Ship Building Megaguide: Difference between revisions
Created page with "this page exists as an index for build guides pertaining to anything you can really make a build choice in this game about as well as for containing short build guides when relevant == ships == == components == == compartments == == modules == == craft == == missiles == == misc ==" |
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== ships == | == ships == | ||
practical notes for building *any ship at all in this video game* as well as: | |||
ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do | |||
== components == | == components == | ||
what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all? | |||
== compartments == | == compartments == | ||
what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment? | |||
== modules == | == modules == | ||
the same as compartments, except talking about modules | |||
== craft == | == craft == | ||
kill me | |||
== missiles == | == missiles == | ||
what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers? | |||
== misc == | == misc == | ||
anything i forgot idk | |||
Revision as of 20:14, 24 October 2026
this page exists as an index for build guides pertaining to anything you can really make a build choice in this game about as well as for containing short build guides when relevant
ships
practical notes for building *any ship at all in this video game* as well as:
ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do
components
what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all?
compartments
what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment?
modules
the same as compartments, except talking about modules
craft
kill me
missiles
what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers?
misc
anything i forgot idk


