produce:
8 Herbs
3 Bloodberries
3 Cannot be upgraded Cannot be upgraded Yes

Pig Farm
30 Wood 3 workers can produce
18 Meat, require 50 per building level
1-3 30 Wood 30 Wood Yes

Stonecutter Camp
10 Wood
5 Iron
Worker can produce:
26 Stone, require 0.2 Steel tools
114 Stone Tiles (Road), requires 0.1 Steel tools

Recommended to be built next to Stone Ruins

3 Cannot be upgraded Cannot be upgraded Yes

Production buildings

Production buildings refine basic resources into more advanced resources and are operational between 9 AM and 6 PM. All of them starts with one worker and can be upgraded up to 3rd level, providing 1-3 jobs

Building Cost Produces Upgrade cost Requires knowledge
Level 2 Level 3

Saw Shed
10 Wood
5 Iron
11 Blanks
56 Firewood
10 Wood
5 Iron
10 Wood
5 Iron
Yes

Brewery
20 Wood 26 Moonshine
16 Beer (requires knowledge)
4 Flavorful Ale (requires knowledge)
8 Berry Infusion (requires knowledge)
15 Wood
5 Blanks
15 Wood
5 Blanks
Yes

Mill
20 Wood
10 Blanks
26 Flour 20 Wood
10 Blanks
20 Wood
10 Blanks
Yes

Workshop
10 Wood
5 Blanks
4 Tools
2 Steel tools
4 Maces
8 Daggers
10 Wood
5 Blanks
10 Wood
5 Blanks
Yes

Alchemy Lab
20 Wood
5 Iron
13 Medicinal Salve
2 Nectar (requires knowledge)
20 Wood
5 Iron
20 Wood
5 Iron
Yes

Coal Furnace
30 Wood 8 Coal, require 1 Firewood 30 Wood 30 Wood Yes

Paper Workshop
20 Wood
10 Iron
3 Paper 20 Wood
10 Iron
20 Wood
10 Iron
Yes

Fletcher's Workshop
20 Wood
5 Blanks
3 Bows
2 Crossbows (requires knowledge)
10 Wood
5 Blanks
10 Wood
5 Blanks
Yes

Armor Forge
20 Wood
10 Iron
2 Shields
2 Light Armor (requires knowledge)
1 Heavy Armor (requires knowledge)
20 Wood
10 Iron
20 Wood
10 Iron
Yes

Weapon Forge
20 Wood
5 Tools
3 Spears
1 Axe (requires knowledge)
2 Swords (requires knowledge)
20 Wood
5 Tools
20 Wood
5 Tools
Yes

Smelting Furnace
30 Wood
10 Iron
6 Steel, require 1 Iron and 1 Coal for production 30 Wood
10 Iron
30 Wood
10 Iron
Yes

Service buildings

Service buildings either allow characters to satisfy some of their needs or are required to unlock additional actions. They cannot be upgraded and are operational between 5 PM and 11 PM. Service buildings that sell resources can be ordered to not sell a certain resource or to sell them only to soldiers or peasants.

Building Cost Effect Workers Requires knowledge

Library
40 Wood Required to access knowledge from books, books also stored here. Lords can read and write books using paper No No

Builders' Camp
10 Wood Provides jobs for 3 Builders 3 No

Scaffold
20 Wood
5 Iron
Enables Punishment actions:
  • Execution: Kills character
    Spectators get +40 mood and +20 for to average mood for day.
  • Blindness: character stops being vagabond or cutthroat, and becomes blind, meaning it can't become criminal again, lower speed by 50% (unless having guide dog). Most skills reduced by -5, Combat and Command skills reduced to zero, can't use books and and perform some activities.
    Spectators get +30 mood and +15 average mood for day.
  • Mask of shame: character wear a mask for one day, during it anybody can beat up the wearer without consequences, stops being vagabond or cutthroat
    Spectators get +20 mood and +10 average mood for day.
  • Imprisonment: character becomes a prisoner
    Spectators get +20 mood and +10 average mood for day.

Punishment policies:

  • Intimidation of vagabonds or cutthroats
  • Punishment of imprisoned prisoners

Terror targets (prevents migration next day):

  • Vagabonds and cutthroats
  • Prisoners
  • Religious fanatics
  • Culture presented in you settlement

Public place, surrounding houses get +3 comfort

1 Yes

Chancellery
30 Wood
10 blanks
Provides jobs for 3 clerks that can replace lords as managers for 10 buildings, require 1 paper per day 3 Yes

Altar
30 Wood During sermons congregants get +10 mood, due being outdoors Persuasion skill of manager reduced by -3 1 Yes

Church
50 Wood
10 Blanks
During sermons congregants get +20 mood, normal audibility inside, no penalties to sermons 1 Yes

Stone Church
30 Stone
30 Roof tiles
During sermons congregants get +30 mood, excellent audibility inside, Persuasion skill of manager increased by +3 1 Yes

Trade buildings

After reaching 40 population you may access knowledge of Internal Trade. Give your peasants and workers wage in Gold in Economy tab and also set prices. Customers can buy needed goods instead of daily free goods, thus regulating consumption. They require 1 trader as a worker to function by delivering goods to the markets and selling them during evening. However producing most of goods require their own knowledge.
Can not be upgraded. As public places, surrounding houses get +3 comfort.

Building Cost Effect

Tavern
25 Wood Sells alcohol

Drug Den
25 Wood Sells nectar

Market
25 Wood Sells food, medicinal salvae (only if needed) etc.

Warehouse buildings

Storages for different resources, do not require workers. Can not be upgraded

Building Cost Effect

Warehouse
10 Wood
10 Blanks
Universal storage, knowledge available at population 20+
  • Capacity:

Food: 100, spoilage 10% per day
Vegetation: 100, spoilage 10% per day
Liquids: 100
Resources: 50
War Supplies: 20
Raw materials: 300


Granary
20 Wood
20 Pottery
Safe storage where food and liquids do not spoil, knowledge available at population 20+
  • Capacity:

Food: 600
Vegetation: 600


Armory
20 Wood
10 Iron
Storage dedicated for armor and weapons, knowledge available at population 80+
  • Capacity:

War Supplies: 30

Army buildings

Army buildings are used to support the army. Everything except Patrol banners require knowledge. Cannot be upgraded.

Building Cost Effect

Day and Night
Patrol banners
Free Constructed instantly, free reposition.
  • Marks a circle area around it for patrolling during daytime 10:00 to 21:00 (10AM to 9PM)
    Best placed near lumberjacks, herbalistss, buildings that use prisoners or faraway spots that need protection from fleshwolfs.
  • Marks a circle area around it for patrolling during evening and night 23:00 to 04:00 (11PM to 4 AM)
    Best placed near warehouses, housing buildings, library, gates or prison wards.

Banners may be individually configurated by:

  • Number of guards can be set up to 100
  • Minimum and maximum Combat skill of guards from 0 to 30, minimum can't exceed maximum
  • Raduis from 1 small, 2 medium and 3 big.
  • By default the guards will equip best gear available, by turning off autoselect check you can choose which weapon, armor and shield will be used.

Gate
30 Wood
5 Iron
Wooden gate for entering and leaving, good spot for patrol guard

Palisade
30 Wood
5 Iron
Wooden walls for protecting settlement from attackers, each section require 1 Wood per tile

Archer Tower
50 Wood
5 Iron
Simple wooden tower, up to 3 warriors can be placed. Deployed archers ignore behind walls debuff and have far more range and accuracy. Require Bows or Crossbows to shoot, additionally can be given armor.

Defence Tower
50 Wood
5 Iron
Sturdier wooden tower, up to 5 warriors can be placed. Deployed archers ignore behind walls debuff and have far more range and accuracy. Require Bows or Crossbows to shoot, additionally can be given armor.

Training Ground
10 Wood
20 Iron
Allowing you train warriors, improving their Combat skill
Amount of gained experience depends on Command skill of manager, while Combat skill of manager affects maximum level of Combat skill.
  • Only a lord can be manager. Instructions lasts one day. Accommodates 10 warriors.

Housing buildings

Housing buildings provide living space to a certain category of people. All buildable from start. Without homes people will on dirt next to the Hall or on floor of Altar/Church.

Building Cost Living space Residents Notes Upgrades

Residential Housing
10 Wood 2 to 6 Peasants and criminals
  • level 1: 2 residents total
  • level 2: 10 Wood 5 Blanks
    Comfort from quality +4, 4 residents total
  • Level 3: 10 Wood 5 Pottery
    Comfort from quality +8, 6 residents total
  • Level 4: 10 Wood 20 Roof tiles
    Comfort from quality +12, 6 residents total
  • Level 5: 10 Stone 20 Roof tiles
    Comfort from quality +16, 6 residents total

Lord's Townhouse
20 Wood 2 Lords, also including your Bishop and royal guests Lord, it's spouse and their underage children may live in one house
  • level 1: no effects
  • level 2: 10 Stone 20 Roof tiles
    Comfort from quality +7

Prison Ward
20 Wood 6 Prisoners Homeless prisoners are more likely to run away or rebel due lowered mood Not upgradable

Barracks
20 Wood 6 Warriors Warriors can only live here, if homeless they are more likely to desert due lowered mood
  • level 1: 6 residents total
  • level 2: 10 Blanks 20 Roof tiles
    Comfort from quality +10, 6 residents total
  • level 3: 20 Stone 20 Roof tiles
    Comfort from quality +20, 6 residents total

Roads

A city making use of roads

All roads cost 1 Clay tile or Stone tile respectfully per square and increase the movement speed of all characters on it by 20% for clay roads and by 40% for stone roads. Multiple pieces can be constructed at once by holding down the mouse button. Holding Shift at the same time will ensure the road in constructed in a straight line.

Characters move by -75% slower between buildings that next to eachother

Decor buildings

Decor buildings do not cost anything to build or move, are constructed instantly, can be placed inside other buildings and do not have any effects. They are divided into 5 subcategories: Plants, Lighting, Statues, Other, Intimidation and Bones. No effects on gameplay