Component:c56-cannon

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Revision as of 01:18, 7 October 2026 by Larcrivereagle (talk | contribs) (Created page with "=== In Game Description === The C56 is an enlarged and reinforced version of the C53, a fixed version of the Alliance's 250mm Mk64 cannon. Despite its fixed mounting, its smaller caliber and light construction allows it to feature a generous range of motion to help catch fast-moving enemy ships. This weapon occupies an ideal middle-ground, able to damage lighter enemy ships without punching straight through but also able to inflict damage on the Alliance's heavier warshi...")
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In Game Description

The C56 is an enlarged and reinforced version of the C53, a fixed version of the Alliance's 250mm Mk64 cannon. Despite its fixed mounting, its smaller caliber and light construction allows it to feature a generous range of motion to help catch fast-moving enemy ships. This weapon occupies an ideal middle-ground, able to damage lighter enemy ships without punching straight through but also able to inflict damage on the Alliance's heavier warships without the need to soften them up first.

Stats

C53 Cannon
Faction OSP
Cost 20 pts
Dimensions 4x6x4 (C4 SPNL)
Hitpoints 350
Hitpoints to Function 15
Damage Threshold 40
Mass 3 Tonnes
DC Priority Medium
Accuracy Marks 13m @ 2.5km
26m @ 5km
39m @ 7.5km
Role Offensive
Integrated FC No
Optical Backup Yes
Compatible Ammo Types Ballistic/Chemical - 250mm; Ballistic/Chemical/Timed - 250mm
Autoloader Capacity 15
Recycle Time 2 s
Reload Time 70 s
Fire Rate 9.2 RPM
Power -100 (kW)
Casemate Traverse Rate 10 deg/s
Casemate Elevation Rate 10 deg/s
Traverse Limits +35 deg., -35 deg.
Elevation Limits +35 deg., -35 deg.

Lore

// CAPTURED REPORT, AUTH.PAWN // AUTOMATIC SYSTEM ARCHIVAL : 0940 pYXIS SND: Keystone, C RCVNG: ENCRYPTED

Alright, here's the specs for the C53 and C56 rework. We managed to up the caliber without requiring a major overhaul of the breech and still keeping roughly the same cost in barrel materials, this should hit much harder. I'd like to meet whoever came up with the recoil compensation on this, by the way, because it's incredibly clever and really cuts down on the realignment time after running some shells through it. We didn't make any changes to the block breech either, so this should be clean and efficient, I know how you like it.

Like before, we'll meet near the usual spot. I refuse to have the Sevens involved in this face-to-face, so you're gonna have to meet on my terms. You get what you pay for.