Starter Fleet Guide:Wulfenite


Wulfenite Squadron
Difficulty: Hard
Pros at a Glance
* Varied arsenal * Good Firepower and Utility * Combines both Scouting and Craft
Cons at a Glance
* Complicated Fleet: Players need to manage direct combatants and carrier operations. * Limited Cappers
Community Maintainer: SecretMink

Wulfenite Squadron introduces the Journeyman class Light Carrier and is intended to represent the archetype of a "Journeyman fleet" which is a Protectorate either equipped to support the seizure or protection of capture points, or a Protectorate fleet with one or two main combatants and a Journeyman supporting them.
Journeyman or "Journeymen" are converted ore barges. They are also the smallest ship considered a carrier in the game, which means they come equipped as part of their hull with craft repair facilities. This does mean their craft tend to be outnumbered by even Alliance Levy-class carriers.
Wulfenite gets around this disadvantage by bringing two Journeymen class light carriers so that it has enough craft numbers to fight single Levies like Task Force Maple.
Each of Wulfenite's Journeyman carriers is equipped with 12 Barracuda "Arbiter" Fighters, 6 Sturgeon "inquisitor" Bombers and 1 Halberd "Oasis" Skiff, allowing for a total wing of 24 fighters, 12 bombers and 2 skiffs.
These are intended to support allied fleets in targeting ANS warships taking capture points, or lighter ANS scouting or backline assets. They can also be used to escort and protect your own 3 Gun-armed Ferryman-class shuttles which can be used to capture points and get into the enemy's backline.
Wulfenite's "Arbiter" Barracuda fighters are equipped with 4 loadout types. Two of them "Homeguard Escort" and "Standoff Superiority" are essentially the same loadout but with Homeguard Escort sporting jammers, fuel pods, and a longer arming time. They both employ SDM-100 standoff missiles. Toggle them to launch their missiles "Standoff" rather than "Standin" for best effect and they can hit enemy ANS craft out of the sky before needing to engage up close.
As a backup, Wulfenite's fighters have a "Rocket Strike" backup to disable light ANS ships such as Sprinters, and a minimally Gun-only armed "Jammer Scramble" loadout.
Wulfenite's punch is in it's "Inquisitor" Sturgeon bombers. Unlike it's sister fleet Amethyst Squadron, these bombers torpedoes are high-cork, short ranged torps intended to be fired at light targets such as Keystone destroyers, Frigates, or isolated Light cruisers. You could use them versus heavy targets, but the fact they are Active-Radar Command Validated missiles means they are more vulnerable to softkill measures and Interruptor Jammers.
If you do find a disabled capital ship however, Wulfenite can finish them of with its "Anti-Heavy Finisher" loadout which will use a cocktail of missiles intended to jam enemy point defense, distract their turrets, before unloading Cluster Bomblets and Bombs onto the target. Finally, for an additional punch against ANS lighter assets, the Inquisitors can take 100mm High Explosive guns to strafe ANS Sprinters.
To locate the enemy, Wulfenite has two Halberd "Oasis" skiffs. These are your most valuable craft so do not lose them. They both sport 8km radars which can be used to scout for your allies and vanguard shuttles. Vision is key here, as it will enable you to direct your fighters appropriately to respond to the enemy and support your team.
The key difficulty with Wulfenite is that while its craft loadouts are well-optimized, the fact there are two carriers to manage will make micro tricky. Some practice against the computer may be warranted before taking this into a multiplayer match. Moreover, while the fleet has a punch and can murder ANS light assets, it does not have as many tools for dealing with ANS heavy assets.
Still, Wulfenite is a very good fleet for keeping map awareness whilst having a bit of punch. Target down ANS Sprinters, Raines, and hunt down those pesky Beam Keystones. Those in particular need to die so OSP can advance.
Trivia: Wulfenite used to have an Ocello, a monitor equipped with decoys, and three rocket shuttles.
Craft
Missiles
Ships & Usage
Journeyman Light Carriers: The Bar Is In Hell & More Is Never Less
Capping Shuttles: In Your Base, In Your Walls, & It's Free Real Estate
In Game Description
Wulfenite Squadron is a support fleet designed to provide void superiority and objective dominance, letting the team's battleline focus on doing what it does best. The two light carriers can contest void superiority with long range craft-to-craft missiles, strike smaller ships with torpedoes, and provide sensor coverage for the team. Separating the Journeymen to cover more ground is advised, although their launches can alternatively be concentrated together to punch out larger targets. Meanwhile several gun shuttles can move around the edge of the main battle to capture objectives and harass the enemy backline. They are highly vulnerable to missiles and light cannons, and should stick to cover whenever possible. This squadron rewards a sneaky commander who can fight in several places at once.


