Starter Fleet Guide:Amethyst: Difference between revisions

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Amethyst Squadron Game Model
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[[File:Amethyst Squadron Game Model.png|thumb|Amethyst Squadron Game Model]]
[[File:Amethyst Squadron Game Model.png|thumb|Amethyst Squadron Game Model]]
== Amethyst Squadron ==
== Amethyst Squadron ==
=== [[Ship:moorline#Carrier_Liner_&_CVLN|'''Moorline Carrier: All Reaching All Taking''']] ===
Amethyst Squadron is a full fleet carrier, equipped to destroy the opponent with overwhelming force. Launch Oasis skiffs and position them to provide bubbles of radar coverage, aiding your teammates and creating space for your other craft to work within. Fighters and bombers lack search radar, so advance beyond friendly radar range with caution. Your Barracudas are general purpose fighters with some strike capability, while the Arbiter design has significantly greater speed with most loadouts. Steelhead bombers can launch powerful torpedoes to crack capital ships, with 100mm gunpods as a backup option for cheaply attacking light targets. Be aware that for the finisher loadout which includes kinetic bombs, if the target's point defenses are not sufficiently disabled after the rocket strike, then closing in to drop the bombs is often suicidal. Knowing when to commit and when to disengage, as well as using terrain to approach your target safely, is key for the survival of your craft.
Amethyst Squadron is a full fleet carrier, equipped to destroy the opponent with overwhelming force. Launch Oasis skiffs and position them to provide bubbles of radar coverage, aiding your teammates and creating space for your other craft to work within. Fighters and bombers lack search radar, so advance beyond friendly radar range with caution. Your Barracudas are general purpose fighters with some strike capability, while the Arbiter design has significantly greater speed with most loadouts. Steelhead bombers can launch powerful torpedoes to crack capital ships, with 100mm gunpods as a backup option for cheaply attacking light targets. Be aware that for the finisher loadout which includes kinetic bombs, if the target's point defenses are not sufficiently disabled after the rocket strike, then closing in to drop the bombs is often suicidal. Knowing when to commit and when to disengage, as well as using terrain to approach your target safely, is key for the survival of your craft.
=== Craft ===
=== Example Gameplay ===

Revision as of 19:52, 23 September 2026

Amethyst Squadron Fleet Summary
Amethyst Squadron Game Model

Amethyst Squadron

Moorline Carrier: All Reaching All Taking

Amethyst Squadron is a full fleet carrier, equipped to destroy the opponent with overwhelming force. Launch Oasis skiffs and position them to provide bubbles of radar coverage, aiding your teammates and creating space for your other craft to work within. Fighters and bombers lack search radar, so advance beyond friendly radar range with caution. Your Barracudas are general purpose fighters with some strike capability, while the Arbiter design has significantly greater speed with most loadouts. Steelhead bombers can launch powerful torpedoes to crack capital ships, with 100mm gunpods as a backup option for cheaply attacking light targets. Be aware that for the finisher loadout which includes kinetic bombs, if the target's point defenses are not sufficiently disabled after the rocket strike, then closing in to drop the bombs is often suicidal. Knowing when to commit and when to disengage, as well as using terrain to approach your target safely, is key for the survival of your craft.

Craft

Example Gameplay