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In Game Description

Additional ammunition elevators allow crewmembers to rapidly deliver shells and rounds to the warship's kinetic weapons, reducing reload time for ballistic weapons.

Stats

Ammunition Elevators
Cost 20 pts
Dimensions 2x2x2
Hitpoints 100
Hitpoints to Function 15
Damage Threshold 15
Mass 30 tonnes
DC Priority Low
Power -150 (kw)
Modifier: Reload Time -15%
Modifier: Launcher Reload Time -15%
Modifier: Spacecraft Arming Speed +20%

Lore

Semi-automated these days, but someone still needs to load the shells in the racks. Years ago, there was a problem with the clamps that keep shells locked to the elevators and if there was any rattling that occured[sic] during operation, it would trigger this insane cascade failure where all the clamps would come loose one-by-one and send munitions rolling everywhere. It was even worse on a 450mm since that became a lethal game of 'dodge the falling artillery' with the grand prize of not having your head caved in by a 2,000 pound artillery shell.

Last I read, the Protectorate's OTDEL fixed it by just machining new bolts on the swing arms. I shouldn't say this but it was a very embarrassing situation for the Naval Office because they were adamant that it was crew negligence and opted to just have spacers watch more instructional videos.

- T. Meadows, LT