Ship Building Megaguide: Difference between revisions

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ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do, further reading at each ship's page
ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do, further reading at each ship's page
=== link to guide pages by category ===
beginner's guide (basic shipbuilding)
all ships


== mounts ==
== mounts ==
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=== link to guide pages by category ===
=== link to guide pages by category ===
comms/ewar/sensors
flight support
missile launchers
pdts
projectile weapons
energy weapons
spinal weapons
integrated


== compartments ==
== compartments ==
what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment?
what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment?
=== link to guide pages by category ===
=== link to guide pages by category ===
command
DC
flight support
misc


== modules ==
== modules ==
the same as compartments, except talking about modules
the same as compartments, except talking about modules
=== link to guide pages by category ===
=== link to guide pages by category ===
radars
powerplants
propulsion
weapon support
misc
integrated


== craft ==
== craft ==
kill me
kill me
=== link to guide pages by category ===
=== link to guide pages by category(?) ===
 


== missiles ==
== missiles ==
what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers?
what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers?
=== link to guide pages by category(?) ===


== misc ==
== misc ==
anything i forgot idk
anything i forgot idk

Revision as of 20:37, 24 October 2026

this page exists as an index for build guides pertaining to anything you can really make a build choice in this game about as well as for containing short build guides when relevant

ships

practical notes for building *any ship at all in this video game* as well as:

ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do, further reading at each ship's page

link to guide pages by category

beginner's guide (basic shipbuilding) all ships

mounts

what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all?

link to guide pages by category

comms/ewar/sensors flight support missile launchers pdts projectile weapons energy weapons spinal weapons integrated

compartments

what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment?

link to guide pages by category

command DC flight support misc

modules

the same as compartments, except talking about modules

link to guide pages by category

radars powerplants propulsion weapon support misc integrated

craft

kill me

link to guide pages by category(?)

missiles

what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers?

link to guide pages by category(?)

misc

anything i forgot idk