Ship Building Megaguide: Difference between revisions

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Created page with "this page exists as an index for build guides pertaining to anything you can really make a build choice in this game about as well as for containing short build guides when relevant == ships == == components == == compartments == == modules == == craft == == missiles == == misc =="
 
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== ships ==
== ships ==
practical notes for building *any ship at all in this video game* as well as:
ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do


== components ==
== components ==
what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all?


== compartments ==
== compartments ==
what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment?


== modules ==
== modules ==
the same as compartments, except talking about modules


== craft ==
== craft ==
kill me


== missiles ==
== missiles ==
what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers?


== misc ==
== misc ==
anything i forgot idk

Revision as of 20:14, 24 October 2026

this page exists as an index for build guides pertaining to anything you can really make a build choice in this game about as well as for containing short build guides when relevant

ships

practical notes for building *any ship at all in this video game* as well as:

ideally these are shortened versions of the advice given on each page with an overview of what the underlying hull can and can't do

components

what is each component good at? what isn't it good at? what are its advantages within its class? if its class is unique (masq) is it good at all?

compartments

what does each compartment do? why do you take each compartment? where should each compartment be? are there any special considerations to make for this compartment?

modules

the same as compartments, except talking about modules

craft

kill me

missiles

what can each missile body be used for? what defines a good versus bad tuning for some missile? what defines good versus bad seekers?

misc

anything i forgot idk