Munition:250mm-bomb

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Revision as of 18:57, 10 September 2026 by Larcrivereagle (talk | contribs) (Created page with "=== In Game Description === TODO === In Game Performance === 60 rounds of 250mm bomb shell accompanied by several volleys of 100mm HE fire from a 250 LN will fairly reliably kill a sprinter before it can capture a point. 250mm Bomb shell is firable as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, and strobe correlator crossfixes. === Stats === {| class="wikitable" ! 250mm Bomb Shell ! |- | Type || 250mm |- | Role || Du...")
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In Game Description

TODO

In Game Performance

60 rounds of 250mm bomb shell accompanied by several volleys of 100mm HE fire from a 250 LN will fairly reliably kill a sprinter before it can capture a point.

250mm Bomb shell is firable as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, and strobe correlator crossfixes.

Stats

250mm Bomb Shell
Type 250mm
Role Dual-Purpose
Cost 1/50 pts
Armor Penetration 22 cm
Max Pen Angle (Sprinter) Yes
Max Pen Angle (Raines) 47 deg.
Max Pen Angle (Keystone) No
Penetration Depth 50 m (minimum)
Armor Shredding Radius 0.5 m
Component Damage 384 HP[1]
Potential Damage Per Target 96 HP
Average Damage Per Sprinter (bow) 32 HP, 33.33% Frag hit chance
Average Damage Per Sprinter (flat) 58.4 HP, 60.83% Frag hit chance
Damage Per Fragment 16 HP
Fragments Per Target 6
Blast Angle 360 deg.
Blast Radius 500 m
Crit Chance Base per fragment 2%
Crew Damage Mult 10%
Muzzle Velocity 800 m/s
Range 8,000 m
Volume 8 (m[math]\displaystyle{ ^3 }[/math]) per 50 rnds
Fuze Margin 0.15 Sec.
Min Fuze 0.5 Sec
Average Damage vs Sprinter of 250mm Bombshell, measuring fragments that hit the target
Average Damage vs Sprinter of 250mm Bombshell, measuring fragments that hit the target

External Links

  1. This stat is meaningless, its the maximum potential damage if the round hits 5 ships