Component:fm200-drive: Difference between revisions
Trinitavia (talk | contribs) Created page with "=== In Game Description === This small-sized drive system provides power for the main engines of smaller warships, while also providing a small amount of reactor power. With an even balance of power of durability, the FM200 can fit all manner of warships, and even provide backup drives to larger warships. === Gameplay usage === === Stats === {| class="wikitable" ! FM200 Drive ! |- | Faction || <span style="color:green;">'''ANS'''</span> |- | Cost || 10 pts |- | Dimen..." |
Trinitavia (talk | contribs) m →Notes |
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=== Notes === | === Notes === | ||
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship's mobility are a combination of all installed drives' modifiers, so installing drives with multiple of the same effect can further affect it's capability. If some drives are disabled, only those drives' modifiers will be removed, which may even result in the ship's mobility ''improving'' in some cases. If all drives on a ship are knocked out, it will not be able to move altogether. | Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship's mobility are a combination of all installed drives' modifiers, so installing drives with multiple of the same effect can further affect it's capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives' modifiers will be removed, which may even result in the ship's mobility ''improving'' in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether. | ||
=== Lore === | === Lore === | ||
Revision as of 05:29, 28 September 2026
In Game Description
This small-sized drive system provides power for the main engines of smaller warships, while also providing a small amount of reactor power. With an even balance of power of durability, the FM200 can fit all manner of warships, and even provide backup drives to larger warships.
Gameplay usage
Stats
| FM200 Drive | |
|---|---|
| Faction | ANS |
| Cost | 10 pts |
| Dimensions | 5x3x5 |
| Hitpoints | 250 |
| Hitpoints to Function | 50 |
| Damage Threshold | 40 |
| Mass | 35 Tonnes |
| Catastrophic Event Prob. (Drive) | 5% |
| DC Priority | Critical |
| Crew | 10 |
| Power | +500 (kW) |
Notes
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship's mobility are a combination of all installed drives' modifiers, so installing drives with multiple of the same effect can further affect it's capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives' modifiers will be removed, which may even result in the ship's mobility improving in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.
Lore
Your typical drive plant found on lighter warships, sometimes specialized civilian ships. There's nothing that can really replace the FM200 thanks to the Naval Office focusing on pragmatic engineering, complete with modular parts straight from Falke-Tethys Fleet Yards. There's a good number of variants on the FM200 but most warships typically stick with the standard issue plant because it's just easier to repair.
Overall, nice and clean, just how I like it.
- I. Parker, CMC


