Munition:sgm-2-temptest
| SGM- Temptest | |
|---|---|
| Type | Conventional |
| Size | 2 |
| Integrity | 30 HP |
| Wall Thickness | 0.05 cm |
| Socket Weight | 1x |
| Programming Time | 8 sec |
| Available Warheads | HEI/HEKP/BF/BFEL |
| Component Slots | W/Supp, G, Supp/Seek, Seek[1] |
| Body Cost | 2 pt |
| Faction | |
Design Considerations
Warhead
Engine
Common Missile Designs
Cruise Missile Designs
Generalist Cruise Types
Direct Missile Designs
Generalist Direct Types
SAH Direct Types
Anti-Craft Missiles
These colloquially named "Breadsticks" (invented by Vren55) have fallen out of fashion over time as stats of missiles and craft have changed and new better systems have been discovered. They have the dubious distinction of being the only anti-craft missile that OSP can load into VLS-2 cells. Both factions currently have access to significantly better Anti-Craft Missiles; ANS with S2H ACMs, ADASH, and S3H ACMs, and OSP with the SDM-2 and SGM-3 ACMs, the latter available in both HEI and HE-Frag forms. In most cases, the engines of SGM-2 ACMs cannot stop a craft strike before it launches on you, but may be able to achieve revenge.
- CMD/(WAKE) - This version uses a CMD primary seeker, which means the missile will lose track if the target stops being tracked. It is most reliable within 5km of an Ithaca Bridgemaster Radar for it's high track quality. For targets outside this range or in the range of a Bulwark Huntress radar, use ACT/(WAKE) instead, as the probability of Kill is equal or better for that one, and thus points spent per kill are lower. The WAKE secondary serves to trigger craft default evasion that overwrites the normal evasion triggered by CMD seekers, that being to run away, meaning targeted craft will by default spend their time attempting to hide their rear aspect from the WAKE seeker of the missile. This helps prevent the target from escaping, increasing the missile's effective range.
- ACT/(WAKE) - More reliable than the CMD/(WAKE) combination when outside the coverage of an Ithaca Bridgemaster Radar's high track quality. The WAKE secondary in this version does not overwrite craft evasion of the ACT seeker, but rather servers to add some element of decoy resistance to the missile. If the missile latches onto a craft's countermeasures, the wake seeker's wide cone is likely to acquire the craft after the missile flies through said countermeasure.
Killjoy Jammer Decoys
A SGM-200 Tempest Missile with a Wake-Homing Seeker and a Self-Screening Jammer. This Killjoy Jammer Decoy is a defensive decoy meant to decoy anti-radiation seekers such has Home On Jam Seekers and Fixed Anti-Radiation Seekers, as well as blind Active Radar Seekers and Fixed Semi Active Radar Seekers, including when these seekers are present as a backup after the primary seeker has been jammed. Its defensive doctrine is set to only ever fire when a manual PD Priority order is given, by default bound to the Z key, on an incoming missile's radar track. This method of launch will not work on visual tracks, it must be position fired if no radar coverage is present. These can be found in various starter fleets. Their construction consists of a Self-Screening Jammer and usually little else.
Common S2 Fleet Archetypes
Detailed Stats
| Main Speed | Thruster Speed | Range | Acceleration | Top Speed In | Turn Rate | Radar box, m (width × height × length) | Side-on | Nose-on | 45° off nose, level | Peak, banked 45° (angle off nose) |
|---|---|---|---|---|---|---|---|---|---|---|
| 180-350 m/s | 30-40 m/s | 2826-32284 m | 14.3-30.6 G | 0.6-2.5 sec | 1.7-6.0 G | 25 × 25 × 38 | 950 | 625 | 1,114 | 1,482 (65°) |
| Engine/Warhead Size | HE Shaped Damage | HEKP Damage | BF/BFEL Damage | Min Range | Max Range[2] |
|---|---|---|---|---|---|
| 4/6 | 1440 | 2400 | 139.30 | 2,826 m | 14,284 m |
| 5/5 | 1200 | 2000 | 127.16 | 3,546 m | 17,884 m |
| 6/4 | 960 | 1600 | 113.74 | 4,266 m | 21,484 m |
| 7/3 | 720 | 1280 | 98.50 | 4,986 m | 25,048 m |
| 8/2 | 480 | 800 | 80.42 | 5,706 m | 28,684 m |
| 9/1 | 240 | 400 | 56.87 | 6,426 m | 32,284 m |


