Beginner's Guide: Difference between revisions

From Norland Official Wiki
Aether (talk | contribs)
No edit summary
Pavel (talk | contribs)
No edit summary
 
(130 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Norland begins with you arriving in a small village with the intention of turning it into the thriving capital of your future kingdom.
In Norland you are in charge of helping a noble family of lords who own a province achieve prosperity, security, and personal ambitions. Your lords obey your commands, but they also have their own will.


In the Production menu you can manage all building production. You can either place a one-time order to produce a certain amount or set a continuous production until a set amount is reached. At the end of each working day the workers will bring the produced resources to the warehouse.
On the 4th day you will be given the game objective. To win you must control 12 provinces, then use the Declare Yourself Emperor action on the king, then defeat the inquisition army.


== Building management ==
If all adult lords die the game will end.
Some buildings require instructions to function and will display an icon above if they do not currently have any. Instructions are given by assigning a lord as a manager. The same lord can be appointed as manager to multiple buildings and will try to visit each building every day. Failing that, the instructions given by them are valid for three days. Each lord gives a production bonus that scales with its Management skill.


Once the workers receive instructions from managers they will begin working. During day they work and after 6 PM they attend their personal matters: receiving salaries, purchasing goods and drinking beer.
== Beginner tips ==
* The first buildings that should be constructed are the Lumbermill (for construction materials), Carrot Field (for food), and Library (for gaining Knowledge).
* By creating a strong army you can force neighbors into vassalage and use their tribute for further development.
* Always assign lords to tasks best matching their skills:
** Lords with high [[File:Command.png|25px]] Command skill can effectively destroy forest bandit camps, gaining rich loot.
** Lords with high [[File:Management.png|25px]] Management skill can produce a lot of extra goods - the more complex the goods and the higher the level of production building, the more profitable it is.
** Lords with high [[File:Trade.png|25px]] Trade skill will help you make a profit when trading with neighbors or the Holy Caravan.
** Lords with high [[File:Persuasion.png|25px]] Persuasion skill are useful for effective convert actions on the world map and later improving relations with neighbors.
** Lords with high [[File:Manners.png|25px]] Manners skill can seduce foreign lords to your side.
** Lords with high [[File:Teaching.png|25px]] Teaching skill can quickly train peasants to use in place of expensive mercenaries.
** Lords with high [[File:Intellect.png|25px]] Intellect skill will gain knowledge quicker.


== Finances ==
=== Defeating stronger enemies ===
Prices and salaries can be managed from the Finance menu, which will display sales and expenses per day. Every character consumes 1 Food per day, so the amount of Food produced should be at least equal to the population and the Food price per unit should be lower than the workers' salary. People also need alcohol every few days and their mood can be regulated with the quantity and price of the sold alcohol. Markets open after 6 PM.
If a neighbor becomes your enemy but their army is more powerful there are a couple of ways to weaken them:
* Raid their villages. This will slow down population growth and therefore Gold income, which will limit their ability to hire mercenaries.
* In the province menu use shadow operations - hire bandits to rob the hall, which will also reduce their hiring capabilities.
* Neutralize their lords with the highest Command skill using intrigues.
* Try to bribe the heir - he will start rebellion, which will greatly reduce the province's army and number of lords.
* Finally, you can sit out the dangerous time and gather strength by becoming someone's vassal, which will protect you from enemies.


== Army ==
== Building management ==
Each army is made up of a commander and warriors. Only lords can be commanders. The higher the commander's Command skill, the higher the unit's morale will be and the lower the chances of warriors fleeing when taking damage.
[[File:20260820194927 2.jpg|thumb|300px|The production menu]]
 
Some buildings require workers and instructions to function and will display an icon above if they do not currently have any. Instructions are given by assigning a lord as a manager. The same lord can be appointed as manager to multiple buildings and will try to visit each building every day, starting with the buildings that require instructions the most. Failing that, the instructions given by them are valid for three days. Afterwards production efficiency will begin to decrease. Each lord gives a production bonus that scales with its Management skill. On average one lord can manage between 7 and 10 buildings. Right-clicking on a building will quickly open a list of lords to assign as managers.
In the Army menu you can recruit warriors. The menu will display the Combat skill underneath each character. There are three ways of recruiting warriors:
# From peasants, which will not cost anything.
# From slaves, which will give them freedom.
# From mercenaries, which will cost Gold and need one to two days to arrive.


Warriors are more effective if they have weapons, armor and shields. If they own any they will use their own, otherwise you can give them equipment.
Once the workers receive instructions from managers they will begin working. At 6 PM workers will carry the produced resources to the warehouse. After work they receive their salaries. Prisoners work until 9 PM.


Armies can be selected either by selective their commander or their banner on the map. They can be ordered to move or attack manually with the right mouse button.
Buildings that produce basic resources will produce them continuously without any input from the player. But buildings that produce resources that require other resources need direct orders from the player in the Production menu, where you can either place a one-time order to produce a certain amount or set a continuous production until a set amount is reached.


After a battle the victorious army will take the enemy survivors as prisoners and peasants will later bring them to the settlement.
Hovering over the Economic Summary will list buildings that do not have instructions, that have insufficient workers, that are broken or non-functioning, as well as fields on the verge of depletion.


== Global map ==
== Disasters ==
On the global map you can see your settlement and neighbors with whom you can interact.
Disasters can happen a week after the game has started. They can happen at any point if difficulty was set to Hardcore. As long as relations with the Matriarch are above -25 you will receive a prophecy 5-8 days in advance. The following disasters are possible:
* 4 fleshwolves attack the city
* Fields for one or all crops produce nothing for 3 days and their price at the Holy Caravan is 3 times higher
* For 5 days each character has a 10% chance of contracting smallpox
* For 5 days all migrants are vagabonds or cutthroats
* For 5 days 3-7 fanatic and nectar-addict peasants of Kaiden culture will arrive each day
* For 5 days lumbermills produce 5 times less Wood and its price at the Holy Caravan is 5 times higheroly
* For 7 days 10-15% of each food and crop will be lost and their price at the H


Sometimes bandit camps will be present on the map. Unless they are destroyed or bribed they will periodically attack the settlement. There are two ways of handling bandit camps:
== Additional tips ==
# '''Attack''': if victorious the camp will be destroyed, you will gain loot, relations with neighbors and the Bishop will be improved and if there are prisoners in the camp they will be freed. Hovering over the Attack button will show the possible loot.
# '''Bribe''': prevents attacks on your settlement and the growth of the bandit camp for a week. This action can be executed with the help of a messenger.


When two armies meet on the global map a battle icon will appear above them. Clicking on it will display a comparison between the two armies, and in the middle a balance of power bar that shows which army is more powerful and by how much. You can then choose to play out the battle automatically, fight it manually, or retreat.
* Place fields on fertile soil to get a higher yield.
* Improve the lords' relations with the King (by using socializing and hunting) and make them your allies.
* If you see a tree icon above the Lumbermill, move it closer to the trees.
* Set up night patrols so that the guards can protect the inhabitants from terror.
* Keep a reserve of food and Wood before winter or disasters.
* Check your lords' needs and relationships regularly to prevent conflicts and improve their loyalty.
* Do not expand too quickly. Make sure your economy is stable before taking control of new provinces.

Latest revision as of 17:55, 20 August 2026

In Norland you are in charge of helping a noble family of lords who own a province achieve prosperity, security, and personal ambitions. Your lords obey your commands, but they also have their own will.

On the 4th day you will be given the game objective. To win you must control 12 provinces, then use the Declare Yourself Emperor action on the king, then defeat the inquisition army.

If all adult lords die the game will end.

Beginner tips

  • The first buildings that should be constructed are the Lumbermill (for construction materials), Carrot Field (for food), and Library (for gaining Knowledge).
  • By creating a strong army you can force neighbors into vassalage and use their tribute for further development.
  • Always assign lords to tasks best matching their skills:
    • Lords with high Command skill can effectively destroy forest bandit camps, gaining rich loot.
    • Lords with high Management skill can produce a lot of extra goods - the more complex the goods and the higher the level of production building, the more profitable it is.
    • Lords with high Trade skill will help you make a profit when trading with neighbors or the Holy Caravan.
    • Lords with high Persuasion skill are useful for effective convert actions on the world map and later improving relations with neighbors.
    • Lords with high Manners skill can seduce foreign lords to your side.
    • Lords with high Teaching skill can quickly train peasants to use in place of expensive mercenaries.
    • Lords with high Intellect skill will gain knowledge quicker.

Defeating stronger enemies

If a neighbor becomes your enemy but their army is more powerful there are a couple of ways to weaken them:

  • Raid their villages. This will slow down population growth and therefore Gold income, which will limit their ability to hire mercenaries.
  • In the province menu use shadow operations - hire bandits to rob the hall, which will also reduce their hiring capabilities.
  • Neutralize their lords with the highest Command skill using intrigues.
  • Try to bribe the heir - he will start rebellion, which will greatly reduce the province's army and number of lords.
  • Finally, you can sit out the dangerous time and gather strength by becoming someone's vassal, which will protect you from enemies.

Building management

The production menu

Some buildings require workers and instructions to function and will display an icon above if they do not currently have any. Instructions are given by assigning a lord as a manager. The same lord can be appointed as manager to multiple buildings and will try to visit each building every day, starting with the buildings that require instructions the most. Failing that, the instructions given by them are valid for three days. Afterwards production efficiency will begin to decrease. Each lord gives a production bonus that scales with its Management skill. On average one lord can manage between 7 and 10 buildings. Right-clicking on a building will quickly open a list of lords to assign as managers.

Once the workers receive instructions from managers they will begin working. At 6 PM workers will carry the produced resources to the warehouse. After work they receive their salaries. Prisoners work until 9 PM.

Buildings that produce basic resources will produce them continuously without any input from the player. But buildings that produce resources that require other resources need direct orders from the player in the Production menu, where you can either place a one-time order to produce a certain amount or set a continuous production until a set amount is reached.

Hovering over the Economic Summary will list buildings that do not have instructions, that have insufficient workers, that are broken or non-functioning, as well as fields on the verge of depletion.

Disasters

Disasters can happen a week after the game has started. They can happen at any point if difficulty was set to Hardcore. As long as relations with the Matriarch are above -25 you will receive a prophecy 5-8 days in advance. The following disasters are possible:

  • 4 fleshwolves attack the city
  • Fields for one or all crops produce nothing for 3 days and their price at the Holy Caravan is 3 times higher
  • For 5 days each character has a 10% chance of contracting smallpox
  • For 5 days all migrants are vagabonds or cutthroats
  • For 5 days 3-7 fanatic and nectar-addict peasants of Kaiden culture will arrive each day
  • For 5 days lumbermills produce 5 times less Wood and its price at the Holy Caravan is 5 times higheroly
  • For 7 days 10-15% of each food and crop will be lost and their price at the H

Additional tips

  • Place fields on fertile soil to get a higher yield.
  • Improve the lords' relations with the King (by using socializing and hunting) and make them your allies.
  • If you see a tree icon above the Lumbermill, move it closer to the trees.
  • Set up night patrols so that the guards can protect the inhabitants from terror.
  • Keep a reserve of food and Wood before winter or disasters.
  • Check your lords' needs and relationships regularly to prevent conflicts and improve their loyalty.
  • Do not expand too quickly. Make sure your economy is stable before taking control of new provinces.