Component:vls-2-launcher

From NEBULOUS: Fleet Command Official Wiki
Revision as of 05:19, 26 September 2026 by Trinitavia (talk | contribs) (→Stats)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

In Game Description

Available to nearly all warships, the VLS-2 is the most common missile platform found in the fleets, with a modular system that allow for a mix-and-match mission profile of all medium-size missiles, such as the SGM-2 series of cruise missiles. Despite the ease-of-use, reloading the cells is a delicate task that can only be completed in port, so once a VLS is empty, it's useless for the remainder of an engagement.

Stats

VLS-2 Launcher
Faction ANS
Cost 10 pts
Dimensions 3x4x3 (Tiling Mount)[1]
Hitpoints 200
Hitpoints to Function 10
Damage Threshold 15
Mass 5 tonnes
Catastrophic Event Prob. (Cell Launcher) 5%
DC Priority High
Missile size 2[2]
Missile Classes Missile, Hybrid Missile[3]
Capacity Tiling (Minimum 16)
Power -200 (kW)

Lore

A weapon that predates interstellar flight itself. In my opinion, you're looking at a tried-and-true design here, and I'd gather it'll continue to service the fleets for many campaigns to come. It's a bread-and-butter weapon system for the Alliance fleet and performance-wise, it's as simple as it looks.

Seasoned crewmembers will tell you otherwise, though. A Raines given a couple of these will wind up FFG (if you catch my drift) because of the force projection these can give to a warship, and life on a missile frigate is regarded as anything but glamorous.

Still, you can't beat the classics, and I think the Naval Office agrees, grumbling crewman be damned.

- T. Meadows, LT

  1. ↑ "Tiling" Mounts, when placed in mounts larger than the listed component size, scale their capacity by the x and z of the hardpoint they are mounted to, but not the y (depth). Not all stats scale with tiling.
  2. ↑ Missile Launchers cannot use missiles smaller than their size.
  3. ↑ (ANS only, and excluding Ocello) VLS-2 can also hold and fire 'Conure' Active Decoys.