Munition:600-bomb

From NEBULOUS: Fleet Command Official Wiki

In Game Description

An enormous bomb wrapped in a scored metal casing and triggered by a time delay fuze. These shells can wreak havoc on tight formations of small ships.

In Game Performance

Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.

This shell allows monitor fleets of similar point cost, espeically those with Yard/Sun dual drives, to skirmish with Vauxhalls; forcing them to either retreat and occlude or die by landing damage to thrusters[1] and components through the methods listed below.

600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, strobe correlator crossfixes, and, due to the semi-fixed nature of the C90 cannon, even EWR tracks<>As the C90 is unable to traverse enough to keep up with the EWR track inaccuracy, in effect it holds fire until the track error is close enough to the target for the gun to fire on</ref>

Stats

600mm Bomb Shell
Type Ballistic/Chemical
Size 600mm
Role Offensive
Cost 1/25 pts
Armor Penetration 40 cm
Max Pen Angle (Sprinter) Yes
Max Pen Angle (Raines) Yes
Max Pen Angle (Keystone) 56.6 deg.
Max Pen Angle (Vauxhall) 49 deg.
Max Pen Angle (Axford) No
Penetration Depth 50 m (minimum)
Armor Shredding Radius 0.5 m
Component Damage 2400 HP[2]
Potential Damage Per Target 480 HP
Average Damage Per Sprinter (bow) 144 HP, 30% Frag hit chance
Average Damage Per Sprinter (flat) 286 HP, 59.58% Frag hit chance
Damage Per Fragment 40 HP
Fragments Per Target 12
Fragment Tries 3
Blast Angle 360 deg.
Blast Radius 500 m
Crit Chance Base per fragment 2%
Crew Damage Mult 10%
Small Target Explosion Radius 300 m
Small Target Explosion Radius Fall-off Distance
Small Target Explosion Penetration 0.2 cm
Small Target Explosion Damage 30 HP
Small Target Explosion Damage Chance 25%
Muzzle Velocity 700 m/s
Range 9,800 m
Volume 20 (m[math]\displaystyle{ ^3 }[/math]) per 25 rnds
Fuze Margin 0.2 Sec.
Min Fuze 2 Sec
Average Damage vs Sprinter of 600mm Bombshell, measuring fragments that hit the target
Average Damage vs Sprinter of 600mm Bombshell, measuring fragments that hit the target

External Links

  1. Thruster 17 in particular consists of 66% of the reverse thrust on Vauxhalls
  2. This stat is meaningless, its the maximum potential damage if the round hits 5 ships