Munition:fsb: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
Created page with "== Fast Startup Module == {| class="wikitable" style="float:right; margin-left: 20px;" !colspan="2"| '''Fast Startup Module''' |- | colspan="2" style="text-align:center;" | 200px |- | Type || Support |- | Base Cost || 3 pt |- | Programming Time || <span style="color:#90EE90;">'''-66%'''</span> |- | Failure Rate || <span style="color:#FF4040;">'''+20%'''</span> |- | Faction || 25px25px |..." |
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This module reduced programming time for missile strikes by 66% when launching those missiles equipped with the module, but incurs a 20% failure rate. Missiles which fail leave the tubes with engines on but no guidance and random movement before self destructing after a few seconds. Support modules like SSJ and BSSJ will continue to activate regardless, while decoy launchers, whose activation is tied to guidance, will not. | This module reduced programming time for missile strikes by 66% when launching those missiles equipped with the module, but incurs a 20% failure rate. Missiles which fail leave the tubes with engines on but no guidance and random movement before self destructing after a few seconds. Support modules like SSJ and BSSJ will continue to activate regardless, while decoy launchers, whose activation is tied to guidance, will not. | ||
Colloquially known as "Fast Boot", frequently shortened to FB. | |||
Latest revision as of 18:32, 15 October 2026
Fast Startup Module
This module reduced programming time for missile strikes by 66% when launching those missiles equipped with the module, but incurs a 20% failure rate. Missiles which fail leave the tubes with engines on but no guidance and random movement before self destructing after a few seconds. Support modules like SSJ and BSSJ will continue to activate regardless, while decoy launchers, whose activation is tied to guidance, will not. Colloquially known as "Fast Boot", frequently shortened to FB.



