Component:cda
In Game Description
A makeshift conglomeration of off-the-shelf electronics and computers, specifically designed tto add additional missile programming capacity and speed to the Protectorate's unique missile configurations.
Gameplay usage
Between it's size (prohibiting it from being mounted to the Ocello) and bonuses oriented towards cell-launch (prohibiting it from being useful to a MLS-2 / MLS-3 Flathead or Marauder), the CDA is specifically geared towards use on the Moorline. While it's benefits are immense, it's costs are also prohibitively expensive, leaving this module typically unused beyond at most one module: While mounting 3 would double a full container-liner's channels from 6 to 12, the 600-point cost means losing out on a large number of containers, and itself should be noted as only being somewhat cheaper than a second 6-channel liner (725pts) that could provide twice the overall container magazine (though this is not a typical strategy, either).
Stats
| Container Datalink Array | |
|---|---|
| Faction | OSP |
| Cost | 200 pts |
| Dimensions | 4x1x6 |
| Hitpoints | 300 |
| Hitpoints to Function | 100 |
| Damage Threshold | 30 |
| Mass | 40 tonnes |
| DC Priority | Low |
| Crew | 30 |
| Power | -1000 (kW) |
| Modifier: Missile Programming Channels | +2 |
| Modifier: Missile Programming Speed | +30% |
Lore
This module has no lore description.


