Component:ereg

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In Game Description

Additional energy reservoirs, heatsinks, and improved housing reduces the recharge time on energy-based weapons like lasers, beams, or railguns.

Stats

Energy Regulator
Cost 30 pts
Dimensions 3x3x3
Hitpoints 100
Hitpoints to Function 15
Damage Threshold 15
Mass 30 tonnes
DC Priority Low
Power -650 (kw)
Modifier: Reload Time (Energy) -20%
Modifier: Cooldown Time (Energy) -20%
Modifier: Cooldown Time (Beam) -20%

Lore

Kind of a catch-all term for any system that optimizes or upgrades directed energy weapons, like particle beams.

Shelter and the Protectorate use a specific model - the Tsunami Energies Pulsarlight - for almost everything but it's more common to see E-Regs purpose-built for whatever they need to be installed on. No two E-Regs look the same and that's mostly because there's a difference in optimal setups across both navies. I've only seen a few of the OSP E-regs when we were doing salvage ops after Emit Time and I think it's safe to say they have a better idea of what-goes-where than we do.

- I. Parker, CMC