User:76561198006362411/sandbox/Mechanical values 2026-09-26
Mechanical-value corrections
98 proposed changes across 28 articles.
Game version: 0.6.2.6, build 25104609. Checked against the wiki on 26 September 2026.
Review the changes below. Add notes and link any applied edits. Recheck the article revision before applying a change.
Article index
Component Damage
Current article · Base revision 2087
Applied edit: (add diff link)
M001: P-cd-147
RPF (Shell) · Checked revision · source line 127.
Status: Pending. Notes:
Current text
50m fuze, 110m radius for 120mm RPF
Proposed text
37.5m fuze, 110m radius for 120mm RPF
Evidence
dumps/flat/munitions/120mm HE-RPF Shell.json: _triggerRadius 3.75: Fuze sphere radius 37.5 msrc/Munitions/LightweightProximityShell.cs: 39-41: SphereCast of radius r, origin one radius ahead
M002: P-cd-151
RPF (Shell) · Checked revision · source line 127.
Status: Pending. Notes:
Current text
60m fuze, 200m radius for 250mm RPF
Proposed text
45m fuze, 200m radius for 250mm RPF
Evidence
dumps/flat/munitions/250mm HE-RPF Shell.json: _triggerRadius 4.5: Fuze sphere radius 45 msrc/Munitions/LightweightProximityShell.cs: 39-41: How the radius is cast
M003: P-cd-160
Bomb (Shell) · Checked revision · source line 132.
Status: Pending. Notes:
Current text
The listed damage for Bomb shells assumes it hits 5 targets.
Proposed text
The listed damage assumes 5 targets for 600mm bomb shells and 4 targets for 250mm bomb shells.
Evidence
dumps/flat/munitions/250mm Bomb Shell.json: _damagePotentialMaxHits 4, _fragmentCountPerTarget 6, _componentDamage 16: 250 mm listed total assumes 4 targetsdumps/flat/munitions/600mm Bomb Shell.json: _damagePotentialMaxHits 5: 600 mm really is 5src/Munitions/LightweightAirburstFragShell.cs: 32: UI potential uses the max-hits multiplier
M004: P-cd-174, P-cd-175
Bomb (Shell) · Checked revision · source line 140.
Status: Pending. Notes:
Current text
When firing on tracks, that timed fuze is stepped back by 0.35 seconds and will randomly vary ±0.2 seconds
Proposed text
When firing on tracks, that timed fuze is stepped back by 0.35 seconds (600mm) or 0.1875 seconds (250mm), and randomly varies ±0.2 seconds (600mm) or ±0.15 seconds (250mm)
Evidence
dumps/flat/munitions/250mm Bomb Shell.json: _fuzeAdvanceRetard -0.1875: 250 mm step-backdumps/flat/munitions/600mm Bomb Shell.json: _fuzeAdvanceRetard -0.35: 600 mm step-backsrc/Munitions/LightweightKineticMunitionContainer.cs: 95: Track fuze adds the retard to the timedumps/flat/munitions/250mm Bomb Shell.json: _fuzeMargin 0.15: 250 mm random windowdumps/flat/munitions/600mm Bomb Shell.json: _fuzeMargin 0.2: 600 mm random windowsrc/Munitions/LightweightKineticMunitionContainer.cs: 95: Random.Range(-margin, +margin)
M005: P-cd-181
Bomb (Shell) · Checked revision · source line 144.
Status: Pending. Notes:
Current text
Missiles within 300m of a 600mm bomb shell explosion have a 25% chance of being damaged for 30 damage, 0.2cm pen. Missiles within 300m of a 250mm bomb shell explosion have a 50% chance of being damaged for 30 damage, 0.1cm pen.
Proposed text
Missiles within 300m of a 600mm bomb shell explosion have a 25% chance of being damaged for 30 damage, 0.2cm pen. Missiles within 100m of a 250mm bomb shell explosion have a 50% chance of being damaged for 30 damage, 0.1cm pen.
Evidence
audit/full_review_2026-09-25/controller_fresh_prefabs.json: Kinetic 250 Bomb Burst.fields._blastRadius = 10.0; Kinetic 600 Bomb Burst._blastRadius = 30.0: Serialized anti-missile sphere radii in world units (×10 → m).src/Munitions/AOEExplosionEffectModule.cs: lines 157-159 OverlapSphere(..., _blastRadius, munitions layer): Missile damage radius is the AOE module field, not the frag shell’s Detonate sphere.dumps/flat/munitions/250mm Bomb Shell.json: fields._blastRadius = 50.0: Separate 50 wu frag target search; not the 300 m missile claim.audit/full_review_2026-09-25/controller_fresh_prefabs.json: Kinetic 250 Bomb Burst.fields._blastRadius=10.0; Kinetic 600 Bomb Burst.fields._blastRadius=30.0: Installed AOE radii 100 m vs 300 msrc/Munitions/AOEExplosionEffectModule.cs: CoroutineExplode ~157-159 OverlapSphere(..., _blastRadius, ...): Consumer uses module radius directly in physics unitsaudit/full_review_2026-09-25/controller_fresh_prefabs.json: prefab Kinetic 250 Bomb Burst fields._blastRadius=10.0, _damageChance=0.5, _componentDamage=30.0, _armorPenetration≈0.1: 250 mm bomb anti-missile reach is 100 m at full effect radius in world units ×10audit/full_review_2026-09-25/controller_fresh_prefabs.json: prefab Kinetic 600 Bomb Burst fields._blastRadius=30.0: 600 mm anti-missile AOE is 300 m; 250 mm is notsrc/Munitions/AOEExplosionEffectModule.cs: CoroutineExplode OverlapSphere(_blastRadius) with _munitionsOnly layer 524288: Radius field is world units; munitions-only flag matches anti-missile behaviordumps/gamedata_full.json: Munitions Stock/250mm Bomb Shell fields _effectsGroups destructionEffects GameObject:Kinetic 250 Bomb Burst; shell _blastRadius 50: Which effect plays, and that the shell’s own blast radius is the 500 m fragment radiussrc/Munitions/AOEExplosionEffectModule.cs: 159: Anti-missile radius is the module _blastRadius in world unitsscratch/C-muni/aoe.json: Kinetic 250 Bomb Burst AOEExplosionEffectModule _blastRadius 10: Historical extract only; not treated as proof
Component:bulwark-huntress
Current article · Base revision 2693
Applied edit: (add diff link)
M006: C-components-1
Stats · Checked revision · source line 13.
Status: Pending. Notes:
Current text
| Hitpoints || 300
Proposed text
| Hitpoints || 200
Evidence
dumps/flat/components/Bulwark Huntress.json: parts[0].fields._maxHealth=200: Prefab hitpoints are 200
Component:r400-bloodhound-lrt-radar
Current article · Base revision 2685
Applied edit: (add diff link)
M007: C-components-5
Stats · Checked revision · source line 33.
Status: Pending. Notes:
Current text
| radiated Power || 4000 kW
Proposed text
| radiated Power || 5000 kW
Evidence
dumps/flat/components/R400 Radar.json: parts[0].fields._radiatedPower=5000, _gain=70, _apertureSize=100, _maxRange=1400: Power is 5000 kW; range 14 km is a different field
Component:r550-early-warning-radar
Current article · Base revision 2692
Applied edit: (add diff link)
M008: C-components-6
Stats · Checked revision · source line 13.
Status: Pending. Notes:
Current text
| Dimensions || 2x2
Proposed text
| Dimensions || 3x1x3
Evidence
dumps/flat/components/R550 Early Warning Radar.json: parts[0].fields._size={x:3,y:1,z:3}: Dimensions are 3x1x3
M009: C-components-7
Stats · Checked revision · source line 33.
Status: Pending. Notes:
Current text
| Power || <span style="color:#FF4040;">'''-4000'''</span> (kW)
Proposed text
| Power || <span style="color:#FF4040;">'''-4500'''</span> (kW)
Evidence
dumps/flat/components/R550 Early Warning Radar.json: parts[0].fields.ResourcesRequired[0]._amount: 4500 kW draw on 0.6.2.6 prefab
Component:rm50-parallax-radar
Current article · Base revision 2695
Applied edit: (add diff link)
M010: C-components-10
Stats · Checked revision · source line 28.
Status: Pending. Notes:
Current text
| Power || <span style="color:#FF4040;">'''-2000'''</span> (kW)
Proposed text
| Power || <span style="color:#FF4040;">'''-3600'''</span> (kW)
Evidence
dumps/flat/components/RM50 _Parallax_ Radar.json: ResourcesRequired Power _amount: 3600 kW serialized draw
Components
Current article · Base revision 2673
Applied edit: (add diff link)
M011: C-components-17, P-comp-29
Communications, Ewar, & Sensors · Checked revision · source line 35.
Status: Pending. Notes:
Current text
Passive detection of enemy <span style="color:#429a30;">'''Radar'''</span> emissions up to 150% range of enemy radar.
Proposed text
Passive detection of enemy <span style="color:#429a30;">'''Radar'''</span> emissions up to 125% range of enemy radar.
Evidence
src/Ships/BaseActiveSensorComponent.cs: lines 335-341: Emissions are invisible beyond 1.25× max rangesrc/Game/Sensors/DynamicPassiveSignature.cs: line 86: ELINT detection calls that emitter checksrc/Ships/BaseActiveSensorComponent.cs: 335-341: Emissions are invisible beyond 1.25 times max range.src/Ships/OrderableActiveSensorComponent.cs: 366-371: Off-boresight the limit is pattern times 1.25, then the base 1.25 check still applies.
M012: C-components-18
Communications, Ewar, & Sensors · Checked revision · source line 43.
Status: Pending. Notes:
Current text
| [[component:j360-lyrebird-jammer|'''J360 'Lyrebird' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 ||
Proposed text
| [[component:j360-lyrebird-jammer|'''J360 'Lyrebird' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 75 || 15 || 10 || 500 || 100 ||
Evidence
dumps/flat/components/J360 Jammer.json: fields._cost: 75 pt cost
M013: C-components-19
Communications, Ewar, & Sensors · Checked revision · source line 45.
Status: Pending. Notes:
Current text
| [[component:j75-warbler-jammer|'''J75 'Warbler' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 ||
Proposed text
| [[component:j75-warbler-jammer|'''J75 'Warbler' Jammer''']] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 50 || 15 || 10 || 500 || 100 ||
Evidence
dumps/flat/components/J75 Jammer.json: fields._cost: 50 pt
M014: C-components-20
Communications, Ewar, & Sensors · Checked revision · source line 47.
Status: Pending. Notes:
Current text
range: 8000 m; radiated power: 1 kW;
Proposed text
range: 8000 m; radiated power: 100 kW;
Evidence
dumps/flat/components/L50 Laser Dazzler.json: TurretedEWarComponent._radiatedPower=100: UI power is 100 kW
M015: C-components-6, P-comp-31
Communications, Ewar, & Sensors · Checked revision · source line 53.
Status: Pending. Notes:
Current text
[[component:r550-early-warning-radar |'''R550 Early Warning Radar''']] [[File:OSP Roundel.png|25px]]|| Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 40 || <span style="color:#429a30;">'''Radar'''</span>
Proposed text
[[component:r550-early-warning-radar |'''R550 Early Warning Radar''']] [[File:OSP Roundel.png|25px]]|| Sensors || 3x1x3 || 150 || 15 || 10 || 4500 || 40 || <span style="color:#429a30;">'''Radar'''</span>
Evidence
dumps/flat/components/R550 Early Warning Radar.json: parts[0].fields._size={x:3,y:1,z:3}: Dimensions are 3x1x3dumps/flat/components/R400 Radar.json: _halfFOV 5; _canLock 0; long description denies continuous scan: Directed 10 degree cone, no lock.dumps/flat/components/R550 Early Warning Radar.json: _halfFOV 22.5; _maxError 15; _canLock 0; class TurretedActiveSensorComponent: Directed 45 degree cone. Error stat multiplier is 10, so 150 m.src/Ships/OrderableActiveSensorComponent.cs: 240: The FOV row prints half-angle times 2.src/Ships/BaseActiveSensorComponent.cs: 112: Positional error TextValueMultiplier is 10.
M016: C-components-23
Missile Launchers · Checked revision · source line 96.
Status: Pending. Notes:
Current text
'''VLS-2 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 100 ||
Proposed text
'''VLS-2 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 200 ||
Evidence
dumps/flat/components/VLS-2 Launcher.json: _maxHealth=200: VLS-2 hitpointsdumps/flat/components/VLS-3 Launcher.json: _maxHealth=250: VLS-3 hitpoints
M017: C-components-23
Missile Launchers · Checked revision · source line 98.
Status: Pending. Notes:
Current text
'''VLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 175 ||
Proposed text
'''VLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 250 ||
Evidence
dumps/flat/components/VLS-2 Launcher.json: _maxHealth=200: VLS-2 hitpointsdumps/flat/components/VLS-3 Launcher.json: _maxHealth=250: VLS-3 hitpoints
M018: C-components-24
Missile Launchers · Checked revision · source line 102.
Status: Pending. Notes:
Current text
'''TLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x1x3 ||
Proposed text
'''TLS-3 Launcher''']] [[File:Alliance Roundel.png|25px]]|| 3x1x5 ||
Evidence
dumps/flat/components/Torpedo Turret.json: TurretedLauncherComponent._size={x:3,y:1,z:5}: TLS-3 footprint is 3x1x5
M019: C-components-26, P-comp-51
Missile Launchers · Checked revision · source line 114.
Status: Pending. Notes:
Current text
| [[component:tals-2-talisman-launcher|'''TALS-2 'Talisman' Launcher''']] [[File:OSP Roundel.png|25px]]|| 3x4x5 || 150 || 15 || 15 || 50 || 5 || 2 || 2 (Magazine-fed) || 10%
Proposed text
| [[component:tals-2-talisman-launcher|'''TALS-2 'Talisman' Launcher''']] [[File:OSP Roundel.png|25px]]|| 3x4x5 || 150 || 15 || 15 || 50 || 10 || 2 || 2 (Magazine-fed) || 5%
Evidence
dumps/flat/components/S2 Twin Bandit Launcher.json: fields._cost; catastrophic probability fields: 10 pt, 5% catastrophicdumps/flat/components/S2 Twin Bandit Launcher.json: _rareDebuffChance 0.05: TALS-2 catastrophic chance is 5%.src/Ships/HullComponent.cs: 350: The rare-debuff stat is initialized from that one field and shown times 100.
M020: C-components-27
Point defense weapons · Checked revision · source line 139.
Status: Pending. Notes:
Current text
| [[component:mk-20-defender-pdt|'''Mk20 'Defender' PDT''']] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 3 || 175 || 20 ||
Proposed text
| [[component:mk-20-defender-pdt|'''Mk20 'Defender' PDT''']] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 3 || 175 || 25 ||
Evidence
dumps/flat/components/Mk20 _Defender_ PDT.json: fields._cost: 25 pt
M021: C-components-28, P-comp-59
Point defense weapons · Checked revision · source line 153.
Status: Pending. Notes:
Current text
| [[component:p60-grazer-pdt|'''P60 'Grazer' PDT''']] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || <span style="color:#649e90;">'''Yes'''</span> || <span style="color:#FF4040;">'''No'''</span> || laser || [email protected]<br>0m@1km || traverse/elevation rate: 100 deg/s<br>elevation limits: +89 deg, -5 deg
Proposed text
| [[component:p60-grazer-pdt|'''P60 'Grazer' PDT''']] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || 0 || 1500 || 35 || <span style="color:#649e90;">'''Yes'''</span> || <span style="color:#FF4040;">'''No'''</span> || laser || [email protected]<br>0m@1km || traverse/elevation rate: 100 deg/s<br>elevation limits: +85 deg, -5 deg
Evidence
dumps/flat/components/P60 Laser PDT.json: Power 1500; TurretController _maxElevation 85: Power and elevationdumps/gamedata_full.json: entries.Components['Stock/P60 Laser PDT']._allowVisualTargeting: Optical backup enableddumps/flat/components/P60 Laser PDT.json: parts[0]._allowVisualTargeting 1: Optical backup is enabled.src/Ships/WeaponComponent.cs: 721: The Optical Backup row is this flag.
M022: C-components-29
Projectile weapons · Checked revision · source line 179.
Status: Pending. Notes:
Current text
'''Mk64 Cannon''']] [[File:Alliance Roundel.png|25px]]|| 3x1x3 ||
Proposed text
'''Mk64 Cannon''']] [[File:Alliance Roundel.png|25px]]|| 3x1x5 ||
Evidence
dumps/flat/components/Mk64 Cannon.json: _size={x:3,y:1,z:5}: Needs a 3x1x5 mount
M023: C-components-31
Projectile weapons · Checked revision · source line 187.
Status: Pending. Notes:
Current text
traverse rate: 3 deg/s<br>elevation rate: 5 deg/s<br>elevation limits: +25 deg, -5 deg
Proposed text
traverse rate: 6 deg/s<br>elevation rate: 5 deg/s<br>elevation limits: +25 deg, -3 deg
Evidence
dumps/flat/components/Mk81 Railgun.json: _traverseRate=6; TurretController._minElevation=-3, _maxElevation=25: 6 deg/s and +25/−3
M024: C-components-32
Projectile weapons · Checked revision · source line 189.
Status: Pending. Notes:
Current text
elevation limits: +45 deg, -45 deg
Proposed text
traverse limits: +45 deg, -45 deg; elevation limits: 0 deg, 0 deg
Evidence
dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevatedumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81
M025: C-components-32
Projectile weapons · Checked revision · source line 195.
Status: Pending. Notes:
Current text
elevation limits: +25 deg, -25 deg
Proposed text
traverse limits: +25 deg, -25 deg; elevation limits: 0 deg, 0 deg
Evidence
dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevatedumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81
M026: C-components-32
Projectile weapons · Checked revision · source line 197.
Status: Pending. Notes:
Current text
elevation limits: +5 deg, -5 deg
Proposed text
traverse limits: +5 deg, -5 deg; elevation limits: 0 deg, 0 deg
Evidence
dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevatedumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81
M027: C-components-34, P-comp-63
Projectile weapons · Checked revision · source line 201.
Status: Pending. Notes:
Current text
| [[component:t30-cannon|'''T30 Cannon''']] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 200 || 25 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical<br>100mm; ballistic/canister<br>100mm || [email protected]
Proposed text
| [[component:t30-cannon|'''T30 Cannon''']] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 200 || 25 || 50 || 10 || 120 || 20 || Dual-Purpose || ballistic/chemical<br>100mm; ballistic/canister<br>100mm || [email protected]
Evidence
dumps/flat/components/T30 Cannon.json: fields._cost; weapon role: 20 pt, offensivedumps/flat/components/T30 Cannon.json: _role 1: T30 is Offensive only.dumps/flat/components/T20 Cannon.json: _role 3: T20 really is Dual-Purpose, so the column is not globally mislabeled.src/Utility/WeaponRole.cs: 6-12: 1 is Offensive; 3 is Offensive plus Defensive.dumps/loc_en.json: HULLCOMPNAME_C56_CANNON: Player-facing name is C56 Cannon. Do not rename the row to C54.
M028: C-components-35
Energy weapons · Checked revision · source line 225.
Status: Pending. Notes:
Current text
400mm amploule || 26m@5km<br>52m@10km || Single Shot || 1 || 12 ||
Proposed text
400mm amploule || 26m@5km<br>52m@10km || 12 || 1 || 1 ||
Evidence
dumps/flat/components/C81 Plasma Cannon.json: _reloadTime=12, _timeBetweenMuzzles=1, _magazineSize=1: C81 timingdumps/flat/components/T81 Plasma Cannon.json: _reloadTime=40, _timeBetweenMuzzles=5, _magazineSize=8: T81 timing
M029: C-components-32
Energy weapons · Checked revision · source line 225.
Status: Pending. Notes:
Current text
elevation limits: +25 deg, -25 deg
Proposed text
traverse limits: +25 deg, -25 deg; elevation limits: 0 deg, 0 deg
Evidence
dumps/flat/components/C30 Cannon.json: CasemateController maxTraverse 45, minTraverse -45, maxElevate 0, minElevate 0: C30 cannot elevatedumps/flat/components/C65 Cannon.json: traverse ±25, elevate 0: C65dumps/flat/components/C90 Cannon.json: traverse ±5, elevate 0: C90dumps/flat/components/C81 Plasma Cannon.json: traverse ±25, elevate 0: C81
M030: C-components-35
Energy weapons · Checked revision · source line 227.
Status: Pending. Notes:
Current text
400mm amploule || 44m@5km<br>87m@10km || 5 || 8 || 40 ||
Proposed text
400mm amploule || 44m@5km<br>87m@10km || 40 || 5 || 8 ||
Evidence
dumps/flat/components/C81 Plasma Cannon.json: _reloadTime=12, _timeBetweenMuzzles=1, _magazineSize=1: C81 timingdumps/flat/components/T81 Plasma Cannon.json: _reloadTime=40, _timeBetweenMuzzles=5, _magazineSize=8: T81 timing
M031: C-components-49
Compartments · Checked revision · source line 267.
Status: Pending. Notes:
Current text
'''+25%'''</span> Reload Time (Energy) <br> <span style="color:#90EE90;">'''+2500 kW'''</span> Power
Proposed text
'''+25%'''</span> Reload Time (Energy) <br> <span style="color:#90EE90;">'''+2500 kW'''</span> Power<br><span style="color:red;">'''30%'''</span> Catastrophic Event Probability (Reactor)
Evidence
dumps/flat/components/Jury-Rigged Reactor.json: _rareDebuffChance=0.3, _rareDebuffSubtype=reactor: 30% reactor catastrophic chancesrc/Ships/HullComponent.cs: line 350 TextValueMultiplier=100: UI percent
M032: C-components-39, P-comp-95
Compartments · Checked revision · source line 271.
Status: Pending. Notes:
Current text
Intelligence Accuracy: 25%
Proposed text
Intelligence Accuracy: 15%
Evidence
dumps/flat/components/Intelligence Center.json: _intelAccuracy=0.15: 15% accuracysrc/Ships/IntelligenceComponent.cs: line 27 TextValueMultiplier=100: UI shows percentdumps/flat/components/Intelligence Center.json: _intelAccuracy 0.15; _intelEffort 15: Prefab accuracy is 15%.src/Ships/IntelligenceComponent.cs: 18 and 27: Default 0.25 is overridden; display multiplier is 100.
M033: C-components-40, P-comp-102
Compartments · Checked revision · source line 277.
Status: Pending. Notes:
Current text
<span style="color:#90EE90;">'''+5 m'''</span> Storage Capacity per slot size
Proposed text
<span style="color:#90EE90;">'''+10 m³'''</span> Storage Capacity per 1x3x1 tile (about 3.33 m³ per unit of socket volume)
Evidence
dumps/flat/components/Citadel Magazine.json: _availableVolume=10, _size={x:1,y:3,z:1}: 10 m³ per 1x3x1 tilesrc/Ships/BulkMagazineComponent.cs: line 56: Capacity = volume × tile multipliersrc/Ships/HullComponent.cs: lines 1269-1276: Tile count is floor of socket volume over component volumedumps/flat/components/Citadel Magazine.json: _availableVolume 10; _size 1x3x1; _canTile 1: 10 m3 per 1x3x1 tile.src/Ships/BulkMagazineComponent.cs: 56: Capacity is volume times the tile multiplier.src/Ships/HullComponent.cs: 1269-1276: Tile count is floor of socket volume over component volume.
M034: C-components-42
Modules · Checked revision · source line 385.
Status: Pending. Notes:
Current text
| [[component:fss|'''Fire Suppression System''']] || Damage Control || 2x2x2 || 150 || 10 || 30 || <span style="color:#FF4040;">'''-100'''</span> || 15 ||
Proposed text
| [[component:fss|'''Fire Suppression System''']] || Damage Control || 2x2x2 || 150 || 10 || 30 || <span style="color:#FF4040;">'''-100'''</span> || 20 ||
Evidence
dumps/flat/components/Fire Suppression System.json: fields._cost: 20 pt
M035: C-components-43, P-comp-205
Propulsion · Checked revision · source line 489.
Status: Pending. Notes:
Current text
| [[component:raider|'''FM280 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || '''0''' || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+40'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+20'''</span> || <span style="color:#FF4040;">'''+20'''</span>
Proposed text
| [[component:raider|'''FM280 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || '''0''' || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+30'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+20'''</span> || <span style="color:#FF4040;">'''+20'''</span>
Evidence
dumps/flat/components/FM280 _Raider_ Drive.json: linear thrust modifier: +30% lineardumps/flat/components/FM280 _Raider_ Drive.json: Modifiers hull-linearmotor 0.3; flankdamageprob 0.5; sigmult-radar 0.2; sigpower-wake 0.2: Linear thrust bonus is +30%, not +40%.
M036: C-components-43, P-comp-209
Propulsion · Checked revision · source line 501.
Status: Pending. Notes:
Current text
| [[component:big-raider|'''FM580 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || 500 || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+40'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+25'''</span> || <span style="color:#FF4040;">'''+25'''</span>
Proposed text
| [[component:big-raider|'''FM580 'Raider' Drive''']] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || 500 || <span style="color:#FF4040;">'''No'''</span> || '''0''' || '''0''' || <span style="color:#90EE90;">'''+30'''</span> Linear || <span style="color:#FF4040;">'''+50'''</span> || <span style="color:#FF4040;">'''+25'''</span> || <span style="color:#FF4040;">'''+25'''</span>
Evidence
dumps/flat/components/FM280 _Raider_ Drive.json: linear thrust modifier: +30% lineardumps/flat/components/FM580 _Raider_ Drive.json: Modifiers hull-linearmotor 0.3; flankdamageprob 0.5; sigmult-radar 0.25; sigpower-wake 0.25: Linear thrust bonus is +30%.
M037: C-components-44
Propulsion · Checked revision · source line 519.
Status: Pending. Notes:
Current text
| [[component:big-yard|'''CHI-7700 Drive''']] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || 300 || <span style="color:#FF4040;">'''No'''</span> || <span style="color:#FF4040;">'''-15'''</span> || <span style="color:#90EE90;">'''+40'''</span> || <span style="color:#90EE90;">'''+35'''</span> Angular; <br> <span style="color:#90EE90;">'''+30'''</span> Linear || '''0''' || '''0''' || <span style="color:#FF4040;">'''+30'''</span>|| 30
Proposed text
| [[component:big-yard|'''CHI-7700 Drive''']] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || 300 || <span style="color:#FF4040;">'''No'''</span> || <span style="color:#FF4040;">'''-15'''</span> || <span style="color:#90EE90;">'''+40'''</span> || <span style="color:#90EE90;">'''+35'''</span> Angular; <br> <span style="color:#90EE90;">'''+30'''</span> Linear || '''0''' || '''0''' || <span style="color:#FF4040;">'''+30'''</span>|| 20
Evidence
dumps/flat/components/CHI-7700 Drive.json: fields._cost: 20 pt
M038: C-components-46
Weapon support · Checked revision · source line 546.
Status: Pending. Notes:
Current text
'''Mount Gyros''']] || 2x2x2 || 40 || 10 || 4 || 120 || 20 ||
Proposed text
'''Mount Gyros''']] || 2x2x2 || 40 || 10 || 4 || 150 || 20 ||
Evidence
dumps/flat/components/Mount Gyros.json: ResourcesRequired Power _amount=150: 150 kW draw
Crew
Current article · Base revision 544
Applied edit: (add diff link)
M039: P-dc-350
Abandoning Ship · Checked revision · source line 76.
Status: Pending. Notes:
Current text
| Sprinter || 2 || Ferryman || 4
Proposed text
| Sprinter || 2 || Ferryman || 2
Evidence
dumps/flat/hulls/Shuttle.json: parts[0].fields._lifeboats: 2 non-null ejectors.dumps/gamedata_full.json: entries.Hulls['Stock/Shuttle']: Same ejector list in the full dump.
M040: P-dc-351
Abandoning Ship · Checked revision · source line 78.
Status: Pending. Notes:
Current text
| Raines || 4 || Draugr || 4
Proposed text
| Raines || 4 || Draugr || 2
Evidence
dumps/flat/hulls/Tugboat.json: parts[0].fields._lifeboats: 2 non-null ejectors.
M041: P-dc-349
Abandoning Ship · Checked revision · source line 86.
Status: Pending. Notes:
Current text
| Solomon || 22 || Moorline || ∼8
Proposed text
| Solomon || 20 || Moorline || ∼8
Evidence
dumps/flat/hulls/Solomon Battleship.json: parts[0].fields._lifeboats: 20 ejectors, none null.dumps/flat/hulls/Worden Fleet Carrier.json: parts[0].fields._lifeboats: 22 ejectors. This is the count currently printed on the Solomon row.src/Game/Units/ShipController.cs: CoroutineLaunchLifeboats 7637-7650; LaunchLifeboat 7681-7690: One launch per ejector index, skipping only null ejectors.
Damage Control
Current article · Base revision 546
Applied edit: (add diff link)
M042: P-dc-29
Damage Control teams · Checked revision · source line 25.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
Damage control teams speed in m/s is equal to <math>\text{movespeed}\times 2.5</math>. The stats on the wiki has already performed this conversion.
Proposed text
Damage control team speed in m/s is the move-speed stat in hull units per second, times 10. The fleet editor shows that stat times 4 (2 for a 0.5 field, 4 for the Rapid locker's 1.0 field), so metres per second equal the editor number times 2.5. The movement column in the locker table below is in m/s.
Evidence
src/Ships/DCLockerComponent.cs: 48, 59, 82: Raw default 0.5, display multiplier 4, travel property is stat Value.src/Utility/GameConstants.cs: GlobalScalingFactor 13; TickRate 15: The x4 display matches the 0.25 s tick. Metres are world units times 10, so m/s = palette times 2.5.
M043: P-dc-96
Debuffs list · Checked revision · source line 115.
Status: Pending. Notes:
Current text
| Ammunition Loader Jammed || Ammunition Loader Jammed || discreteweapon-reload, discreteweapon-recycle || +75%, +75% || 10
Proposed text
| Ammunition Loader Jammed || Ammunition Loader Jammed || discreteweapon-reload, discreteweapon-recycle || +75%, +75% || 15
Evidence
game/Assets/AssetBundles/stock: MonoBehaviour m_Name Ammunition Loader Jammed, RepairWork: Independent typetree read: RepairWork 15.0; modifiers discreteweapon-reload 0.75 and discreteweapon-recycle 0.75.src/Ships/ComponentDebuff.cs: 99: The serialized default is 10, which the asset overrides.src/Ships/HullComponent.cs: 151 and 203-206: Clearing the debuff requires accumulated work at least RepairWork.
M044: P-dc-222
Fuel Line Fires · Checked revision · source line 200.
Status: Pending. Notes:
Current text
If 40 points of repair work is not completed within 100 seconds
Proposed text
If 40 points of repair work is not completed within 80 seconds
Evidence
game/Assets/AssetBundles/stock: Fuel Line Explosion Event TimeToTrigger 80: Serialized window is 80 s, and the debuff's repair work is 40.src/Ships/HullComponent.cs: 970: EventTriggerTime = now + CatastrophicEvent.TimeToTrigger.
M045: P-dc-242, P-dc-243
Magazine/Cell Cookoff · Checked revision · source line 210.
Status: Pending. Notes:
Current text
Container bank cookoffs require 65pts of repair work within 120 seconds
Proposed text
Container bank cookoffs require 60pts of repair work within 120 seconds
Evidence
src/Game/Units/ShipController.cs: 662,5553: Repeated 20-slot overlap damage batches in rangegame/Assets/AssetBundles/stock: Container Bank Explosion _explosionBrushSize 10, _damagePointCount 30, _zBoundsMargin 1.25, _doExternalDamage 0, _explosionRadius 7.5, _explosionDamage 15000, TimeToTrigger 120: 30 scattered armor hits, not one 100 m sphere. Component blast is 75 m.game/Assets/AssetBundles/stock-f2: Container Bank Cookoff RepairWork 60: The 65-point figure in this sentence does not match the debuff.src/Ships/MassiveInternalExplosionTrigger.cs: 16-38: The extra armor hits are random points between the socket z bounds.src/Game/Armor/DynamicArmorMSDMInstance.cs: 227: Each hit radius is brush size times 0.25.
M046: P-dc-29-units
DC Lockers · Checked revision · source line 237.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
!rowspan="2"|Movement Speed
Proposed text
!rowspan="2"|Movement Speed (m/s)
Evidence
src/Ships/DCLockerComponent.cs: 48, 59, 82: Raw default 0.5, display multiplier 4, travel property is stat Value.src/Utility/GameConstants.cs: GlobalScalingFactor 13; TickRate 15: The x4 display matches the 0.25 s tick. Metres are world units times 10, so m/s = palette times 2.5.
M047: P-dc-261
DC Lockers · Checked revision · source line 241.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
| [[component:small-dc-locker|Small DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 1
Proposed text
| [[component:small-dc-locker|Small DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 1
Evidence
dumps/flat/components/Small DC Locker.json: _movementSpeed 0.5: The table cell matches the raw field.src/Ships/DCLockerComponent.cs: TeamMovementSpeed 82; TextValueMultiplier 4 at line 59: Travel uses stat Value, not the x4 display.src/Ships/DamageControlTeam.cs: SetAssignment 161-163: Travel time is hull-local distance divided by that speed, in real seconds.src/Utility/GameConstants.cs: GlobalScalingFactor 13: 1 hull unit is 10 m, so 0.5 u/s is 5 m/s.
M048: P-dc-265
DC Lockers · Checked revision · source line 243.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
| [[component:reinforced-dc-locker|Reinforced DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 1
Proposed text
| [[component:reinforced-dc-locker|Reinforced DC Locker]] || 2 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 1
Evidence
dumps/flat/components/Reinforced DC Locker.json: _movementSpeed 0.5: Raw field equals the wiki cell.src/Ships/DamageControlTeam.cs: 161-163: Speed used for travel is the stat value in hull units per second.
M049: P-dc-269
DC Lockers · Checked revision · source line 245.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
| [[component:damage-control-complex|Damage Control Complex]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 2
Proposed text
| [[component:damage-control-complex|Damage Control Complex]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 2
Evidence
dumps/flat/components/Damage Control Complex.json: _movementSpeed 0.5; Modifiers damagecontrol-movespeed +0.3: Base field is 0.5. The component also carries +30%.src/Ships/HullComponent.cs: SocketSet 1256-1259: Component stats are registered on the socket and then the component's modifiers are applied to those stats.
M050: P-dc-273
DC Lockers · Checked revision · source line 247.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
| [[component:large-dc-locker|Large DC Locker]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 2
Proposed text
| [[component:large-dc-locker|Large DC Locker]] || 3 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 2
Evidence
dumps/flat/components/Large DC Locker.json: _movementSpeed 0.5: Cell equals the raw field.src/Ships/DCLockerComponent.cs: 59 and 82: Display is x4 (UI 2). Travel uses the unmultiplied value.
M051: P-dc-277
DC Lockers · Checked revision · source line 249.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
| [[component:large-dc-storage|Large DC Storage]] || 1 || 0.2 || 0.2 || 0.2 || 0.2 || 0.5 || 4
Proposed text
| [[component:large-dc-storage|Large DC Storage]] || 1 || 0.2 || 0.2 || 0.2 || 0.2 || 5 || 4
Evidence
dumps/flat/components/Large DC Storage.json: _movementSpeed 0.5: Cell equals the raw field.src/Ships/DamageControlTeam.cs: 37 and 163: _speed is TeamMovementSpeed, and travel time divides distance by it.
M052: P-dc-282
DC Lockers · Checked revision · source line 251.
Status: Pending. Notes:
Apply all eight DC movement changes together.
Current text
| [[component:rapid-dc-locker|Rapid DC Locker]] || 1 || 0.3 || 0 || 0.3 || 0.3 || 1 || 0
Proposed text
| [[component:rapid-dc-locker|Rapid DC Locker]] || 1 || 0.3 || 0 || 0.3 || 0.3 || 10 || 0
Evidence
dumps/flat/components/Rapid DC Locker.json: _movementSpeed 1.0: Wiki prints 1, the raw field.src/Ships/DCLockerComponent.cs: TextValueMultiplier 4 at line 59: UI shows 4. 4 times 2.5 = 10 m/s, which is also raw times 10.
Modding/Dimensions
Current article · Base revision 301
Applied edit: (add diff link)
M053: P-modding-150
Mounts · Checked revision · source line 47.
Status: Pending. Notes:
Current text
| LRG PAD || 20x5x30 || 20 || 5 || 30 || Container Bank Launcher (24x3) |}
Proposed text
| LRG PAD || 20x5x30 || 20 || 5 || 30 || Container Bank Launcher (24x3) |- | C3 (Shallow) || 3x2x5 || 3 || 2 || 5 || Tug MT3 |}
Evidence
dumps/flat/hulls/Tugboat.json: type 0: 3x4x5 x1, 3x2x5 x1, 2x5x2 x1, 2x2x2 x2: No C4 socket on the hull
M054: P-modding-141
Ships · Checked revision · source line 69.
Status: Pending. Notes:
Current text
| Solomon || 285x80x105m || 285 || 80 || 105 || 4 || 6 || 1xC5 || 3xC5
Proposed text
| Solomon || 285x80x105m || 285 || 80 || 105 || 4 || 6 || 1xC4 || 3xC5
Evidence
dumps/flat/hulls/Solomon Battleship.json: type 0: 6x4x6 x1 and 8x7x8 x3: The non-C5 large-class mount is C4src/Ships/HullComponent.cs: TestSocketFit line 1403: Component size must be <= socket on each axis
M055: P-modding-150
Ships · Checked revision · source line 79.
Status: Pending. Notes:
Current text
| Tug || 87x53x40m || 87 || 53 || 40 || 2xC1 || 2xC4|| 1xTUG SPNL
Proposed text
| Tug || 87x53x40m || 87 || 53 || 40 || 2xC1 || 1xC3, 1x3x2x5 || 1xTUG SPNL
Evidence
dumps/flat/hulls/Tugboat.json: type 0: 3x4x5 x1, 3x2x5 x1, 2x5x2 x1, 2x2x2 x2: No C4 socket on the hull
M056: P-modding-153
Ships · Checked revision · source line 81.
Status: Pending. Notes:
Current text
| Monitor || 128x56x52m|| 128 || 56 || 52 || 2xC3 || 2xC4 || 1xMON SPNL
Proposed text
| Monitor || 128x56x52m|| 128 || 56 || 52 || 2xC3, 1xC1 || 2xC4 || 1xMON SPNL
Evidence
dumps/flat/hulls/Bulk Feeder.json: type 0: 3x4x5 x2, 2x2x2 x1, 6x4x6 x2, 6x12x6 x1: One C1 mount is present
M057: P-modding-165
Ships · Checked revision · source line 85.
Status: Pending. Notes:
Current text
| Container Liner || 345x100x110m || 345 || 110 || 110 || 7xC2 || Example || 8xBLK SPNL
Proposed text
| Container Liner || 345x100x110m || 345 || 110 || 110 || 7xC2 || 2xSMOL PAD || 2xLRG PAD
Evidence
dumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20 and _cores 20x5x30: Moorline large sockets are the two pad sizes, not BLK SPNL
M058: P-modding-165
Ships · Checked revision · source line 87.
Status: Pending. Notes:
Current text
| Container Liner || 473x100x110m || 473 || 100 || 110 || 7xC2 || Example || 8xBLK SPNL
Proposed text
| Container Liner || 473x100x110m || 473 || 100 || 110 || 7xC2 || 2xSMOL PAD || 2xLRG PAD
Evidence
dumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20 and _cores 20x5x30: Moorline large sockets are the two pad sizes, not BLK SPNL
M059: P-modding-167, P-modding-168, P-modding-169
Ships · Checked revision · source line 89.
Status: Pending. Notes:
Current text
| Bulk Freighter || 309x90x115m || 309 || 90 || 115 || 7xC2 || 2xSMOL PAD || 2xLRG PAD
Proposed text
| Bulk Freighter || 309x90x115m || 309 || 90 || 115 || 7xC2, 2xC1 || None || 8xBLK SPNL
Evidence
dumps/flat/hulls/Bulk Hauler.json: segments _bows and _cores 6x10x6; no 20x5x20: Marauder has block spinals, not small padsdumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20: The SMOL pads belong on the container linerdumps/flat/hulls/Bulk Hauler.json: 6x10x6 x4 bow + x4 core per ship: Large mounts are 8x BLK SPNLdumps/flat/hulls/Container Hauler.json: segments _cores 20x5x30: LRG pads are the Moorline coredumps/flat/hulls/Bulk Hauler.json: segments: 3x4x3 totals 7 per ship; _bows 2x2x2 x2 per variant: Two C1 bow pads sit on top of the seven C2 sockets
M060: P-modding-167, P-modding-168, P-modding-169
Ships · Checked revision · source line 91.
Status: Pending. Notes:
Current text
| Bulk Freighter || 512x90x115m || 512 || 90 || 115 || 7xC2 || 2xSMOL PAD || 2xLRG PAD
Proposed text
| Bulk Freighter || 512x90x115m || 512 || 90 || 115 || 7xC2, 2xC1 || None || 8xBLK SPNL
Evidence
dumps/flat/hulls/Bulk Hauler.json: segments _bows and _cores 6x10x6; no 20x5x20: Marauder has block spinals, not small padsdumps/flat/hulls/Container Hauler.json: segments _bows 20x5x20: The SMOL pads belong on the container linerdumps/flat/hulls/Bulk Hauler.json: 6x10x6 x4 bow + x4 core per ship: Large mounts are 8x BLK SPNLdumps/flat/hulls/Container Hauler.json: segments _cores 20x5x30: LRG pads are the Moorline coredumps/flat/hulls/Bulk Hauler.json: segments: 3x4x3 totals 7 per ship; _bows 2x2x2 x2 per variant: Two C1 bow pads sit on top of the seven C2 sockets
M061: P-modding-178
Ships · Checked revision · source line 104.
Status: Pending. Notes:
Current text
Raines-class Frigate Compartments: 2 4x1x6
Proposed text
Raines-class Frigate Compartments: 3 4x1x6
Evidence
dumps/flat/hulls/Raines Frigate.json: type 1: 4x1x6 x3, 3x1x3 x2: Third compartment is 4x1x6
M062: P-modding-179
Ships · Checked revision · source line 107.
Status: Pending. Notes:
Current text
1 3x1x5 2 3x1x3
Proposed text
2 3x1x3
Evidence
dumps/flat/hulls/Raines Frigate.json: type 1 sizes 4x1x6 and 3x1x3 only: No 3x1x5 socket
M063: P-modding-183
Ships · Checked revision · source line 109.
Status: Pending. Notes:
Current text
1 8x3x6 Modules: 1 6x6x6 3 2x2x2
Proposed text
Modules: 1 6x6x6 1 8x3x6 1 3x3x3 2 2x2x2
Evidence
dumps/flat/hulls/Raines Frigate.json: type 2: 2x2x2 x2, 3x3x3 x1, 6x6x6 x1, 8x3x6 x1: Module inventory the edit restores
M064: P-modding-174
Ships · Checked revision · source line 139.
Status: Pending. Notes:
Current text
4 6x1x4 Modules:
Proposed text
2 6x1x4 2 4x1x6 Modules:
Evidence
dumps/flat/hulls/Axford Heavy Cruiser.json: type 1: 6x1x8 x5, 6x1x6 x2, 6x1x4 x2, 4x1x6 x2: Two of the listed 6x1x4 sockets are 4x1x6dumps/flat/hulls/Raines Frigate.json: type 1 and type 2 counts: Raines composition is wrong; corrected on the sibling ids
M065: P-modding-107
Extras · Checked revision · source line 187.
Status: Pending. Notes:
Current text
| LRG PAD || 20x5x30 |}
Proposed text
| LRG PAD || 20x5x30 |- | C3 (Shallow) || 3x2x5 |- | 10x7x10 || 10x7x10 |}
Evidence
dumps/flat/hulls/Tugboat.json: HullSocket type 0 size 3x2x5 x1: Shallow C3 exists on the tugdumps/flat/hulls/Worden Fleet Carrier.json: HullSocket type 0 size 10x7x10 x2: Worden large mount is a 14th distinct size
Movement
Current article · Base revision 2080
Applied edit: (add diff link)
M066: C-propulsion-24, P-armmov-209
Mechanics · Checked revision · source line 29.
Status: Pending. Notes:
Current text
[[ship:ocello|Ocello]] || 75% || 80%
Proposed text
[[ship:ocello|Ocello]] || 75% || 85%
Evidence
dumps/gamedata_full.json: entries.Hulls Stock/Ocello Cruiser Thruster 17-19 _power=0.85: Three non-main thrusters at 85%src/Ships/ThrusterPart.cs: lines 312-320: Direction is the flipped nozzle axisgame/Assets/AssetBundles/stock-f2: Ocello Cruiser Thruster 17-19 local forward +Z: Those three are the reverse setsrc/Game/Units/ShipController.cs: lines 5905-5925: The multiplier is the average power of thrusters in that directiondumps/flat/hulls/Ocello Cruiser.json: ThrusterPart _power groups 0.75 / 0.85 / 1.0 and _overrideNormal ±X: No 0.80 thruster; laterals are the 0.75 setsrc/Ships/ThrusterPart.cs: 312-320: Nonzero _overrideNormal sets thrust direction; zero falls through to the transform, which is not dumpedsrc/Game/Units/ShipController.cs: 5912-5925: Directional thrust power is the mean _power of thrusters in that direction
Munition:250mm-ap
Current article · Base revision 1539
Applied edit: (add diff link)
M067: C-muni-1
Stats · Checked revision · source line 17.
Status: Pending. Notes:
Current text
| Cost || 1/250 pt
Proposed text
| Cost || 1/50 pt
Evidence
dumps/gamedata_full.json: entries.Munitions Stock/250mm AP cost fields: 1/50 pt
Munition:250mm-he
Current article · Base revision 1538
Applied edit: (add diff link)
M068: C-muni-2
Stats · Checked revision · source line 17.
Status: Pending. Notes:
Current text
| Cost || 1/250 pt
Proposed text
| Cost || 1/50 pt
Evidence
dumps/gamedata_full.json: entries.Munitions Stock/250mm HE: 1/50 pt
Munition:35mm-flechette
Current article · Base revision 1555
Applied edit: (add diff link)
M069: C-muni-3
Stats · Checked revision · source line 17.
Status: Pending. Notes:
Current text
| Cost || 1/50 pt
Proposed text
| Cost || 1/250 pt
Evidence
dumps/gamedata_full.json: entries.Munitions 35mm Flechette: 1/250 pt
Munition:500mm-block
Current article · Base revision 1535
Applied edit: (add diff link)
M070: C-muni-6
Stats · Checked revision · source line 43.
Status: Pending. Notes:
Current text
| Range || 20,000 m
Proposed text
| Range || 21,000 m
Evidence
dumps/flat/munitions/500mm Fracturing Block.json: _flightSpeed=200, _maxFlightTime=10.5: 21,000 msrc/Munitions/LightweightMunitionBase.cs: range = speed × lifetime, displayed ×10: UI conversion
Munition:50mm-flak
Current article · Base revision 1553
Applied edit: (add diff link)
M071: C-muni-4
Stats · Checked revision · source line 18.
Status: Pending. Notes:
Current text
| Cost || 1/250 pt
Proposed text
| Cost || 1/75 pt
Evidence
dumps/gamedata_full.json: entries.Munitions 50mm Flak: 1/75 pt
Munition:SGM-H-2 Cyclone
Current article · Base revision 2364
Applied edit: (add diff link)
M072: C-missile-1
Detailed Stats · Checked revision · source line 121.
Status: Pending. Notes:
Current text
150-350 m/s Cruise
Proposed text
200-350 m/s Cruise
Evidence
game/Assets/AssetBundles/stock-f2: MissileEngineDescriptor m_Name SGM-H-2 Cruise Engine _speed (20,35) _thrust (8,16) _flightTimePerIncrement (40,130) _maxThrustAngle (8,20): Current cruise curvessrc/Munitions/ModularMissiles/Descriptors/MissileEngineDescriptor.cs: lines 90-100 and 122-160: Lerp, range, top-speed time, and turn formulasdumps/flat/missilebodies/SGM-H-2 Body.json: socket 5 engine size fixed at 1: Cruise stage is one engine increment
Munition:SGT-3 Pilum
Current article · Base revision 2009
Applied edit: (add diff link)
M073: C-missile-12
Lead · Checked revision · source line 22.
Status: Pending. Notes:
Current text
| Body Cost || 2 pt
Proposed text
| Body Cost || 1 pt, plus 0–3 pt from engine maneuver
Evidence
dumps/flat/missilebodies/SGT-3 Body.json: _pointCost=1: Body cost is 1game/Assets/AssetBundles/stock: SGT-3 Engine _thrustCost (0,3): Maneuver adds 0–3 ptsrc/Munitions/ModularMissiles/ModularMissile.cs: lines 565-578: Cost is ceil of body plus installed component costs
Munition:sdm-1-lunge
Current article · Base revision 2396
Applied edit: (add diff link)
M074: C-missile-8
Detailed Stats · Checked revision · source line 81.
Status: Pending. Notes:
Current text
156 m<sup>2</sup>/400 m<sup>2</sup>
Proposed text
625 m<sup>2</sup>/950 m<sup>2</sup>
Evidence
dumps/flat/missilebodies/SDM-1 Body.json: Radar Signature._sigSize.m_Extent {1.25,1.25,1.9}: Front 625 m², side 950 m²UNITS_TABLE.md: section 1 Radar Signature: Displayed m² is max face × 100
Munition:sgm-2-temptest
Current article · Base revision 2548
Applied edit: (add diff link)
M075: C-missile-17
Detailed Stats · Checked revision · source line 73.
Status: Pending. Notes:
Current text
| 150-350 m/s || 30-40 m/s ||
Proposed text
| 180-350 m/s || 30-40 m/s ||
Evidence
game/Assets/AssetBundles/stock: SGM-2 Engine _speed (18,35) _thrust (14,30) _maxThrustAngle (12,30): Current main-stage curvessrc/Munitions/ModularMissiles/Descriptors/MissileEngineDescriptor.cs: GetMaxTurnAcceleration lines 141-148: Turn grid 1.68–6.01 G
Munitions & Missiles
Current article · Base revision 1871
Applied edit: (add diff link)
M076: P-munmis-43
120mm · Checked revision · source line 125.
Status: Pending. Notes:
Current text
|| 64/8 || 7200 || 800 || 30 || 0.2 ||
Proposed text
|| 64/8 || 7200 || 800 || 10 || 0.2 ||
Evidence
dumps/flat/munitions/120mm HE-RPF Shell.json: _armorPenetration 10, _componentDamage 8, _expRayCount 8, _flightSpeed 80, _maxFlightTime 9, _armorDamageRadius 0.2, _pointCost 1, _pointDivision 100, _role -1: Penetration is 10 cm; the other overview cells match
M077: P-munmis-190
Missile Construction · Checked revision · source line 420.
Status: Pending. Notes:
Current text
6.5-17.5 G Boost<br>3.9-13.3 G Main || 156 m<sup>2</sup>/400 m<sup>2</sup>
Proposed text
6.5-17.5 G Boost<br>3.9-13.3 G Main || 625 m<sup>2</sup>/950 m<sup>2</sup>
Evidence
dumps/flat/missilebodies/SDM-1 Body.json: Radar Signature _sigSize.m_Extent: SDM-1 box is the size-2 radar box, 625/950 m²src/Game/Sensors/BoxSignature.cs: lines 41-45: Face area is the full-size product times 10, and the summary multiplies by 10 again
M078: P-munmis-195
Missile Construction · Checked revision · source line 424.
Status: Pending. Notes:
Current text
150-350 m/s || 30-40 m/s || 2826-32284 m || 14.3-30.6 G || 0.5-2.5 sec || 1.5-5.3 G
Proposed text
180-350 m/s || 30-40 m/s || 2826-32284 m || 14.3-30.6 G || 0.5-2.5 sec || 1.5-5.3 G
Evidence
game/Assets/AssetBundles/stock: MissileEngineDescriptor SGM-2 Engine _speed (18, 35): Minimum speed is 180 m/s; time 0.6-2.5 s; turn 1.7-6.0 G
M079: P-munmis-198
Missile Construction · Checked revision · source line 428.
Status: Pending. Notes:
Current text
6.7-18.9 G Sprint || 900 m<sup>2</sup>/2400 m<sup>2</sup> || 4 pt
Proposed text
6.7-18.9 G Sprint || 1600 m<sup>2</sup>/3600 m<sup>2</sup> || 4 pt
Evidence
dumps/flat/missilebodies/SGM-3 Body.json: Radar Signature m_Extent (2, 2, 4.5): Flail faces are 1600 and 3600 m²dumps/flat/missilebodies/SGT-3 Body.json: Radar Signature m_Extent (1.5, 1.5, 4): 900/2400 is the Pilum box
M080: P-munmis-200
Missile Construction · Checked revision · source line 430.
Status: Pending. Notes:
Current text
900 m<sup>2</sup>/2400 m<sup>2</sup> || 2 pt ||
Proposed text
900 m<sup>2</sup>/2400 m<sup>2</sup> || 1 (+0-3 engine) pt ||
Evidence
dumps/flat/missilebodies/SGT-3 Body.json: _pointCost 1: Body cost is 1game/Assets/AssetBundles/stock: SGT-3 Engine _thrustCost (0, 3), balance about 0.333: Default engine cost rounds to 1; the maneuver corner reaches 3src/Munitions/ModularMissiles/Descriptors/MissileEngineDescriptor.cs: lines 81-87: Engine point cost is the rounded sum of the three lerps
M081: P-munmis-203
Missile Construction · Checked revision · source line 432.
Status: Pending. Notes:
Current text
150-350 m/s Cruise<br>500-1000 m/s Sprint || 30-40 m/s Cruise<br>500-1000 m/s Sprint || 5930-19359 m Cruise<br>1438-4875 m Sprint || 8.2-16.3 G Cruise<br>120.0-204.1 G Sprint || 0.9-4.4 sec Cruise<br>0.3-1.0 sec Sprint || 0.7-2.8 G Cruise<br>14.8-31.9 G Sprint
Proposed text
200-350 m/s Cruise<br>500-1000 m/s Sprint || 30-40 m/s Cruise<br>500-1000 m/s Sprint || 5930-19359 m Cruise<br>1438-4875 m Sprint || 8.2-16.3 G Cruise<br>120.0-204.1 G Sprint || 0.9-4.4 sec Cruise<br>0.3-1.0 sec Sprint || 0.7-2.8 G Cruise<br>14.8-31.9 G Sprint
Evidence
game/Assets/AssetBundles/stock-f1: SGM-H-2 Cruise Engine _speed (20, 35); Sprint Engine _thrust (100, 200) and burn (1, 3): Current cruise and sprint corner envelopes
M082: P-munmis-271
Mines · Checked revision · source line 561.
Status: Pending. Notes:
Current text
with a body integrity of 50, and are classified as size 3.
Proposed text
with a body integrity of 40, and are classified as size 3.
Evidence
dumps/gamedata_full.json: Munitions Stock/S3 Mine, Stock/S3 Net Mine, Stock/S3 Sprint Mine _maxHealth 40: All three mines are 40 HPsrc/Munitions/TargetableLookaheadMunition.cs: line 225: Detail text shows raw max health
M083: P-munmis-279
Mines · Checked revision · source line 578.
Status: Pending. Notes:
Current text
[[munition:m-50-auger-sprint|M-30 'Auger' Sprint Mine]] || 3750 ||
Proposed text
[[munition:m-50-auger-sprint|M-50 'Auger' Sprint Mine]] || 3850 ||
Evidence
dumps/gamedata_full.json: Munitions Stock/S3 Sprint Mine _shortName M-50, _flightSpeed 70, _maxFlightTime 5.5, _pointCost 10, _network 0: Designation M-50 and range 3850 m
M084: P-munmis-296
Rockets · Checked revision · source line 627.
Status: Pending. Notes:
Current text
| [[File:R-3_spearfish.png|25px]] [[component:r-3|R-3 'Spearfish' Rocket]] || 3 || 4 || 0.15 || 6000 || 300 || 60 || 1500 || 3
Proposed text
| [[File:R-3_spearfish.png|25px]] [[component:r-3|R-3 'Spearfish' Rocket]] || 3 || 120 || 0.25 || 6000 || 300 || 60 || 1500 || 3
Evidence
dumps/gamedata_full.json: R-3 'Spearfish' Rocket prefab fields: Integrity, wall, size vs wiki
Ship:journeyman
Current article · Base revision 2218
Applied edit: (add diff link)
M085: C-shiphdr-1
Lead · Checked revision · source line 6.
Status: Pending. Notes:
Current text
| Point Cost || 500
Proposed text
| Point Cost || 300
Evidence
dumps/flat/hulls/Ore Carrier.json: fields._pointCost or hull cost: 300 pt
M086: C-shiphdr-2
Lead · Checked revision · source line 12.
Status: Pending. Notes:
Current text
Internal Density || 0.75 cm/m
Proposed text
Internal Density || 0.5 cm/m
Evidence
dumps/flat/hulls/Ore Carrier.json: Ships.Hull _interiorDensityArmorEquivalent 0.5: Journeyman densitysrc/Ships/BaseHull.cs: 378, 1612-1623: Field is cm of pen consumed per metre of interior distance
Ship:marauder
Current article · Base revision 2342
Applied edit: (add diff link)
M087: C-shiphdr-7
Mounts · Checked revision · source line 46.
Status: Pending. Notes:
Current text
* 6 Class 2 Mounts
Proposed text
* 7 Class 2 Mounts (2 bow, 3 core, 2 stern)
Evidence
dumps/flat/hulls/Bulk Hauler.json: segments _bows/_cores/_sterns HullSocket _type 0: 8 C4 + 7 C2 + 2 C1 on every A/B/C combination
Ship:moorline
Current article · Base revision 2267
Applied edit: (add diff link)
M088: C-shiphdr-4
Lead · Checked revision · source line 20.
Status: Pending. Notes:
Current text
Crew Vulnerability || 60%
Proposed text
Crew Vulnerability || 75%
Evidence
dumps/flat/hulls/Container Hauler Refit.json: RandomModularHull _crewVulnerability 0.75: Moorline refit crew vulnerabilitydumps/flat/hulls/Container Hauler.json: RandomModularHull _crewVulnerability 0.75: Unrefit prefab is the samesrc/Ships/BaseHull.cs: 372: UI is the raw value times 100
Ship:ocello
Current article · Base revision 2289
Applied edit: (add diff link)
M089: C-shiphdr-9
Lead · Checked revision · source line 16.
Status: Pending. Notes:
Current text
Max Repair || 20%
Proposed text
Max Repair || 15%
Evidence
src/Ships/BaseHull.cs: 384: hull-component-max-repair InitialValue 0.1dumps/flat/hulls/Ocello Cruiser.json: BaseModifiers hull-component-max-repair _literal 0.05: Ocello adds 5 points, total 15%
Ship:raines
Current article · Base revision 2321
Applied edit: (add diff link)
M090: C-shiphdr-11
Modifiers · Checked revision · source line 31.
Status: Pending. Notes:
Current text
Flank Damage Probability: <span style="color:green;">'''-20%'''</span>
Proposed text
Flank Damage Probability: <span style="color:green;">'''-15%'''</span>
Evidence
dumps/flat/hulls/Raines Frigate.json: BaseModifiers hull-flankdamageprob _modifier -0.15: Hull modifier is −15%src/Ships/BaseHull.cs: 392-393: Base flank-damage probability is 5% before modifiers
Ship:worden
Current article · Base revision 2205
Applied edit: (add diff link)
M091: C-detection-21
Radar Signature: 34375.14 m[math]\displaystyle{ ^2 }[/math] · Checked revision · source line 6.
Status: Pending. Notes:
Current text
== Radar Signature: 34375.14 m<math>^2</math> ==
Proposed text
== Radar Signature: 34357.14 m<math>^2</math> ==
Evidence
dumps/flat/hulls/Worden Fleet Carrier.json: Worden hull Radar Signature._sigSize: 34357.14 m² computed
Ships
Current article · Base revision 2307
Applied edit: (add diff link)
M092: P-general-149, P-general-150
Shelter Alliance hulls · Checked revision · source line 122.
Status: Pending. Notes:
Current text
13 Mounts<br>16 Compartments<br>15 Modules
Proposed text
13 Mounts<br>20 Compartments<br>14 Modules
Evidence
dumps/flat/hulls/Worden Fleet Carrier.json: HullSocket _type 1, _shortName CMP1-CMP15 and HGR1-HGR5: 20 compartment sockets, of which 5 are hangar bays defaulting to Bulk Internal Hangar.src/Ships/HullSocketType.cs: Surface 0, Compartment 1, Module 2: Hangar bays are compartment sockets.dumps/flat/hulls/Worden Fleet Carrier.json: HullSocket _type 2 count: 14 module sockets.
Spacecraft
Current article · Base revision 2659
Applied edit: (add diff link)
M093: P-craft-74
ANS · Checked revision · source line 220.
Status: Pending. Notes:
Current text
| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 125/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km |- | E-44 Sundial || SEWAC || 75 || 2/10x10 || 1 || 135/+30 || 3mm || 0 || 25/60/90 || N/A || N/A || 2000/42:40/60km
Proposed text
| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 130/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km |- | E-44 Sundial || SEWAC || 75 || 2/10x10 || 1 || 135/+30 || 3mm || 0 || 25/60/90 || N/A || N/A || 2000/42:40/60km
Evidence
dumps/flat/spaceframes/AN Skiff.json: parts[0].fields._maxHealth: ANS Halberd base HP 130. OSP Skiff is also 130.game/Assets/AssetBundles/stock-f1: MonoBehaviour _saveKey fuselage-ablativefoam, _modifiers craft-health-hp _literal 30: Ablative Foam is +30 HP, not a change to the base.
M094: P-craft-74
OSP · Checked revision · source line 245.
Status: Pending. Notes:
Current text
| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 125/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km |- | RF-286 Pike || Scout || 8 || 1/6x6 || 1 || 40/+30 || 1mm || 0 || 40/131/196|| N/A || 40/88/132 || 500/11:07/65km
Proposed text
| RS-35 Halberd || Skiff || 15 || 1/6x6 || 1 || 130/+30 || 3mm || 1/+1 || 20/45/68 || N/A || N/A || 1,200/33:20/36km |- | RF-286 Pike || Scout || 8 || 1/6x6 || 1 || 40/+30 || 1mm || 0 || 40/131/196|| N/A || 40/88/132 || 500/11:07/65km
Evidence
dumps/flat/spaceframes/AN Skiff.json: parts[0].fields._maxHealth: ANS Halberd base HP 130. OSP Skiff is also 130.game/Assets/AssetBundles/stock-f1: MonoBehaviour _saveKey fuselage-ablativefoam, _modifiers craft-health-hp _literal 30: Ablative Foam is +30 HP, not a change to the base.
M095: P-craft-129
OSP · Checked revision · source line 249.
Status: Pending. Notes:
Current text
|| 1200/10:00/60km
Proposed text
|| 900/10:00/60km
Evidence
dumps/flat/spaceframes/OSP Interceptor.json: _baseFuelStorage 900; _baseFuelBurn 1.5; _modeFuelBurn [0.05, 1, 1, 1]: Base fuel 900 L and idle burn 1.5 L/s.src/SmallCraft/BaseCraftMovement.cs: 208: IdleBurnRate uses mode index 1.game/Assets/AssetBundles/stock-f2: wingbottomin_fuelpods FuelCapacity 1000: Optional tanks add 1000 L, read from the bundle because socket options are unresolved in gamedata_full.src/SmallCraft/Spacecraft.cs: 4436-4438: Max fuel is base plus installed FuelCapacity.
M096: P-craft-152
Craft Radar Stats · Checked revision · source line 274.
Status: Pending. Notes:
Current text
1m/s || <span style="color:green;">'''Yes'''</span> || 1
Proposed text
1m/s || <span style="color:green;">'''Yes'''</span> || 0.05 (lock held only within 2,000 m)
Evidence
game/Assets/AssetBundles/stock: mission_advancedradar CanLock 1; LockAccuracyMultiplier 0.05; RestrictLockZone 1; RestrictedLockRange 200: Advanced radar lock multiplier and 2,000 m lock zone.src/SmallCraft/CraftActiveSensor.cs: 125-127 and 142: Runtime stats show the component's lock multiplier.src/SmallCraft/CraftSphereActiveSensor.cs: 22-46: Shape Sphere copies the restricted lock range. 200 u is 2,000 m.
M097: P-craft-246, P-craft-266
Modules · Checked revision · source line 934.
Status: Pending. Notes:
Current text
Control Cap: +1-6 || None
Proposed text
Control Cap: +1 || None
Evidence
game/Assets/AssetBundles/stock: avionics-mcc pointCost 3; modifier craft-missile-cmdcapacity literal 1: Fighter/skiff computer.game/Assets/AssetBundles/stock-f2: support-mcc-bomber pointCost 5; literal 6; Sturgeon support socket: Bomber computer. stock-f1 Claymore matches.game/Assets/AssetBundles/stock-f1: Claymore engine is shrouded exhaust only; Tanto avionics are HMD and avionics-mcc: Bombers lack articulated nozzles; fighters have the avionics pair.game/Assets/AssetBundles/stock-f2: Sturgeon engine shrouded only; Pike has articulated nozzles and no avionics socket; Barracuda has both avionics options: The restriction is frame-specific, not empty.
M098: P-craft-262
Modules · Checked revision · source line 950.
Status: Pending. Notes:
Current text
| Countermeasures || High-Coherence CM Launcher || 0 || 0 ||
Proposed text
| Countermeasures || High-Coherence CM Launcher || 2 || 0 ||
Evidence
game/Assets/AssetBundles/stock-f2: cml-coherence _pointCost 2; _componentMass 0; name High-Coherence CM Launcher: Cost is 2 pts. Present on Pike, Barracuda, and Sturgeon countermeasure sockets.
Sources and attribution
Sources: stock assets and decompiled game code.
Wiki text: NEBULOUS wiki contributors, credited through the revision links above. Licensed under CC BY-SA 4.0.


