User:76561198006362411/sandbox/Mechanical values 2026-09-26

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Revision as of 20:01, 26 September 2026 by Davaned (talk | contribs) (Create review draft: 98 mechanical corrections across 28 articles, with sources and revision links.)
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Mechanical-value corrections

98 proposed changes across 28 articles.

Game version: 0.6.2.6, build 25104609. Checked against the wiki on 26 September 2026.

Review the changes below. Add notes and link any applied edits. Recheck the article revision before applying a change.

Article index

Review section Article / base revision Replacements
Component Damage Article · revision 2087 5
Component:bulwark-huntress Article · revision 2693 1
Component:r400-bloodhound-lrt-radar Article · revision 2685 1
Component:r550-early-warning-radar Article · revision 2692 2
Component:rm50-parallax-radar Article · revision 2695 1
Components Article · revision 2673 28
Crew Article · revision 544 3
Damage Control Article · revision 546 11
Modding/Dimensions Article · revision 301 13
Movement Article · revision 2080 1
Munition:250mm-ap Article · revision 1539 1
Munition:250mm-he Article · revision 1538 1
Munition:35mm-flechette Article · revision 1555 1
Munition:500mm-block Article · revision 1535 1
Munition:50mm-flak Article · revision 1553 1
Munition:SGM-H-2 Cyclone Article · revision 2364 1
Munition:SGT-3 Pilum Article · revision 2009 1
Munition:sdm-1-lunge Article · revision 2396 1
Munition:sgm-2-temptest Article · revision 2548 1
Munitions & Missiles Article · revision 1871 9
Ship:journeyman Article · revision 2218 2
Ship:marauder Article · revision 2342 1
Ship:moorline Article · revision 2267 1
Ship:ocello Article · revision 2289 1
Ship:raines Article · revision 2321 1
Ship:worden Article · revision 2205 1
Ships Article · revision 2307 1
Spacecraft Article · revision 2659 6

Component Damage

Current article · Base revision 2087

Applied edit: (add diff link)

M001: P-cd-147

RPF (Shell) · Checked revision · source line 127.

Status: Pending. Notes:

Current text

50m fuze, 110m radius for 120mm RPF

Proposed text

37.5m fuze, 110m radius for 120mm RPF

Evidence

  • dumps/flat/munitions/120mm HE-RPF Shell.json: _triggerRadius 3.75: Fuze sphere radius 37.5 m
  • src/Munitions/LightweightProximityShell.cs: 39-41: SphereCast of radius r, origin one radius ahead

M002: P-cd-151

RPF (Shell) · Checked revision · source line 127.

Status: Pending. Notes:

Current text

60m fuze, 200m radius for 250mm RPF

Proposed text

45m fuze, 200m radius for 250mm RPF

Evidence

  • dumps/flat/munitions/250mm HE-RPF Shell.json: _triggerRadius 4.5: Fuze sphere radius 45 m
  • src/Munitions/LightweightProximityShell.cs: 39-41: How the radius is cast

M003: P-cd-160

Bomb (Shell) · Checked revision · source line 132.

Status: Pending. Notes:

Current text

The listed damage for Bomb shells assumes it hits 5 targets.

Proposed text

The listed damage assumes 5 targets for 600mm bomb shells and 4 targets for 250mm bomb shells.

Evidence

  • dumps/flat/munitions/250mm Bomb Shell.json: _damagePotentialMaxHits 4, _fragmentCountPerTarget 6, _componentDamage 16: 250 mm listed total assumes 4 targets
  • dumps/flat/munitions/600mm Bomb Shell.json: _damagePotentialMaxHits 5: 600 mm really is 5
  • src/Munitions/LightweightAirburstFragShell.cs: 32: UI potential uses the max-hits multiplier

M004: P-cd-174, P-cd-175

Bomb (Shell) · Checked revision · source line 140.

Status: Pending. Notes:

Current text

When firing on tracks, that timed fuze is stepped back by 0.35 seconds and will randomly vary ±0.2 seconds

Proposed text

When firing on tracks, that timed fuze is stepped back by 0.35 seconds (600mm) or 0.1875 seconds (250mm), and randomly varies ±0.2 seconds (600mm) or ±0.15 seconds (250mm)

Evidence

  • dumps/flat/munitions/250mm Bomb Shell.json: _fuzeAdvanceRetard -0.1875: 250 mm step-back
  • dumps/flat/munitions/600mm Bomb Shell.json: _fuzeAdvanceRetard -0.35: 600 mm step-back
  • src/Munitions/LightweightKineticMunitionContainer.cs: 95: Track fuze adds the retard to the time
  • dumps/flat/munitions/250mm Bomb Shell.json: _fuzeMargin 0.15: 250 mm random window
  • dumps/flat/munitions/600mm Bomb Shell.json: _fuzeMargin 0.2: 600 mm random window
  • src/Munitions/LightweightKineticMunitionContainer.cs: 95: Random.Range(-margin, +margin)

M005: P-cd-181

Bomb (Shell) · Checked revision · source line 144.

Status: Pending. Notes:

Current text

Missiles within 300m of a 600mm bomb shell explosion have a 25% chance of being damaged for 30 damage, 0.2cm pen. Missiles within 300m of a 250mm bomb shell explosion have a 50% chance of being damaged for 30 damage, 0.1cm pen.

Proposed text

Missiles within 300m of a 600mm bomb shell explosion have a 25% chance of being damaged for 30 damage, 0.2cm pen. Missiles within 100m of a 250mm bomb shell explosion have a 50% chance of being damaged for 30 damage, 0.1cm pen.

Evidence

  • audit/full_review_2026-09-25/controller_fresh_prefabs.json: Kinetic 250 Bomb Burst.fields._blastRadius = 10.0; Kinetic 600 Bomb Burst._blastRadius = 30.0: Serialized anti-missile sphere radii in world units (×10 → m).
  • src/Munitions/AOEExplosionEffectModule.cs: lines 157-159 OverlapSphere(..., _blastRadius, munitions layer): Missile damage radius is the AOE module field, not the frag shell’s Detonate sphere.
  • dumps/flat/munitions/250mm Bomb Shell.json: fields._blastRadius = 50.0: Separate 50 wu frag target search; not the 300 m missile claim.
  • audit/full_review_2026-09-25/controller_fresh_prefabs.json: Kinetic 250 Bomb Burst.fields._blastRadius=10.0; Kinetic 600 Bomb Burst.fields._blastRadius=30.0: Installed AOE radii 100 m vs 300 m
  • src/Munitions/AOEExplosionEffectModule.cs: CoroutineExplode ~157-159 OverlapSphere(..., _blastRadius, ...): Consumer uses module radius directly in physics units
  • audit/full_review_2026-09-25/controller_fresh_prefabs.json: prefab Kinetic 250 Bomb Burst fields._blastRadius=10.0, _damageChance=0.5, _componentDamage=30.0, _armorPenetration≈0.1: 250 mm bomb anti-missile reach is 100 m at full effect radius in world units ×10
  • audit/full_review_2026-09-25/controller_fresh_prefabs.json: prefab Kinetic 600 Bomb Burst fields._blastRadius=30.0: 600 mm anti-missile AOE is 300 m; 250 mm is not
  • src/Munitions/AOEExplosionEffectModule.cs: CoroutineExplode OverlapSphere(_blastRadius) with _munitionsOnly layer 524288: Radius field is world units; munitions-only flag matches anti-missile behavior
  • dumps/gamedata_full.json: Munitions Stock/250mm Bomb Shell fields _effectsGroups destructionEffects GameObject:Kinetic 250 Bomb Burst; shell _blastRadius 50: Which effect plays, and that the shell’s own blast radius is the 500 m fragment radius
  • src/Munitions/AOEExplosionEffectModule.cs: 159: Anti-missile radius is the module _blastRadius in world units
  • scratch/C-muni/aoe.json: Kinetic 250 Bomb Burst AOEExplosionEffectModule _blastRadius 10: Historical extract only; not treated as proof

Component:bulwark-huntress

Current article · Base revision 2693

Applied edit: (add diff link)

M006: C-components-1

Stats · Checked revision · source line 13.

Status: Pending. Notes:

Current text

| Hitpoints || 300

Proposed text

| Hitpoints || 200

Evidence

  • dumps/flat/components/Bulwark Huntress.json: parts[0].fields._maxHealth=200: Prefab hitpoints are 200

Component:r400-bloodhound-lrt-radar

Current article · Base revision 2685

Applied edit: (add diff link)

M007: C-components-5

Stats · Checked revision · source line 33.

Status: Pending. Notes:

Current text

| radiated Power || 4000 kW

Proposed text

| radiated Power || 5000 kW

Evidence

  • dumps/flat/components/R400 Radar.json: parts[0].fields._radiatedPower=5000, _gain=70, _apertureSize=100, _maxRange=1400: Power is 5000 kW; range 14 km is a different field

Component:r550-early-warning-radar

Current article · Base revision 2692

Applied edit: (add diff link)

M008: C-components-6

Stats · Checked revision · source line 13.

Status: Pending. Notes:

Current text

| Dimensions || 2x2

Proposed text

| Dimensions || 3x1x3

Evidence

  • dumps/flat/components/R550 Early Warning Radar.json: parts[0].fields._size={x:3,y:1,z:3}: Dimensions are 3x1x3

M009: C-components-7

Stats · Checked revision · source line 33.

Status: Pending. Notes:

Current text

| Power || <span style="color:#FF4040;">'''-4000'''</span> (kW)

Proposed text

| Power || <span style="color:#FF4040;">'''-4500'''</span> (kW)

Evidence

  • dumps/flat/components/R550 Early Warning Radar.json: parts[0].fields.ResourcesRequired[0]._amount: 4500 kW draw on 0.6.2.6 prefab

Component:rm50-parallax-radar

Current article · Base revision 2695

Applied edit: (add diff link)

M010: C-components-10

Stats · Checked revision · source line 28.

Status: Pending. Notes:

Current text

| Power || <span style="color:#FF4040;">'''-2000'''</span> (kW)

Proposed text

| Power || <span style="color:#FF4040;">'''-3600'''</span> (kW)

Evidence

  • dumps/flat/components/RM50 _Parallax_ Radar.json: ResourcesRequired Power _amount: 3600 kW serialized draw

Components

Current article · Base revision 2673

Applied edit: (add diff link)

M011: C-components-17, P-comp-29

Communications, Ewar, & Sensors · Checked revision · source line 35.

Status: Pending. Notes:

Current text

Passive detection of enemy <span style="color:#429a30;">'''Radar'''</span> emissions up to 150% range of enemy radar.

Proposed text

Passive detection of enemy <span style="color:#429a30;">'''Radar'''</span> emissions up to 125% range of enemy radar.

Evidence

  • src/Ships/BaseActiveSensorComponent.cs: lines 335-341: Emissions are invisible beyond 1.25× max range
  • src/Game/Sensors/DynamicPassiveSignature.cs: line 86: ELINT detection calls that emitter check
  • src/Ships/BaseActiveSensorComponent.cs: 335-341: Emissions are invisible beyond 1.25 times max range.
  • src/Ships/OrderableActiveSensorComponent.cs: 366-371: Off-boresight the limit is pattern times 1.25, then the base 1.25 check still applies.

M012: C-components-18

Communications, Ewar, & Sensors · Checked revision · source line 43.

Status: Pending. Notes:

Current text

| [[component:j360-lyrebird-jammer|'''J360 'Lyrebird' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 ||

Proposed text

| [[component:j360-lyrebird-jammer|'''J360 'Lyrebird' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 75 || 15 || 10 || 500 || 100 ||

Evidence

  • dumps/flat/components/J360 Jammer.json: fields._cost: 75 pt cost

M013: C-components-19

Communications, Ewar, & Sensors · Checked revision · source line 45.

Status: Pending. Notes:

Current text

| [[component:j75-warbler-jammer|'''J75 'Warbler' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 ||

Proposed text

| [[component:j75-warbler-jammer|'''J75 'Warbler' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 50 || 15 || 10 || 500 || 100 ||

Evidence

  • dumps/flat/components/J75 Jammer.json: fields._cost: 50 pt

M014: C-components-20

Communications, Ewar, & Sensors · Checked revision · source line 47.

Status: Pending. Notes:

Current text

range: 8000 m; radiated power: 1 kW;

Proposed text

range: 8000 m; radiated power: 100 kW;

Evidence

  • dumps/flat/components/L50 Laser Dazzler.json: TurretedEWarComponent._radiatedPower=100: UI power is 100 kW

M015: C-components-6, P-comp-31

Communications, Ewar, & Sensors · Checked revision · source line 53.

Status: Pending. Notes:

Current text

[[component:r550-early-warning-radar |'''R550 Early Warning Radar''']] [[File:OSP Roundel.png|25px]]|| Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 40 || <span style="color:#429a30;">'''Radar'''</span>

Proposed text

[[component:r550-early-warning-radar |'''R550 Early Warning Radar''']] [[File:OSP Roundel.png|25px]]|| Sensors || 3x1x3 || 150 || 15 || 10 || 4500 || 40 || <span style="color:#429a30;">'''Radar'''</span>

Evidence

  • dumps/flat/components/R550 Early Warning Radar.json: parts[0].fields._size={x:3,y:1,z:3}: Dimensions are 3x1x3
  • dumps/flat/components/R400 Radar.json: _halfFOV 5; _canLock 0; long description denies continuous scan: Directed 10 degree cone, no lock.
  • dumps/flat/components/R550 Early Warning Radar.json: _halfFOV 22.5; _maxError 15; _canLock 0; class TurretedActiveSensorComponent: Directed 45 degree cone. Error stat multiplier is 10, so 150 m.
  • src/Ships/OrderableActiveSensorComponent.cs: 240: The FOV row prints half-angle times 2.
  • src/Ships/BaseActiveSensorComponent.cs: 112: Positional error TextValueMultiplier is 10.

M016: C-components-23

Missile Launchers · Checked revision · source line 96.

Status: Pending. Notes:

Current text

'''VLS-2 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 100 ||

Proposed text

'''VLS-2 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 200 ||

Evidence

  • dumps/flat/components/VLS-2 Launcher.json: _maxHealth=200: VLS-2 hitpoints
  • dumps/flat/components/VLS-3 Launcher.json: _maxHealth=250: VLS-3 hitpoints

M017: C-components-23

Missile Launchers · Checked revision · source line 98.

Status: Pending. Notes:

Current text

'''VLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 175 ||

Proposed text

'''VLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 250 ||

Evidence

  • dumps/flat/components/VLS-2 Launcher.json: _maxHealth=200: VLS-2 hitpoints
  • dumps/flat/components/VLS-3 Launcher.json: _maxHealth=250: VLS-3 hitpoints

M018: C-components-24

Missile Launchers · Checked revision · source line 102.

Status: Pending. Notes:

Current text

'''TLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x1x3 ||

Proposed text

'''TLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x1x5 ||

Evidence

  • dumps/flat/components/Torpedo Turret.json: TurretedLauncherComponent._size={x:3,y:1,z:5}: TLS-3 footprint is 3x1x5

M019: C-components-26, P-comp-51

Missile Launchers · Checked revision · source line 114.

Status: Pending. Notes:

Current text

| [[component:tals-2-talisman-launcher|'''TALS-2 'Talisman' Launcher''']] [[File:OSP Roundel.png|25px]]|| 3x4x5 || 150 || 15 || 15 || 50 || 5 || 2 || 2 (Magazine-fed) || 10%

Proposed text

| [[component:tals-2-talisman-launcher|'''TALS-2 'Talisman' Launcher''']] [[File:OSP Roundel.png|25px]]|| 3x4x5 || 150 || 15 || 15 || 50 || 10 || 2 || 2 (Magazine-fed) || 5%

Evidence

  • dumps/flat/components/S2 Twin Bandit Launcher.json: fields._cost; catastrophic probability fields: 10 pt, 5% catastrophic
  • dumps/flat/components/S2 Twin Bandit Launcher.json: _rareDebuffChance 0.05: TALS-2 catastrophic chance is 5%.
  • src/Ships/HullComponent.cs: 350: The rare-debuff stat is initialized from that one field and shown times 100.

M020: C-components-27

Point defense weapons · Checked revision · source line 139.

Status: Pending. Notes:

Current text

| [[component:mk-20-defender-pdt|'''Mk20 'Defender' PDT''']] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 3 || 175 || 20 ||

Proposed text

| [[component:mk-20-defender-pdt|'''Mk20 'Defender' PDT''']] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 3 || 175 || 25 ||

Evidence

  • dumps/flat/components/Mk20 _Defender_ PDT.json: fields._cost: 25 pt

M021: C-components-28, P-comp-59

Point defense weapons · Checked revision · source line 153.

Status: Pending. Notes:

Current text

| [[component:p60-grazer-pdt|'''P60 'Grazer' PDT''']] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || <span style="color:#649e90;">'''Yes'''</span> || <span style="color:#FF4040;">'''No'''</span> || laser || [email protected]<br>0m@1km || traverse/elevation rate: 100 deg/s<br>elevation limits: +89 deg, -5 deg

Proposed text

| [[component:p60-grazer-pdt|'''P60 'Grazer' PDT''']] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 0 || 1500 || 35 || <span style="color:#649e90;">'''Yes'''</span> || <span style="color:#FF4040;">'''No'''</span> || laser || [email protected]<br>0m@1km || traverse/elevation rate: 100 deg/s<br>elevation limits: +85 deg, -5 deg

Evidence

  • dumps/flat/components/P60 Laser PDT.json: Power 1500; TurretController _maxElevation 85: Power and elevation
  • dumps/gamedata_full.json: entries.Components['Stock/P60 Laser PDT']._allowVisualTargeting: Optical backup enabled
  • dumps/flat/components/P60 Laser PDT.json: parts[0]._allowVisualTargeting 1: Optical backup is enabled.
  • src/Ships/WeaponComponent.cs: 721: The Optical Backup row is this flag.

M022: C-components-29

Projectile weapons · Checked revision · source line 179.

Status: Pending. Notes:

Current text

'''Mk64 Cannon''']] [[File:Alliance Roundel.png|25px]]|| 3x1x3 ||

Proposed text

'''Mk64 Cannon''']] [[File:Alliance Roundel.png|25px]]|| 3x1x5 ||

Evidence

  • dumps/flat/components/Mk64 Cannon.json: _size={x:3,y:1,z:5}: Needs a 3x1x5 mount

M023: C-components-31

Projectile weapons · Checked revision · source line 187.

Status: Pending. Notes:

Current text

traverse rate: 3 deg/s<br>elevation rate: 5 deg/s<br>elevation limits: +25 deg, -5 deg

Proposed text

traverse rate: 6 deg/s<br>elevation rate: 5 deg/s<br>elevation limits: +25 deg, -3 deg

Evidence

  • dumps/flat/components/Mk81 Railgun.json: _traverseRate=6; TurretController._minElevation=-3, _maxElevation=25: 6 deg/s and +25/−3

M024: C-components-32

Projectile weapons · Checked revision · source line 189.

Status: Pending. Notes:

Current text

elevation limits: +45 deg, -45  deg

Proposed text

traverse limits: +45 deg, -45 deg; elevation limits: 0 deg, 0 deg

Evidence

  • dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevate
  • dumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65
  • dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90
  • dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81

M025: C-components-32

Projectile weapons · Checked revision · source line 195.

Status: Pending. Notes:

Current text

elevation limits: +25 deg, -25  deg

Proposed text

traverse limits: +25 deg, -25 deg; elevation limits: 0 deg, 0 deg

Evidence

  • dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevate
  • dumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65
  • dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90
  • dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81

M026: C-components-32

Projectile weapons · Checked revision · source line 197.

Status: Pending. Notes:

Current text

elevation limits: +5 deg, -5  deg

Proposed text

traverse limits: +5 deg, -5 deg; elevation limits: 0 deg, 0 deg

Evidence

  • dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevate
  • dumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65
  • dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90
  • dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81

M027: C-components-34, P-comp-63

Projectile weapons · Checked revision · source line 201.

Status: Pending. Notes:

Current text

| [[component:t30-cannon|'''T30 Cannon''']] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 200 || 25 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical<br>100mm; ballistic/canister<br>100mm || [email protected]

Proposed text

| [[component:t30-cannon|'''T30 Cannon''']] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 200 || 25 || 50 || 10 || 120 || 20 || Dual-Purpose || ballistic/chemical<br>100mm; ballistic/canister<br>100mm || [email protected]

Evidence

  • dumps/flat/components/T30 Cannon.json: fields._cost; weapon role: 20 pt, offensive
  • dumps/flat/components/T30 Cannon.json: _role 1: T30 is Offensive only.
  • dumps/flat/components/T20 Cannon.json: _role 3: T20 really is Dual-Purpose, so the column is not globally mislabeled.
  • src/Utility/WeaponRole.cs: 6-12: 1 is Offensive; 3 is Offensive plus Defensive.
  • dumps/loc_en.json: HULLCOMPNAME_C56_CANNON: Player-facing name is C56 Cannon. Do not rename the row to C54.

M028: C-components-35

Energy weapons · Checked revision · source line 225.

Status: Pending. Notes:

Current text

400mm amploule || 26m@5km<br>52m@10km || Single Shot || 1 || 12 ||

Proposed text

400mm amploule || 26m@5km<br>52m@10km || 12 || 1 || 1 ||

Evidence

  • dumps/flat/components/C81 Plasma Cannon.json: _reloadTime=12, _timeBetweenMuzzles=1, _magazineSize=1: C81 timing
  • dumps/flat/components/T81 Plasma Cannon.json: _reloadTime=40, _timeBetweenMuzzles=5, _magazineSize=8: T81 timing

M029: C-components-32

Energy weapons · Checked revision · source line 225.

Status: Pending. Notes:

Current text

elevation limits: +25 deg, -25  deg

Proposed text

traverse limits: +25 deg, -25 deg; elevation limits: 0 deg, 0 deg

Evidence

  • dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevate
  • dumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65
  • dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90
  • dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81

M030: C-components-35

Energy weapons · Checked revision · source line 227.

Status: Pending. Notes:

Current text

400mm amploule || 44m@5km<br>87m@10km || 5 || 8 || 40 ||

Proposed text

400mm amploule || 44m@5km<br>87m@10km || 40 || 5 || 8 ||

Evidence

  • dumps/flat/components/C81 Plasma Cannon.json: _reloadTime=12, _timeBetweenMuzzles=1, _magazineSize=1: C81 timing
  • dumps/flat/components/T81 Plasma Cannon.json: _reloadTime=40, _timeBetweenMuzzles=5, _magazineSize=8: T81 timing

M031: C-components-49

Compartments · Checked revision · source line 267.

Status: Pending. Notes:

Current text

'''+25%'''</span> Reload Time (Energy) <br> <span style="color:#90EE90;">'''+2500 kW'''</span> Power

Proposed text

'''+25%'''</span> Reload Time (Energy) <br> <span style="color:#90EE90;">'''+2500 kW'''</span> Power<br><span style="color:red;">'''30%'''</span> Catastrophic Event Probability (Reactor)

Evidence

  • dumps/flat/components/Jury-Rigged Reactor.json: _rareDebuffChance=0.3, _rareDebuffSubtype=reactor: 30% reactor catastrophic chance
  • src/Ships/HullComponent.cs: line 350 TextValueMultiplier=100: UI percent

M032: C-components-39, P-comp-95

Compartments · Checked revision · source line 271.

Status: Pending. Notes:

Current text

Intelligence Accuracy: 25%

Proposed text

Intelligence Accuracy: 15%

Evidence

  • dumps/flat/components/Intelligence Center.json: _intelAccuracy=0.15: 15% accuracy
  • src/Ships/IntelligenceComponent.cs: line 27 TextValueMultiplier=100: UI shows percent
  • dumps/flat/components/Intelligence Center.json: _intelAccuracy 0.15; _intelEffort 15: Prefab accuracy is 15%.
  • src/Ships/IntelligenceComponent.cs: 18 and 27: Default 0.25 is overridden; display multiplier is 100.

M033: C-components-40, P-comp-102

Compartments · Checked revision · source line 277.

Status: Pending. Notes:

Current text

<span style="color:#90EE90;">'''+5 m'''</span> Storage Capacity per slot size

Proposed text

<span style="color:#90EE90;">'''+10 m³'''</span> Storage Capacity per 1x3x1 tile (about 3.33 m³ per unit of socket volume)

Evidence

  • dumps/flat/components/Citadel Magazine.json: _availableVolume=10, _size={x:1,y:3,z:1}: 10 m³ per 1x3x1 tile
  • src/Ships/BulkMagazineComponent.cs: line 56: Capacity = volume × tile multiplier
  • src/Ships/HullComponent.cs: lines 1269-1276: Tile count is floor of socket volume over component volume
  • dumps/flat/components/Citadel Magazine.json: _availableVolume 10; _size 1x3x1; _canTile 1: 10 m3 per 1x3x1 tile.
  • src/Ships/BulkMagazineComponent.cs: 56: Capacity is volume times the tile multiplier.
  • src/Ships/HullComponent.cs: 1269-1276: Tile count is floor of socket volume over component volume.

M034: C-components-42

Modules · Checked revision · source line 385.

Status: Pending. Notes:

Current text

| [[component:fss|'''Fire Suppression System''']] || Damage Control || 2x2x2 || 150 || 10 || 30 || <span style="color:#FF4040;">'''-100'''</span> || 15 ||

Proposed text

| [[component:fss|'''Fire Suppression System''']] || Damage Control || 2x2x2 || 150 || 10 || 30 || <span style="color:#FF4040;">'''-100'''</span> || 20 ||

Evidence

  • dumps/flat/components/Fire Suppression System.json: fields._cost: 20 pt

M035: C-components-43, P-comp-205

Propulsion · Checked revision · source line 489.

Status: Pending. Notes:

Current text

| [[component:raider|'''FM280 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || '''0''' || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+40'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+20'''</span> || <span style="color:#FF4040;">'''+20'''</span>

Proposed text

| [[component:raider|'''FM280 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || '''0''' || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+30'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+20'''</span> || <span style="color:#FF4040;">'''+20'''</span>

Evidence

  • dumps/flat/components/FM280 _Raider_ Drive.json: linear thrust modifier: +30% linear
  • dumps/flat/components/FM280 _Raider_ Drive.json: Modifiers hull-linearmotor 0.3; flankdamageprob 0.5; sigmult-radar 0.2; sigpower-wake 0.2: Linear thrust bonus is +30%, not +40%.

M036: C-components-43, P-comp-209

Propulsion · Checked revision · source line 501.

Status: Pending. Notes:

Current text

| [[component:big-raider|'''FM580 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || 500 || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+40'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+25'''</span> || <span style="color:#FF4040;">'''+25'''</span>

Proposed text

| [[component:big-raider|'''FM580 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || 500 || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+30'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+25'''</span> || <span style="color:#FF4040;">'''+25'''</span>

Evidence

  • dumps/flat/components/FM280 _Raider_ Drive.json: linear thrust modifier: +30% linear
  • dumps/flat/components/FM580 _Raider_ Drive.json: Modifiers hull-linearmotor 0.3; flankdamageprob 0.5; sigmult-radar 0.25; sigpower-wake 0.25: Linear thrust bonus is +30%.

M037: C-components-44

Propulsion · Checked revision · source line 519.

Status: Pending. Notes:

Current text

| [[component:big-yard|'''CHI-7700 Drive''']] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || 300 || <span style="color:#FF4040;">'''No'''</span> || <span style="color:#FF4040;">'''-15'''</span> || <span style="color:#90EE90;">'''+40'''</span> || <span style="color:#90EE90;">'''+35'''</span> Angular; <br> <span style="color:#90EE90;">'''+30'''</span> Linear || '''0''' || '''0''' || <span style="color:#FF4040;">'''+30'''</span>|| 30

Proposed text

| [[component:big-yard|'''CHI-7700 Drive''']] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || 300 || <span style="color:#FF4040;">'''No'''</span> || <span style="color:#FF4040;">'''-15'''</span> || <span style="color:#90EE90;">'''+40'''</span> || <span style="color:#90EE90;">'''+35'''</span> Angular; <br> <span style="color:#90EE90;">'''+30'''</span> Linear || '''0''' || '''0''' || <span style="color:#FF4040;">'''+30'''</span>|| 20

Evidence

  • dumps/flat/components/CHI-7700 Drive.json: fields._cost: 20 pt

M038: C-components-46

Weapon support · Checked revision · source line 546.

Status: Pending. Notes:

Current text

'''Mount Gyros''']] || 2x2x2 || 40 || 10 || 4 || 120 || 20 ||

Proposed text

'''Mount Gyros''']] || 2x2x2 || 40 || 10 || 4 || 150 || 20 ||

Evidence

  • dumps/flat/components/Mount Gyros.json: ResourcesRequired Power _amount=150: 150 kW draw

Crew

Current article · Base revision 544

Applied edit: (add diff link)

M039: P-dc-350

Abandoning Ship · Checked revision · source line 76.

Status: Pending. Notes:

Current text

| Sprinter || 2 || Ferryman || 4

Proposed text

| Sprinter || 2 || Ferryman || 2

Evidence

  • dumps/flat/hulls/Shuttle.json: parts[0].fields._lifeboats: 2 non-null ejectors.
  • dumps/gamedata_full.json: entries.Hulls['Stock/Shuttle']: Same ejector list in the full dump.

M040: P-dc-351

Abandoning Ship · Checked revision · source line 78.

Status: Pending. Notes:

Current text

| Raines || 4 || Draugr || 4

Proposed text

| Raines || 4 || Draugr || 2

Evidence

  • dumps/flat/hulls/Tugboat.json: parts[0].fields._lifeboats: 2 non-null ejectors.

M041: P-dc-349

Abandoning Ship · Checked revision · source line 86.

Status: Pending. Notes:

Current text

| Solomon || 22 || Moorline || &sim;8

Proposed text

| Solomon || 20 || Moorline || &sim;8

Evidence

  • dumps/flat/hulls/Solomon Battleship.json: parts[0].fields._lifeboats: 20 ejectors, none null.
  • dumps/flat/hulls/Worden Fleet Carrier.json: parts[0].fields._lifeboats: 22 ejectors. This is the count currently printed on the Solomon row.
  • src/Game/Units/ShipController.cs: CoroutineLaunchLifeboats 7637-7650; LaunchLifeboat 7681-7690: One launch per ejector index, skipping only null ejectors.

Damage Control

Current article · Base revision 546

Applied edit: (add diff link)

M042: P-dc-29

Damage Control teams · Checked revision · source line 25.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

Damage control teams speed in m/s is equal to <math>\text{movespeed}\times 2.5</math>. The stats on the wiki has already performed this conversion.

Proposed text

Damage control team speed in m/s is the move-speed stat in hull units per second, times 10. The fleet editor shows that stat times 4 (2 for a 0.5 field, 4 for the Rapid locker's 1.0 field), so metres per second equal the editor number times 2.5. The movement column in the locker table below is in m/s.

Evidence

  • src/Ships/DCLockerComponent.cs: 48, 59, 82: Raw default 0.5, display multiplier 4, travel property is stat Value.
  • src/Utility/GameConstants.cs: GlobalScalingFactor 13; TickRate 15: The x4 display matches the 0.25 s tick. Metres are world units times 10, so m/s = palette times 2.5.

M043: P-dc-96

Debuffs list · Checked revision · source line 115.

Status: Pending. Notes:

Current text

| Ammunition Loader Jammed	|| Ammunition Loader Jammed	|| discreteweapon-reload, discreteweapon-recycle || +75%, +75% || 10

Proposed text

| Ammunition Loader Jammed	|| Ammunition Loader Jammed	|| discreteweapon-reload, discreteweapon-recycle || +75%, +75% || 15

Evidence

  • game/Assets/AssetBundles/stock: MonoBehaviour m_Name Ammunition Loader Jammed, RepairWork: Independent typetree read: RepairWork 15.0; modifiers discreteweapon-reload 0.75 and discreteweapon-recycle 0.75.
  • src/Ships/ComponentDebuff.cs: 99: The serialized default is 10, which the asset overrides.
  • src/Ships/HullComponent.cs: 151 and 203-206: Clearing the debuff requires accumulated work at least RepairWork.

M044: P-dc-222

Fuel Line Fires · Checked revision · source line 200.

Status: Pending. Notes:

Current text

If 40 points of repair work is not completed within 100 seconds

Proposed text

If 40 points of repair work is not completed within 80 seconds

Evidence

  • game/Assets/AssetBundles/stock: Fuel Line Explosion Event TimeToTrigger 80: Serialized window is 80 s, and the debuff's repair work is 40.
  • src/Ships/HullComponent.cs: 970: EventTriggerTime = now + CatastrophicEvent.TimeToTrigger.

M045: P-dc-242, P-dc-243

Magazine/Cell Cookoff · Checked revision · source line 210.

Status: Pending. Notes:

Current text

Container bank cookoffs require 65pts of repair work within 120 seconds

Proposed text

Container bank cookoffs require 60pts of repair work within 120 seconds

Evidence

  • src/Game/Units/ShipController.cs: 662,5553: Repeated 20-slot overlap damage batches in range
  • game/Assets/AssetBundles/stock: Container Bank Explosion _explosionBrushSize 10, _damagePointCount 30, _zBoundsMargin 1.25, _doExternalDamage 0, _explosionRadius 7.5, _explosionDamage 15000, TimeToTrigger 120: 30 scattered armor hits, not one 100 m sphere. Component blast is 75 m.
  • game/Assets/AssetBundles/stock-f2: Container Bank Cookoff RepairWork 60: The 65-point figure in this sentence does not match the debuff.
  • src/Ships/MassiveInternalExplosionTrigger.cs: 16-38: The extra armor hits are random points between the socket z bounds.
  • src/Game/Armor/DynamicArmorMSDMInstance.cs: 227: Each hit radius is brush size times 0.25.

M046: P-dc-29-units

DC Lockers · Checked revision · source line 237.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

!rowspan="2"|Movement Speed

Proposed text

!rowspan="2"|Movement Speed (m/s)

Evidence

  • src/Ships/DCLockerComponent.cs: 48, 59, 82: Raw default 0.5, display multiplier 4, travel property is stat Value.
  • src/Utility/GameConstants.cs: GlobalScalingFactor 13; TickRate 15: The x4 display matches the 0.25 s tick. Metres are world units times 10, so m/s = palette times 2.5.

M047: P-dc-261

DC Lockers · Checked revision · source line 241.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

| [[component:small-dc-locker|Small DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 1

Proposed text

| [[component:small-dc-locker|Small DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 1

Evidence

  • dumps/flat/components/Small DC Locker.json: _movementSpeed 0.5: The table cell matches the raw field.
  • src/Ships/DCLockerComponent.cs: TeamMovementSpeed 82; TextValueMultiplier 4 at line 59: Travel uses stat Value, not the x4 display.
  • src/Ships/DamageControlTeam.cs: SetAssignment 161-163: Travel time is hull-local distance divided by that speed, in real seconds.
  • src/Utility/GameConstants.cs: GlobalScalingFactor 13: 1 hull unit is 10 m, so 0.5 u/s is 5 m/s.

M048: P-dc-265

DC Lockers · Checked revision · source line 243.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

| [[component:reinforced-dc-locker|Reinforced DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 1

Proposed text

| [[component:reinforced-dc-locker|Reinforced DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 1

Evidence

  • dumps/flat/components/Reinforced DC Locker.json: _movementSpeed 0.5: Raw field equals the wiki cell.
  • src/Ships/DamageControlTeam.cs: 161-163: Speed used for travel is the stat value in hull units per second.

M049: P-dc-269

DC Lockers · Checked revision · source line 245.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

| [[component:damage-control-complex|Damage Control Complex]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 2

Proposed text

| [[component:damage-control-complex|Damage Control Complex]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 2

Evidence

  • dumps/flat/components/Damage Control Complex.json: _movementSpeed 0.5; Modifiers damagecontrol-movespeed +0.3: Base field is 0.5. The component also carries +30%.
  • src/Ships/HullComponent.cs: SocketSet 1256-1259: Component stats are registered on the socket and then the component's modifiers are applied to those stats.

M050: P-dc-273

DC Lockers · Checked revision · source line 247.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

| [[component:large-dc-locker|Large DC Locker]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 2

Proposed text

| [[component:large-dc-locker|Large DC Locker]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 2

Evidence

  • dumps/flat/components/Large DC Locker.json: _movementSpeed 0.5: Cell equals the raw field.
  • src/Ships/DCLockerComponent.cs: 59 and 82: Display is x4 (UI 2). Travel uses the unmultiplied value.

M051: P-dc-277

DC Lockers · Checked revision · source line 249.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

| [[component:large-dc-storage|Large DC Storage]] || 1 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 4

Proposed text

| [[component:large-dc-storage|Large DC Storage]] || 1 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 4

Evidence

  • dumps/flat/components/Large DC Storage.json: _movementSpeed 0.5: Cell equals the raw field.
  • src/Ships/DamageControlTeam.cs: 37 and 163: _speed is TeamMovementSpeed, and travel time divides distance by it.

M052: P-dc-282

DC Lockers · Checked revision · source line 251.

Status: Pending. Notes:

Apply all eight DC movement changes together.

Current text

| [[component:rapid-dc-locker|Rapid DC Locker]] || 1 || 0.3 || 0 || 0.3 || 0.3 || 1 || 0

Proposed text

| [[component:rapid-dc-locker|Rapid DC Locker]] || 1 || 0.3 || 0 || 0.3 || 0.3 || 10 || 0

Evidence

  • dumps/flat/components/Rapid DC Locker.json: _movementSpeed 1.0: Wiki prints 1, the raw field.
  • src/Ships/DCLockerComponent.cs: TextValueMultiplier 4 at line 59: UI shows 4. 4 times 2.5 = 10 m/s, which is also raw times 10.

Modding/Dimensions

Current article · Base revision 301

Applied edit: (add diff link)

M053: P-modding-150

Mounts · Checked revision · source line 47.

Status: Pending. Notes:

Current text

| LRG PAD || 20x5x30 || 20 || 5 || 30 ||  Container Bank Launcher (24x3)
|}

Proposed text

| LRG PAD || 20x5x30 || 20 || 5 || 30 ||  Container Bank Launcher (24x3)
|-
| C3 (Shallow) || 3x2x5 || 3 || 2 || 5 || Tug MT3
|}

Evidence

  • dumps/flat/hulls/Tugboat.json: type 0: 3x4x5 x1, 3x2x5 x1, 2x5x2 x1, 2x2x2 x2: No C4 socket on the hull

M054: P-modding-141

Ships · Checked revision · source line 69.

Status: Pending. Notes:

Current text

| Solomon || 285x80x105m || 285 || 80 || 105 || 4 || 6 || 1xC5 || 3xC5

Proposed text

| Solomon || 285x80x105m || 285 || 80 || 105 || 4 || 6 || 1xC4 || 3xC5

Evidence

  • dumps/flat/hulls/Solomon Battleship.json: type 0: 6x4x6 x1 and 8x7x8 x3: The non-C5 large-class mount is C4
  • src/Ships/HullComponent.cs: TestSocketFit line 1403: Component size must be <= socket on each axis

M055: P-modding-150

Ships · Checked revision · source line 79.

Status: Pending. Notes:

Current text

| Tug || 87x53x40m || 87 || 53 || 40 || 2xC1 || 2xC4|| 1xTUG SPNL

Proposed text

| Tug || 87x53x40m || 87 || 53 || 40 || 2xC1 || 1xC3, 1x3x2x5 || 1xTUG SPNL

Evidence

  • dumps/flat/hulls/Tugboat.json: type 0: 3x4x5 x1, 3x2x5 x1, 2x5x2 x1, 2x2x2 x2: No C4 socket on the hull

M056: P-modding-153

Ships · Checked revision · source line 81.

Status: Pending. Notes:

Current text

| Monitor || 128x56x52m|| 128 || 56 || 52 || 2xC3 || 2xC4 || 1xMON SPNL

Proposed text

| Monitor || 128x56x52m|| 128 || 56 || 52 || 2xC3, 1xC1 || 2xC4 || 1xMON SPNL

Evidence

  • dumps/flat/hulls/Bulk Feeder.json: type 0: 3x4x5 x2, 2x2x2 x1, 6x4x6 x2, 6x12x6 x1: One C1 mount is present

M057: P-modding-165

Ships · Checked revision · source line 85.

Status: Pending. Notes:

Current text

| Container Liner || 345x100x110m || 345 || 110 || 110 || 7xC2 || Example || 8xBLK SPNL

Proposed text

| Container Liner || 345x100x110m || 345 || 110 || 110 || 7xC2 || 2xSMOL PAD || 2xLRG PAD

Evidence

  • dumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20 and _cores 20x5x30: Moorline large sockets are the two pad sizes, not BLK SPNL

M058: P-modding-165

Ships · Checked revision · source line 87.

Status: Pending. Notes:

Current text

| Container Liner || 473x100x110m || 473 || 100 || 110 || 7xC2 || Example || 8xBLK SPNL

Proposed text

| Container Liner || 473x100x110m || 473 || 100 || 110 || 7xC2 || 2xSMOL PAD || 2xLRG PAD

Evidence

  • dumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20 and _cores 20x5x30: Moorline large sockets are the two pad sizes, not BLK SPNL

M059: P-modding-167, P-modding-168, P-modding-169

Ships · Checked revision · source line 89.

Status: Pending. Notes:

Current text

| Bulk Freighter || 309x90x115m || 309 || 90 || 115 || 7xC2 || 2xSMOL PAD || 2xLRG PAD

Proposed text

| Bulk Freighter || 309x90x115m || 309 || 90 || 115 || 7xC2, 2xC1 || None || 8xBLK SPNL

Evidence

  • dumps/flat/hulls/Bulk Hauler.json: segments _bows and _cores 6x10x6; no 20x5x20: Marauder has block spinals, not small pads
  • dumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20: The SMOL pads belong on the container liner
  • dumps/flat/hulls/Bulk Hauler.json: 6x10x6 x4 bow + x4 core per ship: Large mounts are 8x BLK SPNL
  • dumps/flat/hulls/Container Hauler.json: segments _cores 20x5x30: LRG pads are the Moorline core
  • dumps/flat/hulls/Bulk Hauler.json: segments: 3x4x3 totals 7 per ship; _bows 2x2x2 x2 per variant: Two C1 bow pads sit on top of the seven C2 sockets

M060: P-modding-167, P-modding-168, P-modding-169

Ships · Checked revision · source line 91.

Status: Pending. Notes:

Current text

| Bulk Freighter || 512x90x115m || 512 || 90 || 115 || 7xC2 || 2xSMOL PAD || 2xLRG PAD

Proposed text

| Bulk Freighter || 512x90x115m || 512 || 90 || 115 || 7xC2, 2xC1 || None || 8xBLK SPNL

Evidence

  • dumps/flat/hulls/Bulk Hauler.json: segments _bows and _cores 6x10x6; no 20x5x20: Marauder has block spinals, not small pads
  • dumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20: The SMOL pads belong on the container liner
  • dumps/flat/hulls/Bulk Hauler.json: 6x10x6 x4 bow + x4 core per ship: Large mounts are 8x BLK SPNL
  • dumps/flat/hulls/Container Hauler.json: segments _cores 20x5x30: LRG pads are the Moorline core
  • dumps/flat/hulls/Bulk Hauler.json: segments: 3x4x3 totals 7 per ship; _bows 2x2x2 x2 per variant: Two C1 bow pads sit on top of the seven C2 sockets

M061: P-modding-178

Ships · Checked revision · source line 104.

Status: Pending. Notes:

Current text

Raines-class Frigate
Compartments:
2 4x1x6

Proposed text

Raines-class Frigate
Compartments:
3 4x1x6

Evidence

  • dumps/flat/hulls/Raines Frigate.json: type 1: 4x1x6 x3, 3x1x3 x2: Third compartment is 4x1x6

M062: P-modding-179

Ships · Checked revision · source line 107.

Status: Pending. Notes:

Current text

1 3x1x5
2 3x1x3

Proposed text

2 3x1x3

Evidence

  • dumps/flat/hulls/Raines Frigate.json: type 1 sizes 4x1x6 and 3x1x3 only: No 3x1x5 socket

M063: P-modding-183

Ships · Checked revision · source line 109.

Status: Pending. Notes:

Current text

1 8x3x6
Modules:
1 6x6x6
3 2x2x2

Proposed text

Modules:
1 6x6x6
1 8x3x6
1 3x3x3
2 2x2x2

Evidence

  • dumps/flat/hulls/Raines Frigate.json: type 2: 2x2x2 x2, 3x3x3 x1, 6x6x6 x1, 8x3x6 x1: Module inventory the edit restores

M064: P-modding-174

Ships · Checked revision · source line 139.

Status: Pending. Notes:

Current text

4 6x1x4
Modules:

Proposed text

2 6x1x4
2 4x1x6
Modules:

Evidence

  • dumps/flat/hulls/Axford Heavy Cruiser.json: type 1: 6x1x8 x5, 6x1x6 x2, 6x1x4 x2, 4x1x6 x2: Two of the listed 6x1x4 sockets are 4x1x6
  • dumps/flat/hulls/Raines Frigate.json: type 1 and type 2 counts: Raines composition is wrong; corrected on the sibling ids

M065: P-modding-107

Extras · Checked revision · source line 187.

Status: Pending. Notes:

Current text

| LRG PAD || 20x5x30
|}

Proposed text

| LRG PAD || 20x5x30
|-
| C3 (Shallow) || 3x2x5
|-
| 10x7x10 || 10x7x10
|}

Evidence

  • dumps/flat/hulls/Tugboat.json: HullSocket type 0 size 3x2x5 x1: Shallow C3 exists on the tug
  • dumps/flat/hulls/Worden Fleet Carrier.json: HullSocket type 0 size 10x7x10 x2: Worden large mount is a 14th distinct size

Movement

Current article · Base revision 2080

Applied edit: (add diff link)

M066: C-propulsion-24, P-armmov-209

Mechanics · Checked revision · source line 29.

Status: Pending. Notes:

Current text

[[ship:ocello|Ocello]] || 75% || 80%

Proposed text

[[ship:ocello|Ocello]] || 75% || 85%

Evidence

  • dumps/gamedata_full.json: entries.Hulls Stock/Ocello Cruiser Thruster 17-19 _power=0.85: Three non-main thrusters at 85%
  • src/Ships/ThrusterPart.cs: lines 312-320: Direction is the flipped nozzle axis
  • game/Assets/AssetBundles/stock-f2: Ocello Cruiser Thruster 17-19 local forward +Z: Those three are the reverse set
  • src/Game/Units/ShipController.cs: lines 5905-5925: The multiplier is the average power of thrusters in that direction
  • dumps/flat/hulls/Ocello Cruiser.json: ThrusterPart _power groups 0.75 / 0.85 / 1.0 and _overrideNormal ±X: No 0.80 thruster; laterals are the 0.75 set
  • src/Ships/ThrusterPart.cs: 312-320: Nonzero _overrideNormal sets thrust direction; zero falls through to the transform, which is not dumped
  • src/Game/Units/ShipController.cs: 5912-5925: Directional thrust power is the mean _power of thrusters in that direction

Munition:250mm-ap

Current article · Base revision 1539

Applied edit: (add diff link)

M067: C-muni-1

Stats · Checked revision · source line 17.

Status: Pending. Notes:

Current text

| Cost || 1/250 pt

Proposed text

| Cost || 1/50 pt

Evidence

  • dumps/gamedata_full.json: entries.Munitions Stock/250mm AP cost fields: 1/50 pt

Munition:250mm-he

Current article · Base revision 1538

Applied edit: (add diff link)

M068: C-muni-2

Stats · Checked revision · source line 17.

Status: Pending. Notes:

Current text

| Cost || 1/250 pt

Proposed text

| Cost || 1/50 pt

Evidence

  • dumps/gamedata_full.json: entries.Munitions Stock/250mm HE: 1/50 pt

Munition:35mm-flechette

Current article · Base revision 1555

Applied edit: (add diff link)

M069: C-muni-3

Stats · Checked revision · source line 17.

Status: Pending. Notes:

Current text

| Cost || 1/50 pt

Proposed text

| Cost || 1/250 pt

Evidence

  • dumps/gamedata_full.json: entries.Munitions 35mm Flechette: 1/250 pt

Munition:500mm-block

Current article · Base revision 1535

Applied edit: (add diff link)

M070: C-muni-6

Stats · Checked revision · source line 43.

Status: Pending. Notes:

Current text

| Range || 20,000 m

Proposed text

| Range || 21,000 m

Evidence

  • dumps/flat/munitions/500mm Fracturing Block.json: _flightSpeed=200, _maxFlightTime=10.5: 21,000 m
  • src/Munitions/LightweightMunitionBase.cs: range = speed × lifetime, displayed ×10: UI conversion

Munition:50mm-flak

Current article · Base revision 1553

Applied edit: (add diff link)

M071: C-muni-4

Stats · Checked revision · source line 18.

Status: Pending. Notes:

Current text

| Cost || 1/250 pt

Proposed text

| Cost || 1/75 pt

Evidence

  • dumps/gamedata_full.json: entries.Munitions 50mm Flak: 1/75 pt

Munition:SGM-H-2 Cyclone

Current article · Base revision 2364

Applied edit: (add diff link)

M072: C-missile-1

Detailed Stats · Checked revision · source line 121.

Status: Pending. Notes:

Current text

150-350 m/s Cruise

Proposed text

200-350 m/s Cruise

Evidence

  • game/Assets/AssetBundles/stock-f2: MissileEngineDescriptor m_Name SGM-H-2 Cruise Engine _speed (20,35) _thrust (8,16) _flightTimePerIncrement (40,130) _maxThrustAngle (8,20): Current cruise curves
  • src/Munitions/ModularMissiles/Descriptors/MissileEngineDescriptor.cs: lines 90-100 and 122-160: Lerp, range, top-speed time, and turn formulas
  • dumps/flat/missilebodies/SGM-H-2 Body.json: socket 5 engine size fixed at 1: Cruise stage is one engine increment

Munition:SGT-3 Pilum

Current article · Base revision 2009

Applied edit: (add diff link)

M073: C-missile-12

Lead · Checked revision · source line 22.

Status: Pending. Notes:

Current text

| Body Cost || 2 pt

Proposed text

| Body Cost || 1 pt, plus 0–3 pt from engine maneuver

Evidence

  • dumps/flat/missilebodies/SGT-3 Body.json: _pointCost=1: Body cost is 1
  • game/Assets/AssetBundles/stock: SGT-3 Engine _thrustCost (0,3): Maneuver adds 0–3 pt
  • src/Munitions/ModularMissiles/ModularMissile.cs: lines 565-578: Cost is ceil of body plus installed component costs

Munition:sdm-1-lunge

Current article · Base revision 2396

Applied edit: (add diff link)

M074: C-missile-8

Detailed Stats · Checked revision · source line 81.

Status: Pending. Notes:

Current text

156 m<sup>2</sup>/400 m<sup>2</sup>

Proposed text

625 m<sup>2</sup>/950 m<sup>2</sup>

Evidence

  • dumps/flat/missilebodies/SDM-1 Body.json: Radar Signature._sigSize.m_Extent {1.25,1.25,1.9}: Front 625 m², side 950 m²
  • UNITS_TABLE.md: section 1 Radar Signature: Displayed m² is max face × 100

Munition:sgm-2-temptest

Current article · Base revision 2548

Applied edit: (add diff link)

M075: C-missile-17

Detailed Stats · Checked revision · source line 73.

Status: Pending. Notes:

Current text

| 150-350 m/s || 30-40 m/s ||

Proposed text

| 180-350 m/s || 30-40 m/s ||

Evidence

  • game/Assets/AssetBundles/stock: SGM-2 Engine _speed (18,35) _thrust (14,30) _maxThrustAngle (12,30): Current main-stage curves
  • src/Munitions/ModularMissiles/Descriptors/MissileEngineDescriptor.cs: GetMaxTurnAcceleration lines 141-148: Turn grid 1.68–6.01 G

Munitions & Missiles

Current article · Base revision 1871

Applied edit: (add diff link)

M076: P-munmis-43

120mm · Checked revision · source line 125.

Status: Pending. Notes:

Current text

|| 64/8 || 7200 || 800 || 30 || 0.2 ||

Proposed text

|| 64/8 || 7200 || 800 || 10 || 0.2 ||

Evidence

  • dumps/flat/munitions/120mm HE-RPF Shell.json: _armorPenetration 10, _componentDamage 8, _expRayCount 8, _flightSpeed 80, _maxFlightTime 9, _armorDamageRadius 0.2, _pointCost 1, _pointDivision 100, _role -1: Penetration is 10 cm; the other overview cells match

M077: P-munmis-190

Missile Construction · Checked revision · source line 420.

Status: Pending. Notes:

Current text

6.5-17.5 G Boost<br>3.9-13.3 G Main || 156 m<sup>2</sup>/400 m<sup>2</sup>

Proposed text

6.5-17.5 G Boost<br>3.9-13.3 G Main || 625 m<sup>2</sup>/950 m<sup>2</sup>

Evidence

  • dumps/flat/missilebodies/SDM-1 Body.json: Radar Signature _sigSize.m_Extent: SDM-1 box is the size-2 radar box, 625/950 m²
  • src/Game/Sensors/BoxSignature.cs: lines 41-45: Face area is the full-size product times 10, and the summary multiplies by 10 again

M078: P-munmis-195

Missile Construction · Checked revision · source line 424.

Status: Pending. Notes:

Current text

150-350 m/s || 30-40 m/s || 2826-32284 m || 14.3-30.6 G || 0.5-2.5 sec || 1.5-5.3 G

Proposed text

180-350 m/s || 30-40 m/s || 2826-32284 m || 14.3-30.6 G || 0.5-2.5 sec || 1.5-5.3 G

Evidence

  • game/Assets/AssetBundles/stock: MissileEngineDescriptor SGM-2 Engine _speed (18, 35): Minimum speed is 180 m/s; time 0.6-2.5 s; turn 1.7-6.0 G

M079: P-munmis-198

Missile Construction · Checked revision · source line 428.

Status: Pending. Notes:

Current text

6.7-18.9 G Sprint || 900 m<sup>2</sup>/2400 m<sup>2</sup> || 4 pt

Proposed text

6.7-18.9 G Sprint || 1600 m<sup>2</sup>/3600 m<sup>2</sup> || 4 pt

Evidence

  • dumps/flat/missilebodies/SGM-3 Body.json: Radar Signature m_Extent (2, 2, 4.5): Flail faces are 1600 and 3600 m²
  • dumps/flat/missilebodies/SGT-3 Body.json: Radar Signature m_Extent (1.5, 1.5, 4): 900/2400 is the Pilum box

M080: P-munmis-200

Missile Construction · Checked revision · source line 430.

Status: Pending. Notes:

Current text

900 m<sup>2</sup>/2400 m<sup>2</sup> || 2 pt ||

Proposed text

900 m<sup>2</sup>/2400 m<sup>2</sup> || 1 (+0-3 engine) pt ||

Evidence

  • dumps/flat/missilebodies/SGT-3 Body.json: _pointCost 1: Body cost is 1
  • game/Assets/AssetBundles/stock: SGT-3 Engine _thrustCost (0, 3), balance about 0.333: Default engine cost rounds to 1; the maneuver corner reaches 3
  • src/Munitions/ModularMissiles/Descriptors/MissileEngineDescriptor.cs: lines 81-87: Engine point cost is the rounded sum of the three lerps

M081: P-munmis-203

Missile Construction · Checked revision · source line 432.

Status: Pending. Notes:

Current text

150-350 m/s Cruise<br>500-1000 m/s Sprint || 30-40 m/s Cruise<br>500-1000 m/s Sprint || 5930-19359 m Cruise<br>1438-4875 m Sprint || 8.2-16.3 G Cruise<br>120.0-204.1 G Sprint || 0.9-4.4 sec Cruise<br>0.3-1.0 sec Sprint || 0.7-2.8 G Cruise<br>14.8-31.9 G Sprint

Proposed text

200-350 m/s Cruise<br>500-1000 m/s Sprint || 30-40 m/s Cruise<br>500-1000 m/s Sprint || 5930-19359 m Cruise<br>1438-4875 m Sprint || 8.2-16.3 G Cruise<br>120.0-204.1 G Sprint || 0.9-4.4 sec Cruise<br>0.3-1.0 sec Sprint || 0.7-2.8 G Cruise<br>14.8-31.9 G Sprint

Evidence

  • game/Assets/AssetBundles/stock-f1: SGM-H-2 Cruise Engine _speed (20, 35); Sprint Engine _thrust (100, 200) and burn (1, 3): Current cruise and sprint corner envelopes

M082: P-munmis-271

Mines · Checked revision · source line 561.

Status: Pending. Notes:

Current text

with a body integrity of 50, and are classified as size 3.

Proposed text

with a body integrity of 40, and are classified as size 3.

Evidence

  • dumps/gamedata_full.json: Munitions Stock/S3 Mine, Stock/S3 Net Mine, Stock/S3 Sprint Mine _maxHealth 40: All three mines are 40 HP
  • src/Munitions/TargetableLookaheadMunition.cs: line 225: Detail text shows raw max health

M083: P-munmis-279

Mines · Checked revision · source line 578.

Status: Pending. Notes:

Current text

[[munition:m-50-auger-sprint|M-30 'Auger' Sprint Mine]] || 3750 ||

Proposed text

[[munition:m-50-auger-sprint|M-50 'Auger' Sprint Mine]] || 3850 ||

Evidence

  • dumps/gamedata_full.json: Munitions Stock/S3 Sprint Mine _shortName M-50, _flightSpeed 70, _maxFlightTime 5.5, _pointCost 10, _network 0: Designation M-50 and range 3850 m

M084: P-munmis-296

Rockets · Checked revision · source line 627.

Status: Pending. Notes:

Current text

| [[File:R-3_spearfish.png|25px]] [[component:r-3|R-3 'Spearfish' Rocket]] || 3 || 4 || 0.15 || 6000 || 300 || 60 || 1500 || 3

Proposed text

| [[File:R-3_spearfish.png|25px]] [[component:r-3|R-3 'Spearfish' Rocket]] || 3 || 120 || 0.25 || 6000 || 300 || 60 || 1500 || 3

Evidence

  • dumps/gamedata_full.json: R-3 'Spearfish' Rocket prefab fields: Integrity, wall, size vs wiki

Ship:journeyman

Current article · Base revision 2218

Applied edit: (add diff link)

M085: C-shiphdr-1

Lead · Checked revision · source line 6.

Status: Pending. Notes:

Current text

| Point Cost || 500

Proposed text

| Point Cost || 300

Evidence

  • dumps/flat/hulls/Ore Carrier.json: fields._pointCost or hull cost: 300 pt

M086: C-shiphdr-2

Lead · Checked revision · source line 12.

Status: Pending. Notes:

Current text

Internal Density || 0.75 cm/m

Proposed text

Internal Density || 0.5 cm/m

Evidence

  • dumps/flat/hulls/Ore Carrier.json: Ships.Hull _interiorDensityArmorEquivalent 0.5: Journeyman density
  • src/Ships/BaseHull.cs: 378, 1612-1623: Field is cm of pen consumed per metre of interior distance

Ship:marauder

Current article · Base revision 2342

Applied edit: (add diff link)

M087: C-shiphdr-7

Mounts · Checked revision · source line 46.

Status: Pending. Notes:

Current text

* 6 Class 2 Mounts

Proposed text

* 7 Class 2 Mounts (2 bow, 3 core, 2 stern)

Evidence

  • dumps/flat/hulls/Bulk Hauler.json: segments _bows/_cores/_sterns HullSocket _type 0: 8 C4 + 7 C2 + 2 C1 on every A/B/C combination

Ship:moorline

Current article · Base revision 2267

Applied edit: (add diff link)

M088: C-shiphdr-4

Lead · Checked revision · source line 20.

Status: Pending. Notes:

Current text

Crew Vulnerability || 60%

Proposed text

Crew Vulnerability || 75%

Evidence

  • dumps/flat/hulls/Container Hauler Refit.json: RandomModularHull _crewVulnerability 0.75: Moorline refit crew vulnerability
  • dumps/flat/hulls/Container Hauler.json: RandomModularHull _crewVulnerability 0.75: Unrefit prefab is the same
  • src/Ships/BaseHull.cs: 372: UI is the raw value times 100

Ship:ocello

Current article · Base revision 2289

Applied edit: (add diff link)

M089: C-shiphdr-9

Lead · Checked revision · source line 16.

Status: Pending. Notes:

Current text

Max Repair || 20%

Proposed text

Max Repair || 15%

Evidence

  • src/Ships/BaseHull.cs: 384: hull-component-max-repair InitialValue 0.1
  • dumps/flat/hulls/Ocello Cruiser.json: BaseModifiers hull-component-max-repair _literal 0.05: Ocello adds 5 points, total 15%

Ship:raines

Current article · Base revision 2321

Applied edit: (add diff link)

M090: C-shiphdr-11

Modifiers · Checked revision · source line 31.

Status: Pending. Notes:

Current text

Flank Damage Probability: <span style="color:green;">'''-20%'''</span>

Proposed text

Flank Damage Probability: <span style="color:green;">'''-15%'''</span>

Evidence

  • dumps/flat/hulls/Raines Frigate.json: BaseModifiers hull-flankdamageprob _modifier -0.15: Hull modifier is −15%
  • src/Ships/BaseHull.cs: 392-393: Base flank-damage probability is 5% before modifiers

Ship:worden

Current article · Base revision 2205

Applied edit: (add diff link)

M091: C-detection-21

Radar Signature: 34375.14 m[math]\displaystyle{ ^2 }[/math] · Checked revision · source line 6.

Status: Pending. Notes:

Current text

== Radar Signature: 34375.14 m<math>^2</math> == 

Proposed text

== Radar Signature: 34357.14 m<math>^2</math> == 

Evidence

  • dumps/flat/hulls/Worden Fleet Carrier.json: Worden hull Radar Signature._sigSize: 34357.14 m² computed

Ships

Current article · Base revision 2307

Applied edit: (add diff link)

M092: P-general-149, P-general-150

Shelter Alliance hulls · Checked revision · source line 122.

Status: Pending. Notes:

Current text

13 Mounts<br>16 Compartments<br>15 Modules

Proposed text

13 Mounts<br>20 Compartments<br>14 Modules

Evidence

  • dumps/flat/hulls/Worden Fleet Carrier.json: HullSocket _type 1, _shortName CMP1-CMP15 and HGR1-HGR5: 20 compartment sockets, of which 5 are hangar bays defaulting to Bulk Internal Hangar.
  • src/Ships/HullSocketType.cs: Surface 0, Compartment 1, Module 2: Hangar bays are compartment sockets.
  • dumps/flat/hulls/Worden Fleet Carrier.json: HullSocket _type 2 count: 14 module sockets.

Spacecraft

Current article · Base revision 2659

Applied edit: (add diff link)

M093: P-craft-74

ANS · Checked revision · source line 220.

Status: Pending. Notes:

Current text

| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 125/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km
|-
| E-44 Sundial || SEWAC || 75 || 2/10x10 || 1 || 135/+30 || 3mm || 0 || 25/60/90 || N/A || N/A || 2000/42:40/60km 

Proposed text

| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 130/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km
|-
| E-44 Sundial || SEWAC || 75 || 2/10x10 || 1 || 135/+30 || 3mm || 0 || 25/60/90 || N/A || N/A || 2000/42:40/60km 

Evidence

  • dumps/flat/spaceframes/AN Skiff.json: parts[0].fields._maxHealth: ANS Halberd base HP 130. OSP Skiff is also 130.
  • game/Assets/AssetBundles/stock-f1: MonoBehaviour _saveKey fuselage-ablativefoam, _modifiers craft-health-hp _literal 30: Ablative Foam is +30 HP, not a change to the base.

M094: P-craft-74

OSP · Checked revision · source line 245.

Status: Pending. Notes:

Current text

| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 125/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km
|-
| RF-286 Pike || Scout || 8 || 1/6x6 || 1 || 40/+30 || 1mm || 0 || 40/131/196|| N/A || 40/88/132 || 500/11:07/65km 

Proposed text

| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 130/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km
|-
| RF-286 Pike || Scout || 8 || 1/6x6 || 1 || 40/+30 || 1mm || 0 || 40/131/196|| N/A || 40/88/132 || 500/11:07/65km 

Evidence

  • dumps/flat/spaceframes/AN Skiff.json: parts[0].fields._maxHealth: ANS Halberd base HP 130. OSP Skiff is also 130.
  • game/Assets/AssetBundles/stock-f1: MonoBehaviour _saveKey fuselage-ablativefoam, _modifiers craft-health-hp _literal 30: Ablative Foam is +30 HP, not a change to the base.

M095: P-craft-129

OSP · Checked revision · source line 249.

Status: Pending. Notes:

Current text

|| 1200/10:00/60km

Proposed text

|| 900/10:00/60km

Evidence

  • dumps/flat/spaceframes/OSP Interceptor.json: _baseFuelStorage 900; _baseFuelBurn 1.5; _modeFuelBurn [0.05, 1, 1, 1]: Base fuel 900 L and idle burn 1.5 L/s.
  • src/SmallCraft/BaseCraftMovement.cs: 208: IdleBurnRate uses mode index 1.
  • game/Assets/AssetBundles/stock-f2: wingbottomin_fuelpods FuelCapacity 1000: Optional tanks add 1000 L, read from the bundle because socket options are unresolved in gamedata_full.
  • src/SmallCraft/Spacecraft.cs: 4436-4438: Max fuel is base plus installed FuelCapacity.

M096: P-craft-152

Craft Radar Stats · Checked revision · source line 274.

Status: Pending. Notes:

Current text

1m/s || <span style="color:green;">'''Yes'''</span> || 1

Proposed text

1m/s || <span style="color:green;">'''Yes'''</span> || 0.05 (lock held only within 2,000 m)

Evidence

  • game/Assets/AssetBundles/stock: mission_advancedradar CanLock 1; LockAccuracyMultiplier 0.05; RestrictLockZone 1; RestrictedLockRange 200: Advanced radar lock multiplier and 2,000 m lock zone.
  • src/SmallCraft/CraftActiveSensor.cs: 125-127 and 142: Runtime stats show the component's lock multiplier.
  • src/SmallCraft/CraftSphereActiveSensor.cs: 22-46: Shape Sphere copies the restricted lock range. 200 u is 2,000 m.

M097: P-craft-246, P-craft-266

Modules · Checked revision · source line 934.

Status: Pending. Notes:

Current text

 Control Cap: +1-6 || None

Proposed text

 Control Cap: +1 || None

Evidence

  • game/Assets/AssetBundles/stock: avionics-mcc pointCost 3; modifier craft-missile-cmdcapacity literal 1: Fighter/skiff computer.
  • game/Assets/AssetBundles/stock-f2: support-mcc-bomber pointCost 5; literal 6; Sturgeon support socket: Bomber computer. stock-f1 Claymore matches.
  • game/Assets/AssetBundles/stock-f1: Claymore engine is shrouded exhaust only; Tanto avionics are HMD and avionics-mcc: Bombers lack articulated nozzles; fighters have the avionics pair.
  • game/Assets/AssetBundles/stock-f2: Sturgeon engine shrouded only; Pike has articulated nozzles and no avionics socket; Barracuda has both avionics options: The restriction is frame-specific, not empty.

M098: P-craft-262

Modules · Checked revision · source line 950.

Status: Pending. Notes:

Current text

| Countermeasures || High-Coherence CM Launcher || 0 || 0 ||

Proposed text

| Countermeasures || High-Coherence CM Launcher || 2 || 0 ||

Evidence

  • game/Assets/AssetBundles/stock-f2: cml-coherence _pointCost 2; _componentMass 0; name High-Coherence CM Launcher: Cost is 2 pts. Present on Pike, Barracuda, and Sturgeon countermeasure sockets.

Sources and attribution

Sources: stock assets and decompiled game code.

Wiki text: NEBULOUS wiki contributors, credited through the revision links above. Licensed under CC BY-SA 4.0.