Ships: Difference between revisions
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* REL: Ships will have the same orientation of the guide ship. The guide will wait for other ships to catch up. | * REL: Ships will have the same orientation of the guide ship. The guide will wait for other ships to catch up. | ||
* TRU: | * TRU: Escorts keep the same true bearing and distance from the guide when the guide turns. They are still steered to the guide's heading. The guide will wait for other ships to catch up. | ||
* LOOSE: The guide will not wait for other ships to catch up. | * LOOSE: The guide will not wait for other ships to catch up. | ||
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| Battle-Short | | Battle-Short | ||
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* OFF: | * OFF: Continuous-use equipment that honors battle short (beams, jammers, illuminators, dazzlers) shuts down for cooldown once its own burst duration is exceeded, at 7.5 seconds for the Mk600 and Mk610 beams and anywhere from 40 to 180 seconds for electronic-warfare sets. | ||
* ON: | * ON: Continuous-use equipment that honors battle short (beams, jammers, illuminators, dazzlers) keeps running past its own burst duration; each second past the limit it has a per-component chance to take self-damage. The Mk610, for example, rolls a 60% chance of 20 damage starting after 7.5 seconds | ||
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| '''RADAR''' | | '''RADAR''' | ||
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| Electronic Support Modules | | Electronic Support Modules | ||
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* ON: | * ON: Passive electronic-support sensors operate. | ||
* OFF: | * OFF: Passive sensors are switched off, so this ship generates no new passive tracks. This does not reduce signature. It can be used to cut clutter once a track is held. | ||
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| '''WCON''' | | '''WCON''' | ||
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* FREE: Ship will automatically return fire with non-missile weapons on targets that are firing at them. | * FREE: Ship will automatically return fire with non-missile weapons on targets that are firing at them. | ||
* TIGHT: Ship will not attack except when given a target. | * TIGHT: Ship will not attack except when given a target. | ||
* HOLD: Ship will not attack. Turrets will still bear on any current target. | * HOLD: Ship will not attack, and dual-purpose weapons hold fire. Dedicated point-defense turrets, defensive missiles, and decoys still operate. Turrets will still bear on any current target. | ||
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| '''PDTRT''' | | '''PDTRT''' | ||
Revision as of 02:22, 1 October 2026
Posture controls

Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
| Display | Full name | Settings |
|---|---|---|
| THRTL | Throttle Control |
|
| MNVR | Maneuvering Posture |
|
| FORM | Formation Positioning |
|
| BSHRT | Battle-Short |
|
| RADAR | Radar Emissions Control |
|
| COMM | Communications Emissions Control |
|
| ESUPT | Electronic Support Modules |
|
| WCON | Weapons Control |
|
| PDTRT | Point Defenses - Turrets |
|
| PDSML | Point Defenses - Missiles |
|
| DECOY | Point Defenses - Decoys |
|
| PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls 
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprinter Corvette Class |
3000 | 8 | 0 | 55 | 60 | 1000 | 2890 | 4 Mounts 4 Compartments 4 Modules |
-20% Flank Damage Probability +20% Sensitivity -15% Positional Error |
75 |
| Raines Frigate Class |
5000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 4 Mounts 5 Compartments 5 Modules |
-15% Flank Damage Probability +1 Missile Programming Channels |
125 |
| Keystone Destroyer Class |
8000 | 22 | 10 | 50 | 45 | 4000 | 6282 | 7 Mounts 7 Compartments 7 Modules |
+1 Missile Programming Channels -50% Overheat Damage Chance (Beam) +25% Powerplant Efficiency |
200 |
| Vauxhall Light Cruiser Class |
10000 | 26 | 20 | 75 | 25 | 5500 | 11727 | 10 Mounts 9 Compartments 9 Modules |
+2 Missile Programming Channels | 350 |
| Axford Heavy Cruiser Class |
13000 | 40 | 40 | 90 | 25 | 6500 | 14332 | 11 Mounts 11 Compartments 12 Modules |
+2 Missile Programming Channels +10% Max Repair +20% Spacecraft Arming Speed |
600 |
| Levy Escort Carrier Class |
12000 | 15 | 25 | 100 | 25 | 6500 | 16516 | 4 Mounts 10 Compartments 8 Modules |
+50 Spacecraft Arming Speed | 500 |
| Solomon Battleship Class |
21000 | 56 | 40 | 150 | 30 | 8000 | 27876 | 14 Mounts 16 Compartments 15 Modules |
+20% Reload Time (Energy) +20% Spacecraft Arming Speed |
1000 |
| Worden Fleet Carrier Class |
19000 | 30 | 30 | 250 | 40 | 5000 | 34357 | 13 Mounts 20 Compartments 14 Modules |
+20% Spacecraft Arming Speed | 3000 |
| Mercator Replenishment Oiler Class |
18000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 3 Mounts 8 Compartments 4 Modules |
3000 |
Outlying Systems Protectorate hulls 
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Ferryman Clipper Class |
1500 | 5 | 0 | 55 | 60 | 1000 | 2890 | 3 Mounts 3 Compartments 4 Modules |
-20% Flank Damage Probability | 50 |
| Draugr Clipper Class |
3500 | 5 | 0 | 40 | 60 | 1000 | 4685 | 5 Mounts 5 Compartments 4 Modules |
+1 Missile Programming Channels | 100 |
| Flathead Monitor Class |
5000 | 48 | 20 | 40 | 60 | 1000 | 9869 | 6 Mounts 6 Compartments 7 Modules |
+1 Missile Programming Channels | 200 |
| Journeyman Light Carrier Class |
3000 | 12 | 20 | 40 | 60 | 1000 | 14182 | 3 Mounts 8 Compartments 6 Modules |
300 | |
| Ocello Command Cruiser Class |
12000 | 30 | 40 | 80 | 25 | 6500 | 15745 | 11 Mounts 9 Compartments 10 Modules |
+2 Missile Programming Channels +5% Max Repair +10% Powerplant Efficiency |
575 |
| Marauder Line Ship Class |
15000 | 20 | 35 | 100 | 75 | 4000 | 31,045–47,400 m[math]\displaystyle{ ^2 }[/math][1] | 17 Mounts 9 Compartments 8 Modules |
+20% Team Move Speed +1 Missile Programming Channel |
375 |
| Moorline Line Ship Class |
15000 | 20 | 20 | 100 | 75 | 3000 | 33,781–50,424 m[math]\displaystyle{ ^2 }[/math][2] | 10 Mounts 9 Compartments 6 Modules |
+1 Missile Programming Channels | 600 |


