Component:rrf
In Game Description
An emergency fire suppression system installed into all critical systems on the ship. It significantly reduces the probability of catastrophic fires in ammunition magazines, including cell launchers. It also provides additional local firefighting equipment to damage control teams, allowing them to extinguish fires more quickly.
Gameplay usage
Rarely useful, as without it's buffs most reactor overloads are solvable, and when they aren't, emergency shutdowns can solve them instead. It's also one of only two (Reinforced) modules, when ignoring drives and reactors, meaning it can be used to shield other internals.
Stats
| Redundant Reactor Failsafes | |
|---|---|
| Cost | 10 pts |
| Dimensions | 2x2x2 |
| Hitpoints | 150 |
| Hitpoints to Function | 10 |
| Damage Threshold | 10 (Reinforced) |
| Mass | 5 Tonnes |
| DC Priority | Low |
| Power | -100 (kW) |
| Modifier: Catastrophic Event Prob. (Reactor) | -33% |
| Modifier: Repair Speed (Overload) | +33% |
Notes
Lore
Essentially, an additional vacuum vessel for the tokamak combined with an additional sleeve for dire situations. Surprisingly, maintenance is minimal, leading to many reactor personnel to refer to the redundant failsafe as the "magic rod" since it never seems to experience any kind of malfunction.
Obviously, if the situation is getting out of hand and the heat is skyrocketing, you're still going to be facing down a reactor overload. The manual usually ends with a simple "good luck" when that starts to happen.
- I. Parker, CMC


