Ships: Difference between revisions
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! Point Cost | ! Point Cost | ||
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| '''Sprinter Corvette Class'''<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || | | '''Sprinter Corvette Class'''<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 55 || 60 || 1000 || 2890 || 4 Mounts<br>4 Compartments<br>4 Modules || -20% Flank Damage Probability<br>+20% Sensitivity<br>-15% Positional Error || 75 | ||
|- | |- | ||
| '''Raines Frigate Class'''<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || -15% | | '''Raines Frigate Class'''<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || -15% Flank Damage Probability<br>+1 Missile Programming Channels || 125 | ||
|- | |- | ||
| '''Keystone Destroyer Class'''<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || | | '''Keystone Destroyer Class'''<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6282 || 7 Mounts<br>7 Compartments<br>7 Modules || +1 Missile Programming Channels<br>-50% Overheat Damage Chance (Beam)<br>+25% Powerplant Efficiency || 200 | ||
|- | |- | ||
| '''Vauxhall Light Cruiser Class'''<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 26 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || +2 Missile Programming Channels || 350 | | '''Vauxhall Light Cruiser Class'''<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 26 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || +2 Missile Programming Channels || 350 | ||
|- | |- | ||
| '''Axford Heavy Cruiser Class'''<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || +2 Missile Programming Channels || 600 | | '''Axford Heavy Cruiser Class'''<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || +2 Missile Programming Channels <br> +10% Max Repair <br> +20% Spacecraft Arming Speed|| 600 | ||
|- | |- | ||
| '''Solomon Battleship Class'''<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 56 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || || 1000 | | '''Solomon Battleship Class'''<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 56 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || +20% Reload Time (Energy) <br> +20% Spacecraft Arming Speed || 1000 | ||
|} | |} | ||
Revision as of 21:14, 2 March 2026
This page is currently being overhauled, some details may not be accurate.
Refer to http://nebfltcom.wikidot.com/hull:list for an up to date list of hull stats.
Posture controls

Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
| Display | Full name | Settings |
|---|---|---|
| THRTL | Throttle Control |
|
| MNVR | Maneuvering Posture |
|
| FORM | Formation Positioning |
|
| BSHRT | Battle-Short |
|
| RADAR | Radar Emissions Control |
|
| COMM | Communications Emissions Control |
|
| ESUPT | Electronic Support Modules |
|
| WCON | Weapons Control |
|
| PDTRT | Point Defenses - Turrets |
|
| PDSML | Point Defenses - Missiles |
|
| DECOY | Point Defenses - Decoys |
|
| PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
Outlying Systems Protectorate hulls
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.


