Munition:fsb

From NEBULOUS: Fleet Command Official Wiki
Revision as of 18:32, 15 October 2026 by Larcrivereagle (talk | contribs) (Created page with "== Fast Startup Module == {| class="wikitable" style="float:right; margin-left: 20px;" !colspan="2"| '''Fast Startup Module''' |- | colspan="2" style="text-align:center;" | 200px |- | Type || Support |- | Base Cost || 3 pt |- | Programming Time || <span style="color:#90EE90;">'''-66%'''</span> |- | Failure Rate || <span style="color:#FF4040;">'''+20%'''</span> |- | Faction || 25px25px |...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Fast Startup Module

Fast Startup Module
Type Support
Base Cost 3 pt
Programming Time -66%
Failure Rate +20%
Faction
An additional component for the control system which constantly checks the missile's status and keeps the system in a pre-warmed state while in battle. This eliminates much of the normal startup time for a missile, but adds a risk of the missile failing on launch.

This module reduced programming time for missile strikes by 66% when launching those missiles equipped with the module, but incurs a 20% failure rate. Missiles which fail leave the tubes with engines on but no guidance and random movement before self destructing after a few seconds. Support modules like SSJ and BSSJ will continue to activate regardless, while decoy launchers, whose activation is tied to guidance, will not.