Munition:120mm-ap: Difference between revisions

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Created page with "=== In Game Description === Armor-piercing rounds utilized by light cannon weapons, such as the Mk6X series. Effective on light or medium-type warships. Increased effectiveness on armored targets, but with reduced damage on internal compartments. === In Game Performance === === Stats === {| class="wikitable" ! 120mm AP ! |- | Type || Ballistic/Chemical |- | Size || 120mm |- | Role || Offensive |- | Cost || 1/100 pt |- | Armor Penetration || 45 cm |- | Penetration Dep..."
 
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| Armor Penetration || 45 cm
| Armor Penetration || 45 cm
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|-
| Penetration Depth || 60 m (Maximum)
| Penetration Depth || 60 m (Minimum)
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|-
| Overpenetration Damage || 20%
| Overpenetration Damage || 20%

Revision as of 19:54, 15 September 2026

In Game Description

Armor-piercing rounds utilized by light cannon weapons, such as the Mk6X series. Effective on light or medium-type warships. Increased effectiveness on armored targets, but with reduced damage on internal compartments.

In Game Performance

Stats

120mm AP
Type Ballistic/Chemical
Size 120mm
Role Offensive
Cost 1/100 pt
Armor Penetration 45 cm
Penetration Depth 60 m (Minimum)
Overpenetration Damage 20%
Armor Shredding Radius 0.4 m
Component Damage 30 HP
Crit Chance Base 5%
Crew Damage Mult 50%
Muzzle Velocity 800 m/s
Range 7,200 m
Volume 5 (m[math]\displaystyle{ ^3 }[/math]) per 100 rnds