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* Gold: used for wage to peasants and trading. Can be obtained by trading.
Hovering over a resource will show its current buying and selling price at the Holy Caravan. Certain resources can only be bought after relations with the Matriarch are sufficiently high.
* Holy Rings: having too few can give negative thoughts while having many can give positive thoughts and a significant difference in rings can lead to jealousy. Can be purchased from the Holy Caravan.
 
* Wood: used in construction, agriculture and the production of other resources. Obtained from working Lumbermills.
== Currencies ==
* Iron: used in construction, and the production of other resources. Obtained from working Mines.
There are two kinds of currencies. Both of them are primarily obtained by trading.
* Hops: used in production of alcohol resources. Obtained from working Hop Fields.
 
* Medicinal Salve: used for healing wounds and diseases. Obtained from Alchemist Lab from Herb. Lords use it for free while peasants must purchase it from a Market.
[[File:Gold.png|50px]] Gold is the more common currency, used for wage to peasants and trading.
* Paper: used for sending messengers, creating books and the operation of the Chancellery. Obtained from Paper Workshop from Wood and Coal.
 
[[File:Holy Rings.png|50px]] Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy.
 
== Construction ==
Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.
{| class="wikitable"
! Resource
! Source
! Refined from
|-
| [[File:Wood.png|50px]] Wood
| [[File:Woodcutter.png|50px]] Lumbermill
| Natural resource
|-
| [[File:Iron.png|50px]] Iron
| [[File:Mine.png|50px]] Mine
| Natural resource
|-
| [[File:Tools.png|50px]] Tools
| [[File:Sawmill.png|50px]] Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] Coal
|}


== Food ==
== Food ==
Food resources are used to fulfill the Food need. Lords use it for free while peasants must purchase it from a Market or the Holy Caravan.
Food resources are used to fulfill the [[File:Food.png|25px]] Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan.
* Flour is produced in Mills from Rye
{| class="wikitable"
* Meat is produced in Pig Farms
! Resource
* Rutabaga is produced from working Rutabaga Fields.
! Source
! Mood
! Preference
|-
| [[File:Meat.png|50px]] Meat
| [[File:Pig farm.png|50px]] Pig Farm
| <span style="color:green;">'''Increased'''</span> (especially for peasants and prisoners)
| Bought and eaten first
|-
| [[File:Flour.png|50px]] Flour
| [[File:Mill.png|50px]] Mill
| '''Unaffected'''
| Bought and eaten second
|-
| [[File:Rutabaga.png|50px]] Rutabaga
| [[File:Hop farm.png|50px]] Rutabaga Field
| <span style="color:red;">'''Decreased'''</span> (especially for lords and warriors)
| Bought and eaten last
|}


== Alcohol ==
== Alcohol ==
Alcohol resources are used to fulfill the Rest need. They are produced in a Brewery. Lords use it for free while peasants must purchase it from a Tavern. There are three alcohol resources:
Alcohol resources are used to fulfill the [[File:Rest.png|25px]] Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern.
* Moonshine is produced from Rutabaga
{| class="wikitable"
* Beer is produced from Hops and Rye and requires knowledge before it can be produced
! Resource
* Flavorful Ale is produced from Hops and Herb and requires knowledge before it can be produced
! Refined from
! Mood
! Preference
! Requires knowledge
|-
| [[File:Flavorful Ale.png|50px]] Flavorful Ale
| [[File:Hops.png|25px]] Hops<br>[[File:Herb.png|25px]] Herb
| <span style="color:green;">'''Increased'''</span> (especially for peasants and prisoners)
| Bought and drank first
| Yes
|-
| [[File:Beer.png|50px]] Beer
| [[File:Hops.png|25px]] Hops<br>[[File:Rye.png|25px]] Rye
| '''Unaffected'''
| Bought and drank second
| Yes
|-
| [[File:Moonshine.png|50px]] Moonshine
| [[File:Rutabaga.png|25px]] Rutabaga
| <span style="color:red;">'''Decreased'''</span> (especially for lords and warriors)
| Bought and drank last
| No
|}
 
== Materials ==
Material resources do not have direct uses but can be refined into more valuable resources.
{| class="wikitable"
! Resource
! Source
! Refined from
! Requires relations with Matriatch
|-
| [[File:Rye.png|50px]] Rye
| [[File:Hop farm.png|50px]] Rye Field
| Natural resource
| 0
|-
| [[File:Hops.png|50px]] Hops
| [[File:Hop farm.png|50px]] Hop Field
| Natural resource
| 0
|-
| [[File:Herb.png|50px]] Herb
| [[File:Forester.png|50px]] Herbalist
| Natural resource
| 25
|-
| [[File:Coal.png|50px]] Coal
| [[File:Coal furnace.png|50px]] Coal Furnace
| [[File:Wood.png|25px]] Wood
| 0
|-
| [[File:Steel.png|50px]] Steel
| [[File:Melting furnace.png|50px]] Melting Furnace
| [[File:Iron.png|25px]] Iron<br>[[File:Coal.png|25px]] Coal
| 50
|}


== Weapons ==
== Weapons ==
Weapon resources can be given to warriors when creating an army. They are produced in a Weapon Forge.
Weapon resources can be given to warriors when creating an army.
* Mace can cause loss of consciousness regardless of pain threshold. It is produced from Coal and Iron.
{| class="wikitable"
* Spear is not very durable and is less effective against armored opponents. It is produced from Coal and Iron.
! Resource
* Axe destroys the opponent's armor and shield and is twice weaker than the sword if both opponents don't wear armor and twice more powerful if both opponents are fully protected. It is produced from Coal and Steel.
! Effects
! Source
! Refined from
! Requires knowledge
|-
| [[File:Dagger.png|50px]] Dagger
|
* Can always be carried
* Can be used as a backup weapon if the primary weapon is broken
* Can be sold to peasants at a Market
| [[File:Sawmill.png|50px]] Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Tools.png|25px]] Wood
| No
|-
| [[File:Bow.png|50px]] Bow
|
* Ranged attack
* Effective against unarmored enemies
| [[File:Sawmill.png|50px]] Workshop
| [[File:Wood.png|25px]] Wood
| No
|-
| [[File:Mace.png|50px]] Mace
|
* Can cause loss of consciousness regardless of pain threshold
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| No
|-
| [[File:Spear.png|50px]] Spear
|
* Less durable
* Less effective against armored opponents
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Iron.png|25px]] Iron
| No
|-
| [[File:Sword.png|50px]] Sword
|
* Increases defense
* Very resilient
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Iron
| Yes
|-
| [[File:Axe.png|50px]] Axe
|
* Destroys armor
* Does twice less damage than Sword if both opponents aren't protected
* Does twice more damage than Sword if both opponents are fully protected
| [[File:Forge.png|50px]] Weapon Forge
| [[File:Coal.png|25px]] Coal<br>[[File:Steel.png|25px]] Steel
| Yes
|}
 
== Protection ==
Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.
{| class="wikitable"
! Resource
! Survival increase
! Refined from
! Requires knowledge
! Required relationship with Matriarch
|-
| [[File:Shield.png|50px]] Shield
| 35%
| [[File:Tools.png|25px]] Tools<br>[[File:Iron.png|25px]] Iron
| No
| 15
|-
| [[File:Light Armor.png|50px]] Light Armor
| 30%
| [[File:Tools.png|25px]] Tools<br>[[File:Iron.png|25px]] Iron
| No
| 25
|-
| [[File:Heavy Armor.png|50px]] Heavy Armor
| 50%
| [[File:Tools.png|25px]] Tools<br>[[File:Steel.png|25px]] Steel
| Yes
| 50
|}
 
== Other ==
{| class="wikitable"
! Resource
! Effects
! Source
! Refined from
! Requires knowledge
|-
| [[File:Medicinal Salve.png|50px]] Medicinal Salve
|
* Heals wounds and diseases
* Lords take it for free from a Warehouse or Hall
* Peasants must purchase it from a Market
| [[File:Alchimestry.png|50px]] Alchemist Lab
| [[File:Herb.png|25px]] Herb
| No
|-
| [[File:Nectar.png|50px]] Nectar
|
* Sold in Drug Den
* Fully fulfills the Rest need
* Gives a positive thought
* Can cause addiction
* For 36 hours after consumption the character will gain
** +30% Productivity
** +30% Speed
** +30% Skills
| [[File:Alchimestry.png|50px]] Alchemy Lab
| [[File:Herb.png|25px]] Herb
| Yes
|-
| [[File:Paper.png|50px]] Paper
|
* Used for sending messages
* Used for writing books
* Used for the operation of the Chancellery
| [[File:Paper factory.png|50px]] Paper Workshop
| [[File:Wood.png|25px]] Wood<br>[[File:Coal.png|25px]] Coal
| No
|}

Latest revision as of 18:53, 30 June 2024

Hovering over a resource will show its current buying and selling price at the Holy Caravan. Certain resources can only be bought after relations with the Matriarch are sufficiently high.

Currencies

There are two kinds of currencies. Both of them are primarily obtained by trading.

Gold is the more common currency, used for wage to peasants and trading.

Holy Rings is the more rare currency, used in some actions between lords. Having too few can give a negative thought while having many can give a positive thought and a significant difference in rings can lead to Envy.

Construction

Construction resources are used to construct, upgrade or repair buildings and can also be refined into other resources. Wood can also be used to restore fertility to fields.

Resource Source Refined from
Wood Lumbermill Natural resource
Iron Mine Natural resource
Tools Workshop Wood
Coal

Food

Food resources are used to fulfill the Food need. Lords take them for free from a Warehouse or Hall while peasants must purchase it from a Market or the Holy Caravan.

Resource Source Mood Preference
Meat Pig Farm Increased (especially for peasants and prisoners) Bought and eaten first
Flour Mill Unaffected Bought and eaten second
Rutabaga Rutabaga Field Decreased (especially for lords and warriors) Bought and eaten last

Alcohol

Alcohol resources are used to fulfill the Rest need but frequent consumption can cause addiction. They are produced in a Brewery. Lords take them for free from Warehouse or Hall while peasants must purchase it from a Tavern.

Resource Refined from Mood Preference Requires knowledge
Flavorful Ale Hops
Herb
Increased (especially for peasants and prisoners) Bought and drank first Yes
Beer Hops
Rye
Unaffected Bought and drank second Yes
Moonshine Rutabaga Decreased (especially for lords and warriors) Bought and drank last No

Materials

Material resources do not have direct uses but can be refined into more valuable resources.

Resource Source Refined from Requires relations with Matriatch
Rye Rye Field Natural resource 0
Hops Hop Field Natural resource 0
Herb Herbalist Natural resource 25
Coal Coal Furnace Wood 0
Steel Melting Furnace Iron
Coal
50

Weapons

Weapon resources can be given to warriors when creating an army.

Resource Effects Source Refined from Requires knowledge
Dagger
  • Can always be carried
  • Can be used as a backup weapon if the primary weapon is broken
  • Can be sold to peasants at a Market
Workshop Wood
Wood
No
Bow
  • Ranged attack
  • Effective against unarmored enemies
Workshop Wood No
Mace
  • Can cause loss of consciousness regardless of pain threshold
Weapon Forge Coal
Iron
No
Spear
  • Less durable
  • Less effective against armored opponents
Weapon Forge Coal
Iron
No
Sword
  • Increases defense
  • Very resilient
Weapon Forge Coal
Iron
Yes
Axe
  • Destroys armor
  • Does twice less damage than Sword if both opponents aren't protected
  • Does twice more damage than Sword if both opponents are fully protected
Weapon Forge Coal
Steel
Yes

Protection

Protection resources can be given to warriors when creating an army. They are produced in an Armorsmith Workshop.

Resource Survival increase Refined from Requires knowledge Required relationship with Matriarch
Shield 35% Tools
Iron
No 15
Light Armor 30% Tools
Iron
No 25
Heavy Armor 50% Tools
Steel
Yes 50

Other

Resource Effects Source Refined from Requires knowledge
Medicinal Salve
  • Heals wounds and diseases
  • Lords take it for free from a Warehouse or Hall
  • Peasants must purchase it from a Market
Alchemist Lab Herb No
Nectar
  • Sold in Drug Den
  • Fully fulfills the Rest need
  • Gives a positive thought
  • Can cause addiction
  • For 36 hours after consumption the character will gain
    • +30% Productivity
    • +30% Speed
    • +30% Skills
Alchemy Lab Herb Yes
Paper
  • Used for sending messages
  • Used for writing books
  • Used for the operation of the Chancellery
Paper Workshop Wood
Coal
No