Component:big-whip

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In Game Description

A high-power drive designed for long-distance cruising. Significantly increases the ship's top speed, as well as it's ability to maintain flank speed without damage, but at the expense of maneuverability.

Gameplay usage

The downsides are usually mitigable with experience, making it a strong option for backline assets which may wish to reposition quicker, or more aggressive frontlines. It's biggest draw usually however is the large 1500 kW power output, the highest of any ANS drive. Most ANS capital designs prefer the better-mobility-statted FM230 Whiplash instead, so as to be able to fit a FM580 Raider to the 5xx-series bay instead, while backlines do not care about the durability loss so much in undersizing the drive either.

Stats

FM530 'Whiplash' Drive
Faction ANS
Cost 30 pts
Dimensions 10x8x10
Hitpoints 1000
Hitpoints to Function 50
Damage Threshold 70
Mass 80 Tonnes
Catastrophic Event Prob. (Drive) 5%
DC Priority Critical
Crew 10
Power +1500 (kW)
Modifier: Top Speed +15%
Modifier: Flank Damage Probability -15%
Modifier: Turn Rate -20%[1]
Modifier: Angular Thrust -20%[2]

Notes

Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship's mobility are a combination of all installed drives' modifiers, so installing drives with multiple of the same effect can further affect it's capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives' modifiers will be removed, which may even result in the ship's mobility improving in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.

Most drives have a small and large counterpart. Asides their sizes, small variants of drives tend to have weaker negative modifiers, but are more fragile, produce less power and may or may not have better or worse positive modifiers.

The FM530's Small counterpart is the FM230, which provides less power and durability, as well as a higher top speed bonus and lower Turn Rate penalty.

Lore

Codenamed 'Whiplash', probably because the engines will make the entire ship jolt and send crewmen all over the deck when Helm sets it to full burn. The Naval Office liked the idea of applying some of the Sprinter's speed to the larger warships, and so does the Lee Helm when they hit a full ahead bell.

Overall, Whiplash drives are an Alliance favorite, until the engine room is filled with the drive grinding and the Chief Engineer is going off on one of their legendary litanies of swearing. It's a real treat.

- I. Parker, CMC

  1. ↑ The maximum speed the ship can yaw/pitch/etc at, but not how quickly it can start/stop turning, that would be the Angular Thrust.
  2. ↑ The amount of force a ship can apply when rotating itself: for example how quickly it can accelerrate/decelerate the turn rate of yawing/pitching/rolling