Campaign Guide
From NEBULOUS: Fleet Command Official Wiki
Cadet Hardly's Campaign Primer
Starting Fleet
CV-3 ANS Harsh Winds Blow "Windy"
Worden-class converted Fleet Carrier
- 8x small craft pads - launch fighters to defend - Use the Katana's 15mm coilgun
- 4x large craft pads - launch bombers to strike
- 288 size 2 VLS tubes - flexible, quick response missiles - Simple ACT only Thunderheads are handy for assessing target defenses
- 5x Defender, 2x Sarissa PDTs - near and long-range CIWS-type defenses - best to ensure these never need to fire!
FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina "General-purpose Frigates"
- 2x 120mm turrets - lightweight cannons, can use RPF ammo - proximity fuzed, great against fast unarmored targets
- Bullseye FCR - provides high quality radar locks - How to make friends with cruiser captains!
- Parallax search radar - can do a powerful "BRN" ping - good for scouting, can help see through jamming
- 24x size 2 VLS tubes - limited by useful missile load
General Tips and Hints
- Fuel - take advantage of opportunities to top up, else a ship may get left behind - pay attention to fuel warnings
- Map - use the info here to plan your path, especially watch for friendly ship beacons
- Tutorials - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail
- Formation Orders - you can give orders to multiple ships at once, using the Shift-Right Click menu - to setup a formation, use Shift-F to then link to another ship to follow.
- Scouting - early detection gives you time to react (and targets to shoot) - find out what's what before stuff starts hitting the wall
- Time Controls - Half-speed is great to help comprehend (and admire!) complex battles. - Accelerated speeds are handy for post-battle logistics
- Boarding - grab ammo and supplies where you can - skiffs can quickly check what's available - beware of damaged reactors - if you see X DANGER. Undock and RUN!



