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[[File:Action menu.png|thumb|400px|The action menu]]
[[File:20260821121154_1.jpg|thumb|400px|The action menu]]
Lords can undertake various actions. If a lord is unhappen they will refuse to do any tasks unless they have the "Strong will" personality trait. Actions between parents and their children will satisfy the Care need.
 
 
Lords can undertake various actions. The available actions depend on the type of character, their relationships, skills, current situation and other circumstances.
 
Actions can have a [[File:Gold.png|25px]] Gold cost or use other resources. Some actions also depend on skills, traits, Loyalty, Interest or relationships of the characters involved.
 
If a lord is unhappy they will refuse to perform most tasks unless they have the "Strong will" personality trait.
 
== Actions ==
 
=== How actions work ===
 
An action can only be performed when all of its requirements are met. Depending on the action, these requirements can include:
 
* the type or age of the character;
* the target character;
* the relationship between the characters;
* Loyalty or Interest;
* skills and traits;
* equipment;
* the character's current state;
* the presence of a particular character or building;
* the character's location;
* available [[File:Gold.png|25px]] Gold or other resources.
 
Some actions are performed immediately, while others create a task that the character performs when possible.
 
Some actions can also be ordered by politicians, allies, puppets or visiting characters. Such orders are represented as action tasks and can have priority over the character's normal activities.


== Bishop ==
== Bishop ==
Bishop actions can only be performed while the bishop is in the city.
Bishop actions can only be performed while the bishop is in the city.
* [[File:Sins.png|35px]] Confess: Costs 3 Holy Rings and removes all sins.
 
* [[File:Beseech for Forgiveness.png|35px]] Beseech for Forgiveness: Costs 15 Holy Rings and stops the bishop from considering the lord an enemy.
{| class="wikitable"
* [[File:Depression.png|35px]] Console: Only available if the bishop requires comforting.
! Action
* [[File:Seduce Divorce.png|35px]] Divorce: Only available to married characters and ends their marriage.
! Who can perform it
* [[File:Appoint as Heir.png|35px]] Canonization: Only available to kings with at least 50 relationship with the bishop.
! Requirements
! Effect
! Cost
|-
| [[File:Sins.png|35px]] '''Confess'''
| Lord
| The lord has sins and a bishop is present
| Removes the lord's sins
| [[File:Gold.png|25px]] Gold
|-
| [[File:Beg for Forgiveness.png|35px]] '''Beg for Forgiveness'''
| Lord
| The bishop considers the lord an enemy
| Improves the bishop's attitude towards the lord
| [[File:Gold.png|25px]] Gold
|-
| [[File:Menopause.png|35px]] '''Divorce'''
| Married lord
| A bishop is present
| Ends the marriage
| [[File:Gold.png|25px]] Gold
|-
| [[File:Appoint as Heir.png|35px]] '''Blessing'''
| Lord
| A bishop is present
| Removes sins and grants the Mother state
| [[File:Gold.png|25px]] Gold
|-
| [[File:Depression.png|35px]] '''Console'''
| Lord
| The bishop requires comforting
| Provides comfort
| —
|}
 
The cost of bishop actions can change with game updates.


== King ==
== King ==
King actions can only be performed by the king on other lords.
 
* [[File:Withdrawal from Vassalage.png|35px]] Revoke Lordship Title: The selected lord leaves the city. If they have good attitude towards any of the neighbors they will go there, otherwise they will become a free lord.
King actions can only be performed by the king.
* [[File:Appoint as Heir.png|35px]] Appoint as Heir: Makes the targeted lord the heir. The old heir will feel suppressed and develop resentment towards both the king and the new heir.
 
* [[File:Pass the Crown.png|35px]] Pass the Crown: Makes the targeted lord the king and resets all relations with all cities. The previous king will become depressed and hate the new king.
{| class="wikitable"
* [[File:Reward.png|35px]] Reward: Costs 5 Holy Rings and gives the targeted lord +25 Loyalty, +8 Relations with the king and the "Rewarded" thought, whose Mood bonus scales with the king's Persuasion skill, for 3 days.
! Action
* [[File:Loss of Hand.png|35px]] Threaten: Gives the targeted lord "Threatened" thought (-18 Mood) for 2 days and Loyalty that scales with the king's Persuasion skill.
! Target
* [[File:Gift to the King.png|35px]] Gift to the King: Takes up to 5 Holy Rings from the targeted lord and gives it -25 Loyalty and the "Rewarded" thought, whose Mood penalty scales with the king's Persuasion skill, for 4 days.
! Requirements
! Effect
|-
| [[File:Appoint as Heir.png|35px]] '''Grant a Title'''
| Free lord or knight
| Target is eligible to become a lord
| Adds the target to the kingdom as a lord
|-
| [[File:Withdrawal from Vassalage.png|35px]] '''Revoke Lordship Title'''
| Lord
| Target is a lord of the city
| Removes the lord's title
|-
| [[File:Appoint as Heir.png|35px]] '''Appoint as Heir'''
| Lord
| Target is eligible
| Makes the target the heir
|-
| [[File:Pass the Crown.png|35px]] '''Pass the Crown'''
| Lord
| Target is eligible
| Makes the target king
|-
| [[File:Reward.png|35px]] '''Reward'''
| Lord
| Target is eligible
| Rewards the lord and affects Loyalty and relations
|-
| [[File:Loss of Hand.png|35px]] '''Threaten'''
| Lord
| Target is eligible
| Uses intimidation to affect Loyalty and Mood
|-
| [[File:Gift to the King.png|35px]] '''Gift to the King'''
| Lord
| Target is eligible
| Takes Gold from the lord and affects Loyalty
|}
 
The cost and exact effects of some king actions depend on the current game version.
 
=== Hire a Lord ===
 
Free lords can be hired by a ruler.
 
The hiring price depends on the lord's skills. Skill modifiers normally do not affect the hiring price, with blindness being an exception.
 
This makes a free lord's displayed skills important when comparing potential recruits.


== Punish ==
== Punish ==
Punish actions are unlocked by constructing a Scaffold. They will remove the thought of impunity from any of their victims. Punishing an innocent character will 3-5 acquaintances of the victim the Terror Victim status.
 
* [[File:Dead.png|35px]] Execution: The punished character is killed. Some criminals who witness the execution might become cutthroats.
Punishment actions are unlocked by constructing a Scaffold.
* [[File:Mask of shame.png|35px]] Mask of shame: The punished character wears the Mask of Shame for a day and any character in a bad mood can freely beat them. If they are a simple criminal they will become a peasant after the punishment expires.
 
* [[File:Homeless.png|35px]] Exile: The punished character leaves the city. If they are a simple criminal they will join the forest bandits.
Punishment can be used against characters who committed crimes. Punishing an innocent character can have consequences for their acquaintances and relationships.
* [[File:Blindness.png|35px]] Blindness: The punished character gains the Vision Loss status.
 
{| class="wikitable"
! Action
! Effect
! Additional consequences
|-
| [[File:Dead.png|35px]] '''Execution'''
| Kills the character
| Characters who witness executions can be affected by the event
|-
| [[File:Mask of shame.png|35px]] '''Mask of Shame'''
| Places the Mask of Shame on the character
| The character can be beaten while the effect lasts
|-
| [[File:Blindness.png|35px]] '''Blindness'''
| Gives the Vision Loss status
| Reduces the character's capabilities
|}
 
Punishing an innocent character can cause negative consequences for their acquaintances and relationships.


== Learn ==
== Learn ==
Learn actions increase a lord's skill. After choosing the action you must choose another lord as teacher. The effectiveness depends on the teacher's Teaching skill and each skill can only be increased up to the teacher's own skill level. The action will be performed daily as long as it is possible and decreases Rest for both lords. Each lesson provides experience points that scale with the teacher's Teaching skill.
 
* [[File:Rhetoric.png|35px]] Rhetoric increases [[File:Manners.png|25px]] Manners and [[File:Persuasion.png|25px]] Persuasion
Learn actions increase a lord's skills.
* [[File:Economy.png|35px]] Economy increases [[File:Trade.png|25px]] Trade and [[File:Management.png|25px]] Management
 
* [[File:Philosophy.png|35px]] Philosophy increases [[File:Intellect.png|25px]] Intellect and [[File:Teaching.png|25px]] Teaching
After choosing a lesson, another lord is selected as the teacher. The effectiveness of lessons depends on the teacher's [[File:Teaching.png|25px]] Teaching skill.
* [[File:Warfare.png|35px]] Warfare increases [[File:Combat.png|25px]] Combat and [[File:Command.png|25px]] Command
 
* [[File:General Training.png|35px]] General Training increases first the talent skills and then all remaining skills
A skill cannot be increased above the teacher's own level in that skill.
 
{| class="wikitable"
! Lesson
! Skills increased
! Main factor
|-
| [[File:Rhetoric.png|35px]] '''Rhetoric'''
| [[File:Manners.png|25px]] Manners<br>[[File:Persuasion.png|25px]] Persuasion
| Teacher's Teaching skill
|-
| [[File:Economy.png|35px]] '''Economy'''
| [[File:Trade.png|25px]] Trade<br>[[File:Management.png|25px]] Management
| Teacher's Teaching skill
|-
| [[File:Philosophy.png|35px]] '''Philosophy'''
| [[File:Intellect.png|25px]] Intellect<br>[[File:Teaching.png|25px]] Teaching
| Teacher's Teaching skill
|-
| [[File:Warfare.png|35px]] '''Warfare'''
| [[File:Combat.png|25px]] Combat<br>[[File:Command.png|25px]] Command
| Teacher's Teaching skill
|-
| [[File:General Training.png|35px]] '''General Training'''
| Talent skills first, followed by remaining skills
| Teacher's Teaching skill
|}
 
Lessons are repeated daily while possible and reduce Rest for both lords.
 
The teacher's Teaching skill affects the experience gained from lessons.


== Social ==
== Social ==
Social actions are only available with other lords.
 
Social actions are performed between characters.


=== Communication ===
=== Communication ===
* [[File:Spend Time.png|35px]] Spend Time: The lords spend time together and have 2 deep conversations, one started by each lord.
* [[File:Wolf Hunting.png|35px]] Wolf Hunting: Only available to adult lords if there are fleshwolves available for hunting in the forest. Fulfills the Rest need, improves relationship, and there will be a deep conversation. There is a risk of getting injured.
* [[File:Exhaustion.png|35px]] Wise Conversation: Each lord has a 1-3% chance to gain a knowledge the other has but they don't. The chance is doubled if one of the characters has the Enlightener talent and increased by 1.5 if one of the characters is elderly.
* [[File:Play Dice.png|35px]] Play Dice: Only available to adult lords. Bets 5 Holy Rings. The outcome is random but partially influenced by both lords' Intellect skill.
* [[File:Attack.png|35px]] Challenge to a Duel: Only available to adult lords if both participants have armor and weapons and are enemies. Removes the desire for the death of the enemy if any exists between the duelists. The duel continues until one of the participants dies or loses consciousness. The more pain the duelist inflicts upon their opponent, the easier the rest of the duel becomes. Hovering over the initiating character will display both characters' equipment.


=== Intrigue ===
{| class="wikitable"
* [[File:Seduce Divorce.png|35px]] Seduce: Only available towards lords of opposite gender and requires 75 loyalty and at least 50 Interest from the target and makes the lords have sex. If seducing a lord from another city it gives 7 Holy Rings and decreases the targeted lord's loyalty towards their king depending on the performer's Persuasion skill and if loyalty falls below 25 and the targeted lord is the heir they may raise a rebellion.
! Action
* [[File:Poison.png|35px]] Poison: Only available to lords that have the Intellect skill as their talent and skill level is at least 15. If successful nobody will know and if not successful the victim may engage in a fight to the death. The chance of success depends on the difference in Intellect skill between the lord and the victim.
! Who
* [[File:Kill.png|35px]] Kill: Only available towards guests and requires 75 loyalty. Attempts to kill the lord when it's sleeping.
! Requirements
* [[File:Bribe.png|35px]] Bribe: Only available towards lords in another city except the king from lords who have at least 75 loyalty. It costs 7 Holy Rings and decreases the targeted lord's loyalty towards their king. The amount of loyalty decreased depends on the performer's Persuasion skill. If loyalty falls below 25 and the targeted lord is the heir they may raise a rebellion.
! Effect
* [[File:Invite to Your Place.png|35px]] Invite to Your Place: Only available towards lords in another city who are considered friends. The lord will arrive as a guest for a few days.
! Main factors
|-
| [[File:Spend Time.png|35px]] '''Spend Time'''
| Lords
| Another suitable character
| Characters spend time together and have deep conversations
| Relationships
|-
| [[File:Wolf Hunting.png|35px]] '''Wolf Hunting'''
| Adult lords
| Fleshwolves available for hunting
| Characters hunt together and can improve their relationship
| Hunting conditions; combat
|-
| [[File:Exhaustion.png|35px]] '''Wise Conversation'''
| Lords
| Another suitable lord
| Characters can learn knowledge possessed by the other character
| Knowledge; relevant traits
|-
| [[File:Play Dice.png|35px]] '''Play Dice'''
| Adult characters
| Another suitable participant
| Characters gamble Gold
| Random outcome; Intellect
|-
| [[File:Attack.png|35px]] '''Challenge to a Duel'''
| Adult lords
| Participants must be enemies and have suitable equipment
| Starts a duel
| Combat and equipment
|-
| [[File:Attack.png|35px]] '''Provoke Duel'''
| Adult lords
| Participants must be enemies and have suitable equipment
| Starts a duel
| Combat and equipment
|}
 
=== Play Dice ===
 
Play Dice is a gambling action.
 
The stake is **150 Gold** in the current version.
 
The outcome is random and is partially influenced by the participants' Intellect.
 
The action can also be performed with the Bishop as a participant on the local map.
 
=== Wise Conversation ===
 
Wise Conversation gives each participant a chance to obtain knowledge possessed by the other character but not by themselves.
 
The chance can be affected by character circumstances and relevant traits.
 
=== Wolf Hunting ===
 
Wolf Hunting allows two characters to hunt together.
 
There must be suitable prey available in the forest.
 
The hunt can improve the relationship between the participants and carries a risk of injury.
 
Wolves can also join a lord hunt when they are sufficiently close to the hunting area.
 
=== Duels ===
 
A duel requires the participants to meet the conditions for the action.
 
Both participants must be adults, hostile to each other and appropriately equipped.
 
The duel continues until one participant dies or loses consciousness.
 
== Intrigue ==
 
Intrigue actions are used to influence, manipulate or harm other characters.
 
The availability and outcome of an intrigue action depend on the target and the circumstances of the interaction.
 
Skills, traits, Loyalty, Interest and relationships can affect whether an action is available or successful.
 
{| class="wikitable"
! Action
! Target
! Main requirements
! Main factors
! Possible result
|-
| [[File:Seduce.png|35px]] '''Seduce'''
| Suitable character
| Target must be eligible
| Interest, Loyalty, relationships and relevant skills
| Begins a sexual relationship
|-
| [[File:Poison.png|35px]] '''Poison'''
| Suitable character
| Target must be eligible
| Relevant circumstances and character abilities
| Can kill the target
|-
| [[File:Kill.png|35px]] '''Kill'''
| Eligible target
| Action must be available
| Circumstances and target's situation
| Attempts to kill the target
|-
| [[File:Bribe.png|35px]] '''Bribe'''
| Lord from another city
| Target must be eligible
| Loyalty, Persuasion and relationships
| Reduces the target's Loyalty
|-
| [[File:Invite to Your Province.png|35px]] '''Invite to Your Province'''
| Lord from another city
| Target must be friendly
| Relationship
| Invites the lord as a guest
|}
 
The intrigue system has been reworked several times during development. Exact requirements should therefore be documented according to the current version rather than older versions of the wiki.
 
=== Poison ===
 
Guest lords can be poisoned on the local map.
 
This was added in Patch #56.
 
=== Seduction ===
 
Politicians can use seduction as part of their political actions.
 
A politician will only use seduction, or order an ally to use it, when the performer's Mood is above 40 or when special traits prevent the performer from receiving the negative thoughts associated with seduction.
 
A politician will not use seduction when their relationship with the target is already above +50.
 
The negative thought received by the performer was reduced to -20.
 
== Guests ==
 
Guests from neighboring cities use a separate system of roles, purposes and interactions.
 
Guests arrive with 2–3 bodyguards.
 
Bodyguards rest during the day and guard their lord at night. Their equipment and skills depend on the development level of their home city.
 
The guest's role and purpose are displayed in the character's hint.
 
=== Sociable ===
 
A Sociable guest visits with the purpose of improving relations or pursuing another social objective.
 
The guest checks the player's lords for suitable targets.
 
The guest compares their strengths with the weaknesses of potential targets.
 
Possible strengths include:
 
* Silver Tongue;
* Fleshwolf Hammer;
* Sensitive Lover.
 
Possible matching weaknesses include:
 
* Naive;
* Impressionable Hunter;
* Slave of Desire.
 
The player's ruler cannot be targeted by a Sociable guest.
 
{| class="wikitable"
! Strength
! Matching weakness
! Possible interaction
|-
| '''Silver Tongue'''
| '''Naive'''
| Gives the target money or rings on behalf of their ruler and improves relations
|-
| '''Fleshwolf Hammer'''
| '''Impressionable Hunter'''
| Hunts with the target if the guest is a ruler
|-
| '''Sensitive Lover'''
| '''Slave of Desire'''
| Attempts to seduce the target
|}
 
=== Schemer ===
 
A Schemer visits with an ulterior motive.
 
The guest searches for a suitable target by comparing their strength with the weaknesses of potential targets.
 
Depending on the guest and target, a Schemer can use different intrigue actions.
 
These include:
 
* using a Potion of Madness;
* challenging a character to a fistfight;
* spreading slander.
 
=== Other guest roles ===
 
Other guest roles have their own purposes and interactions.
 
The actions available to a guest depend on their role, purpose, strengths, weaknesses and selected target.
 
== Political action tasks ==
 
Political activity in the player's city begins when the population reaches **40**.
 
Politicians use action tasks to interact with other characters and pursue political objectives.
 
Political actions can be used to:
 
* improve relationships;
* recruit allies;
* undermine rivals;
* use seduction;
* intimidate characters;
* use other characters to perform actions.
 
If a politician assigns an action task, the character gives that task priority.
 
Some action tasks cannot be cancelled by the player because they were ordered by a politician, ally, puppet or guest. The reason is displayed in the task's hint.
 
=== Allies ===
 
Politicians can recruit lords as allies.
 
The required relationship threshold can be affected by the characters' strengths and weaknesses.
 
Allies can be used to perform actions that the politician could otherwise perform themselves.
 
Politicians can also use the puppets of their followers and give them orders.
 
Puppets of the player's followers can perform ordered actions such as seduction and duels that were previously restricted to followers or direct puppets of the ruler.
 
=== Political support ===
 
The resident and soldier hints display political support for the ruler.
 
Lords are sorted according to their political support.
 
The ruler's political support and the politician's influence are therefore not necessarily the same thing.
 
== Intimidation ==
 
Politicians can use intimidation to influence other characters through fear.
 
Night intimidation is a political conspiracy involving a performer and can provoke the guards.
 
The player's ruler cannot personally participate in night intimidation. A puppet or ally must be used instead.
 
If the guards intervene, the confrontation is fought without weapons.
 
The politician's Combat skill affects the power of intimidation.
 
Fear-based social thoughts are displayed in purple.
 
Fear does not count as friendship for purposes such as determining whether a character will grieve after another character's death.
 
== Fistfights ==
 
Fistfights can be used as part of political intrigue.
 
Politicians can use fistfights to weaken another lord's influence when the target has the '''Boastful''' weakness.
 
Losing a fistfight can cause a character to lose followers and worsen their relationships with lords who witnessed the fight.
 
Characters in the surrounding area can receive thoughts about the winner and loser.
 
Fistfights can therefore affect not only the participants but also how other characters perceive them.


== Hire a Lord ==
== Hire a Lord ==
This action is only available with a freelance lord. The freelance lord will be hired and the cost will scale with the buying lord's Persuasion skill.
 
This action is available with a free lord.
 
The hiring price depends on the lord's skills.
 
Skill modifiers do not normally affect the hiring price, except for blindness.


== Capture ==
== Capture ==
This action is only available with a guest and only lords with at least 75 Loyalty can attempt it. When the guest is sleeping the lord will attempt to take it prisoner. There is a 40% chance to succeed, otherwise the guest will have to be defeated before it can escape. Whether successful or not, relations between the king and the victim and neighboring kings will greatly decrease.
 
This action can be performed against eligible guests.
 
Capturing a guest can have serious diplomatic consequences.
 
The exact conditions depend on the guest and the circumstances of the interaction.


== Exile ==
== Exile ==
This action is only available with a guest. The guest will leave but relations between the king and their king will decrease.


== Sex for Payment ==
This action can be performed against a guest.
This action is only available with a peasant of opposite gender and costs 1 Holy Rings. The lord will fulfill 15% of their Sex need. The lord will gain the "Shame for sins" thought (-22 Mood) and the peasant will gain the "Was used" thought (-20 Mood) for 2 days. This can result in a pregnancy where the child who will be a bastard. This action is considered a sin.
 
The guest leaves the city.
 
Exiling a guest damages relations with their ruler.
 
== Proposition ==
 
This action is available towards a suitable peasant.
 
The action costs Gold and fulfills part of the lord's Sex need.
 
The action is considered a sin and can result in pregnancy.
 
A child resulting from the action is a bastard.


== Free ==
== Free ==
This action is only available with a prisoner and will turn it into a peasant. If the prisoner was yearning for freedom the action will also give it the "Joy of freedom" thought (+48 Mood) for 10 days.
 
This action is available towards a prisoner.
 
The prisoner becomes a peasant.
 
If the prisoner was yearning for freedom, they receive the "Joy of freedom" thought.


== Visit the Sick ==
== Visit the Sick ==
This action is only available with a character who is sick or fell into madness.
 
This action is available towards a character who is sick or has fallen into madness.


== Send Home ==
== Send Home ==
This action is only available to lords in another city and will make the lord return to their home city.
 
This action is available towards a lord from another city.
 
The lord returns to their home city.
 
== Gift to the Ruler ==
 
'''Gift to the Ruler''' is a social action on the global map.
 
It replaced '''Spend Time Together''' on the global map.
 
The action allows a character to give Gold to a ruler and can affect their relationship.
 
'''Spend Time Together''' remains available on the local map.
 
== Declare Yourself Emperor ==
 
This action is available to the king when the kingdom contains at least 12 provinces.
 
Declaring yourself Emperor provokes an Inquisition army to attack the city and causes a major decrease in the population's Mood.
 
The king receives a new crown.
 
== Factors affecting actions ==
 
Different actions use different character information.
 
{| class="wikitable"
! Factor
! Examples of actions affected
|-
| '''Age'''
| Social actions, romance and other age-restricted interactions
|-
| '''Loyalty'''
| Political actions, intrigue and relationships with rulers
|-
| '''Interest'''
| Romantic and social interactions
|-
| '''Persuasion'''
| Influence, negotiations and political interactions
|-
| '''Intellect'''
| Play Dice and knowledge-related interactions
|-
| '''Teaching'''
| Lessons and experience gained from teaching
|-
| '''Combat'''
| Duels, fistfights and intimidation
|-
| '''Relationships'''
| Social actions, political actions and guest interactions
|-
| '''Traits'''
| Character behaviour, strengths, weaknesses and available interactions
|-
| '''Equipment'''
| Duels and combat-related actions
|-
| '''Mood'''
| Whether a character is willing to perform tasks and some political actions
|-
| '''Gold'''
| Gambling, political actions, rewards and other services
|}
 
Not every factor affects every action. The relevant factors are displayed in the action's requirements or hint when applicable.

Latest revision as of 09:25, 21 August 2026

The action menu


Lords can undertake various actions. The available actions depend on the type of character, their relationships, skills, current situation and other circumstances.

Actions can have a Gold cost or use other resources. Some actions also depend on skills, traits, Loyalty, Interest or relationships of the characters involved.

If a lord is unhappy they will refuse to perform most tasks unless they have the "Strong will" personality trait.

Actions

How actions work

An action can only be performed when all of its requirements are met. Depending on the action, these requirements can include:

  • the type or age of the character;
  • the target character;
  • the relationship between the characters;
  • Loyalty or Interest;
  • skills and traits;
  • equipment;
  • the character's current state;
  • the presence of a particular character or building;
  • the character's location;
  • available Gold or other resources.

Some actions are performed immediately, while others create a task that the character performs when possible.

Some actions can also be ordered by politicians, allies, puppets or visiting characters. Such orders are represented as action tasks and can have priority over the character's normal activities.

Bishop

Bishop actions can only be performed while the bishop is in the city.

Action Who can perform it Requirements Effect Cost
Confess Lord The lord has sins and a bishop is present Removes the lord's sins Gold
Beg for Forgiveness Lord The bishop considers the lord an enemy Improves the bishop's attitude towards the lord Gold
Divorce Married lord A bishop is present Ends the marriage Gold
Blessing Lord A bishop is present Removes sins and grants the Mother state Gold
Console Lord The bishop requires comforting Provides comfort —

The cost of bishop actions can change with game updates.

King

King actions can only be performed by the king.

Action Target Requirements Effect
Grant a Title Free lord or knight Target is eligible to become a lord Adds the target to the kingdom as a lord
Revoke Lordship Title Lord Target is a lord of the city Removes the lord's title
Appoint as Heir Lord Target is eligible Makes the target the heir
Pass the Crown Lord Target is eligible Makes the target king
Reward Lord Target is eligible Rewards the lord and affects Loyalty and relations
Threaten Lord Target is eligible Uses intimidation to affect Loyalty and Mood
Gift to the King Lord Target is eligible Takes Gold from the lord and affects Loyalty

The cost and exact effects of some king actions depend on the current game version.

Hire a Lord

Free lords can be hired by a ruler.

The hiring price depends on the lord's skills. Skill modifiers normally do not affect the hiring price, with blindness being an exception.

This makes a free lord's displayed skills important when comparing potential recruits.

Punish

Punishment actions are unlocked by constructing a Scaffold.

Punishment can be used against characters who committed crimes. Punishing an innocent character can have consequences for their acquaintances and relationships.

Action Effect Additional consequences
Execution Kills the character Characters who witness executions can be affected by the event
Mask of Shame Places the Mask of Shame on the character The character can be beaten while the effect lasts
Blindness Gives the Vision Loss status Reduces the character's capabilities

Punishing an innocent character can cause negative consequences for their acquaintances and relationships.

Learn

Learn actions increase a lord's skills.

After choosing a lesson, another lord is selected as the teacher. The effectiveness of lessons depends on the teacher's Teaching skill.

A skill cannot be increased above the teacher's own level in that skill.

Lesson Skills increased Main factor
Rhetoric Manners
Persuasion
Teacher's Teaching skill
Economy Trade
Management
Teacher's Teaching skill
Philosophy Intellect
Teaching
Teacher's Teaching skill
Warfare Combat
Command
Teacher's Teaching skill
General Training Talent skills first, followed by remaining skills Teacher's Teaching skill

Lessons are repeated daily while possible and reduce Rest for both lords.

The teacher's Teaching skill affects the experience gained from lessons.

Social

Social actions are performed between characters.

Communication

Action Who Requirements Effect Main factors
Spend Time Lords Another suitable character Characters spend time together and have deep conversations Relationships
Wolf Hunting Adult lords Fleshwolves available for hunting Characters hunt together and can improve their relationship Hunting conditions; combat
Wise Conversation Lords Another suitable lord Characters can learn knowledge possessed by the other character Knowledge; relevant traits
Play Dice Adult characters Another suitable participant Characters gamble Gold Random outcome; Intellect
Challenge to a Duel Adult lords Participants must be enemies and have suitable equipment Starts a duel Combat and equipment
Provoke Duel Adult lords Participants must be enemies and have suitable equipment Starts a duel Combat and equipment

Play Dice

Play Dice is a gambling action.

The stake is **150 Gold** in the current version.

The outcome is random and is partially influenced by the participants' Intellect.

The action can also be performed with the Bishop as a participant on the local map.

Wise Conversation

Wise Conversation gives each participant a chance to obtain knowledge possessed by the other character but not by themselves.

The chance can be affected by character circumstances and relevant traits.

Wolf Hunting

Wolf Hunting allows two characters to hunt together.

There must be suitable prey available in the forest.

The hunt can improve the relationship between the participants and carries a risk of injury.

Wolves can also join a lord hunt when they are sufficiently close to the hunting area.

Duels

A duel requires the participants to meet the conditions for the action.

Both participants must be adults, hostile to each other and appropriately equipped.

The duel continues until one participant dies or loses consciousness.

Intrigue

Intrigue actions are used to influence, manipulate or harm other characters.

The availability and outcome of an intrigue action depend on the target and the circumstances of the interaction.

Skills, traits, Loyalty, Interest and relationships can affect whether an action is available or successful.

Action Target Main requirements Main factors Possible result
Seduce Suitable character Target must be eligible Interest, Loyalty, relationships and relevant skills Begins a sexual relationship
Poison Suitable character Target must be eligible Relevant circumstances and character abilities Can kill the target
Kill Eligible target Action must be available Circumstances and target's situation Attempts to kill the target
Bribe Lord from another city Target must be eligible Loyalty, Persuasion and relationships Reduces the target's Loyalty
Invite to Your Province Lord from another city Target must be friendly Relationship Invites the lord as a guest

The intrigue system has been reworked several times during development. Exact requirements should therefore be documented according to the current version rather than older versions of the wiki.

Poison

Guest lords can be poisoned on the local map.

This was added in Patch #56.

Seduction

Politicians can use seduction as part of their political actions.

A politician will only use seduction, or order an ally to use it, when the performer's Mood is above 40 or when special traits prevent the performer from receiving the negative thoughts associated with seduction.

A politician will not use seduction when their relationship with the target is already above +50.

The negative thought received by the performer was reduced to -20.

Guests

Guests from neighboring cities use a separate system of roles, purposes and interactions.

Guests arrive with 2–3 bodyguards.

Bodyguards rest during the day and guard their lord at night. Their equipment and skills depend on the development level of their home city.

The guest's role and purpose are displayed in the character's hint.

Sociable

A Sociable guest visits with the purpose of improving relations or pursuing another social objective.

The guest checks the player's lords for suitable targets.

The guest compares their strengths with the weaknesses of potential targets.

Possible strengths include:

  • Silver Tongue;
  • Fleshwolf Hammer;
  • Sensitive Lover.

Possible matching weaknesses include:

  • Naive;
  • Impressionable Hunter;
  • Slave of Desire.

The player's ruler cannot be targeted by a Sociable guest.

Strength Matching weakness Possible interaction
Silver Tongue Naive Gives the target money or rings on behalf of their ruler and improves relations
Fleshwolf Hammer Impressionable Hunter Hunts with the target if the guest is a ruler
Sensitive Lover Slave of Desire Attempts to seduce the target

Schemer

A Schemer visits with an ulterior motive.

The guest searches for a suitable target by comparing their strength with the weaknesses of potential targets.

Depending on the guest and target, a Schemer can use different intrigue actions.

These include:

  • using a Potion of Madness;
  • challenging a character to a fistfight;
  • spreading slander.

Other guest roles

Other guest roles have their own purposes and interactions.

The actions available to a guest depend on their role, purpose, strengths, weaknesses and selected target.

Political action tasks

Political activity in the player's city begins when the population reaches **40**.

Politicians use action tasks to interact with other characters and pursue political objectives.

Political actions can be used to:

  • improve relationships;
  • recruit allies;
  • undermine rivals;
  • use seduction;
  • intimidate characters;
  • use other characters to perform actions.

If a politician assigns an action task, the character gives that task priority.

Some action tasks cannot be cancelled by the player because they were ordered by a politician, ally, puppet or guest. The reason is displayed in the task's hint.

Allies

Politicians can recruit lords as allies.

The required relationship threshold can be affected by the characters' strengths and weaknesses.

Allies can be used to perform actions that the politician could otherwise perform themselves.

Politicians can also use the puppets of their followers and give them orders.

Puppets of the player's followers can perform ordered actions such as seduction and duels that were previously restricted to followers or direct puppets of the ruler.

Political support

The resident and soldier hints display political support for the ruler.

Lords are sorted according to their political support.

The ruler's political support and the politician's influence are therefore not necessarily the same thing.

Intimidation

Politicians can use intimidation to influence other characters through fear.

Night intimidation is a political conspiracy involving a performer and can provoke the guards.

The player's ruler cannot personally participate in night intimidation. A puppet or ally must be used instead.

If the guards intervene, the confrontation is fought without weapons.

The politician's Combat skill affects the power of intimidation.

Fear-based social thoughts are displayed in purple.

Fear does not count as friendship for purposes such as determining whether a character will grieve after another character's death.

Fistfights

Fistfights can be used as part of political intrigue.

Politicians can use fistfights to weaken another lord's influence when the target has the Boastful weakness.

Losing a fistfight can cause a character to lose followers and worsen their relationships with lords who witnessed the fight.

Characters in the surrounding area can receive thoughts about the winner and loser.

Fistfights can therefore affect not only the participants but also how other characters perceive them.

Hire a Lord

This action is available with a free lord.

The hiring price depends on the lord's skills.

Skill modifiers do not normally affect the hiring price, except for blindness.

Capture

This action can be performed against eligible guests.

Capturing a guest can have serious diplomatic consequences.

The exact conditions depend on the guest and the circumstances of the interaction.

Exile

This action can be performed against a guest.

The guest leaves the city.

Exiling a guest damages relations with their ruler.

Proposition

This action is available towards a suitable peasant.

The action costs Gold and fulfills part of the lord's Sex need.

The action is considered a sin and can result in pregnancy.

A child resulting from the action is a bastard.

Free

This action is available towards a prisoner.

The prisoner becomes a peasant.

If the prisoner was yearning for freedom, they receive the "Joy of freedom" thought.

Visit the Sick

This action is available towards a character who is sick or has fallen into madness.

Send Home

This action is available towards a lord from another city.

The lord returns to their home city.

Gift to the Ruler

Gift to the Ruler is a social action on the global map.

It replaced Spend Time Together on the global map.

The action allows a character to give Gold to a ruler and can affect their relationship.

Spend Time Together remains available on the local map.

Declare Yourself Emperor

This action is available to the king when the kingdom contains at least 12 provinces.

Declaring yourself Emperor provokes an Inquisition army to attack the city and causes a major decrease in the population's Mood.

The king receives a new crown.

Factors affecting actions

Different actions use different character information.

Factor Examples of actions affected
Age Social actions, romance and other age-restricted interactions
Loyalty Political actions, intrigue and relationships with rulers
Interest Romantic and social interactions
Persuasion Influence, negotiations and political interactions
Intellect Play Dice and knowledge-related interactions
Teaching Lessons and experience gained from teaching
Combat Duels, fistfights and intimidation
Relationships Social actions, political actions and guest interactions
Traits Character behaviour, strengths, weaknesses and available interactions
Equipment Duels and combat-related actions
Mood Whether a character is willing to perform tasks and some political actions
Gold Gambling, political actions, rewards and other services

Not every factor affects every action. The relevant factors are displayed in the action's requirements or hint when applicable.