Component:t30-cannon
In Game Description
Engineering large turrets is difficult, but Protectorate shipyards were able to slap together the T20 and T30 series out of spare sheets and leftover parts. They're not the prettiest turrets in known space, and they only fire small 100mm rounds, but when fired into a hole opened up by a larger weapon they can wreak havoc inside.
Stats
| T30 Cannon | |
|---|---|
| Faction | OSP |
| Cost | 20 pts |
| Dimensions | 6x3x6 (C4) |
| Hitpoints | 200 |
| Hitpoints to Function | 10 |
| Damage Threshold | 25 |
| Mass | 50 Tonnes |
| DC Priority | Medium |
| Accuracy Marks | 9m @ 2.5km 17m @ 5km |
| Role | Dual-Purpose |
| Integrated FC | No |
| Optical Backup | Yes |
| Compatible Ammo Types | Ballistic/Chemical - 100mm; Ballistic/Canister - 100mm |
| Autoloader Capacity | 16 |
| Recycle Time | 1 s |
| Reload Time | 30 s |
| Fire Rate | 21.3 RPM |
| Power | -120 (kW) |
| Traverse Rate | 20 deg/s |
| Elevation Rate | 20 deg/s |
| Elevation Limits | +75 deg., -5 deg. |
Lore
TO: LOGICOM FROM: CKEYS
Amelie, here's the specs on the reworked Type 30 turret. Any more guns than this and you're looking at having to completely reengineer the housing and rings, so just a little FYI about that. I think with some modifications, you could get this firing faster than what the techs at Shibuya have it set at but the cycler might slip and get the guns out of sync, just a maintenance nightmare.
Personally speaking, the T30 might be just what you need to take on the Mk62 but if you throw enough of these on a lineship, you'll probably outgun a Vauxhall. Just don't expect instant death with the 100mm, though, I recommend taking some rockets or the fixed guns to soften up targets. Might be great on those damned Sprinters, I bet.


