Munition:250mm-rpf: Difference between revisions

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| Max Potential Damage || 128 HP
| Max Potential Damage || 128 HP
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| Average Damage Per Shuttle (bow) || 48.8 HP, 38.13% Frag hit chance
| Average Damage vs Shuttle (bow) || 48.8 HP, 38.13% Frag hit chance
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| Average Damage Per Shuttle (flat) || 73 HP, 57.08% Frag hit chance
| Average Damage vs Shuttle (flat) || 73 HP, 57.08% Frag hit chance
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| Damage Per Fragment || 16 HP
| Damage Per Fragment || 16 HP
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| Small Target Explosion Damage Chance || 50%
| Small Target Explosion Damage Chance || 50%
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| Average Fragment Damage vs Sturgeon<ref>Fragment damage against small targets is only attempted if the small target explosion damage chance was successful, and only rolls to hit the target the shell fuzed on</ref> || 13 HP, 10.16% Frag hit chance
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| Average Fragment Damage vs Barracuda || 4.8 HP, 3.75% Frag hit chance
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| Average Fragment Damage vs Pike || 3.4 HP, 2.66% Frag hit chance
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| Average Fragment Damage vs Halberd || 7.6 HP, 5.94% Frag hit chance
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| Muzzle Velocity || 800 m/s
| Muzzle Velocity || 800 m/s
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[[File:Screenshot 2026-09-10 214451.png|thumb|alt=Average Damage vs Shuttle of 250mm RPF, measuring fragments that hit the target|Average Damage vs Shuttle of 250mm RPF, measuring fragments that hit the target]]
[[File:Screenshot 2026-09-10 214451.png|thumb|alt=Average Damage vs Shuttle of 250mm RPF, measuring fragments that hit the target|Average Damage vs Shuttle of 250mm RPF, measuring fragments that hit the target]]
[[File:Screenshot 2026-09-10 215019.png|thumb|alt=Average Fragment Damage vs Craft Types of 250mm RPF, measuring fragments that hit the target|Average Fragment Damage vs Craft Types of 250mm RPF, measuring fragments that hit the target]]


== External Links ==
== External Links ==
* [https://www.desmos.com/calculator/dyvh4q4hfj Neb Angle Penetration Graph] - Penetration occurs inside the shaded area, intersection is the maximum
* [https://www.desmos.com/calculator/dyvh4q4hfj Neb Angle Penetration Graph] - Penetration occurs inside the shaded area, intersection is the maximum

Revision as of 01:54, 11 September 2026

In Game Description

High-explosive rounds utilized by light cannon weapons, such as the Mk6X series. Effective on light or medium type warships. This round features a special Radio Proximity Fuze which will detonate the shell if it detects an object in its path, greatly increasing its effectiveness against fast, maneuvering, small targets like corvettes and frigates.

These rounds can also be used for defensive purposes such as shooting down incoming missiles. Note that the proximity fuze does not discriminate between targets, and can destroy outbound friendly missiles if not used judiciously.

In Game Performance

Effective as a first contact round against Tugs and Shuttles. Once a target under fire has ceased to move effectively, swap to HE to finish, or continue firing if time is available to attempt a K-Kill via killing all DC teams.[1]

Stats

250mm HE-RPF Shell
Type Ballistic/Chemical
Size 250mm
Role Dual-Purpose
Cost 1/50 pts
Armor Penetration 20 cm
Max Pen Angle (Shuttle) Yes
Max Pen Angle (Tug) Yes
Max Pen Angle (Liner) No
Penetration Depth 50 m (minimum)
Over penetration Damage FULL
Armor Shredding Radius 0.3 m
Max Potential Damage 128 HP
Average Damage vs Shuttle (bow) 48.8 HP, 38.13% Frag hit chance
Average Damage vs Shuttle (flat) 73 HP, 57.08% Frag hit chance
Damage Per Fragment 16 HP
Fragments Per Target 8
Crit Chance Base per fragment 5%
Crew Damage Mult 100%
Small Target Explosion Radius 200 m
Small Target Explosion Radius Fall-off Distance
Small Target Explosion Penetration 0.2 cm
Small Target Explosion Damage 30 HP
Small Target Explosion Damage Chance 50%
Average Fragment Damage vs Sturgeon[2] 13 HP, 10.16% Frag hit chance
Average Fragment Damage vs Barracuda 4.8 HP, 3.75% Frag hit chance
Average Fragment Damage vs Pike 3.4 HP, 2.66% Frag hit chance
Average Fragment Damage vs Halberd 7.6 HP, 5.94% Frag hit chance
Muzzle Velocity 800 m/s
Range 8,000 m
Volume 8 (m[math]\displaystyle{ ^3 }[/math]) per 50 rnds
Fuze Trigger Radius 45 m
Min Fuze
Average Damage vs Shuttle of 250mm RPF, measuring fragments that hit the target
Average Damage vs Shuttle of 250mm RPF, measuring fragments that hit the target
Average Fragment Damage vs Craft Types of 250mm RPF, measuring fragments that hit the target
Average Fragment Damage vs Craft Types of 250mm RPF, measuring fragments that hit the target


External Links

  1. DC teams in transit cannot be damaged; manually tasking these teams to continuously stay on the move to survive RPF fire is referred to as "DC micro"
  2. Fragment damage against small targets is only attempted if the small target explosion damage chance was successful, and only rolls to hit the target the shell fuzed on