Ship Building Megaguide: Difference between revisions
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ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do, further reading at each ship's page | ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do, further reading at each ship's page | ||
== | == mounts == | ||
what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all? | what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all? | ||
=== link to guide by category === | === link to guide pages by category === | ||
== compartments == | == compartments == | ||
what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment? | what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment? | ||
=== link to guide by category === | === link to guide pages by category === | ||
== modules == | == modules == | ||
the same as compartments, except talking about modules | the same as compartments, except talking about modules | ||
=== link to guide by category === | === link to guide pages by category === | ||
== craft == | == craft == | ||
kill me | kill me | ||
=== link to guide pages by category === | |||
== missiles == | == missiles == | ||
Revision as of 20:30, 24 October 2026
this page exists as an index for build guides pertaining to anything you can really make a build choice in this game about as well as for containing short build guides when relevant
ships
practical notes for building *any ship at all in this video game* as well as:
ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do, further reading at each ship's page
mounts
what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all?
link to guide pages by category
compartments
what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment?
link to guide pages by category
modules
the same as compartments, except talking about modules
link to guide pages by category
craft
kill me
link to guide pages by category
missiles
what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers?
misc
anything i forgot idk


