List of Maps: Difference between revisions

From NEBULOUS: Fleet Command Official Wiki
 
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| Siphon || 8 || Teewurst-Psycho
| Siphon || 8 || Teewurst-Psycho
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| Starfish || 8 Teewurst-Psycho
| Starfish || 8 || Teewurst-Psycho
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| Styx || 8 || Khall
| Styx || 8 || Khall

Latest revision as of 23:44, 9 September 2026

List of maps

Eri Server Map List
Name Max Players Creator
Artefact 10 SubtleHubris
Canyon 10 Vanilla
Cysts 10 SubtleHubris
Nyx's Eye 10 Vanilla
Nyx's Eye 7cap 10 SubtleHubris
Ralas 10 Khall
Salar 10 Khall
Aorta 8 Khall
Arroyo 8 Khall
Bloodmoon 8 HELL CRINGE
Breach 8 SubtleHubris
Caltrop 8 Vanilla
Caltrop 5cap 8 SubtleHubris
Canyon 4v4 8 SubtleHubris
Gold Rush 8 Khall
Hippodrome 8 SubtleHubris
Honeycomb 8 Khall
Lavender 8 SubtleHubris
Pillars 8 Vanilla
Pillars 7cap 8 SubtleHubris
Shattered Giant 8 PuppyFromHell
Siphon 8 Teewurst-Psycho
Starfish 8 Teewurst-Psycho
Styx 8 Khall
Synapse 8 SubtleHubris
The Bulwark 8 Khall
Tombstones 8 Khall
Tumbleweed 8 Vanilla
Tumbleweed 7cap 8 SubtleHubris
Valley 8 SubtleHubris
Winter Palace 8 SubtleHubris
Yukon 8 Khall
Caldarium 6 SubtleHubris
Ligaments 6 SubtleHubris
White Tower 8 SubtleHubris
Cliff 4 Vanilla
Abyssal 8[1] Vanilla
Small Testing Range[2] 8[1] Vanilla

Note that although more than the above numbers of people can join a lobby, the host will be unable to start the game unless the map supports that number of people.

Game modes

  • Annihilation: Teams fight until all ships on a side are destroyed, or the timer runs out.
  • Control: Teams must capture zones to win. Each friendly zone gives the team score points over time. The match ends when all ships on a side are destroyed, one team reaches the required number of points, or the timer runs out. Points only come from captured zones. Capture zones are 2km across and each zone gives 2pts every 10 seconds to the team that controls it
  • Tug-of-War: Control, but when a team gains points, the enemy team loses the same number.
  • Capture the Flag: Flags spawn on the enemy team's end. Ships must go to the other side of the map, take the flag, then make it back to the friendly zone. A ship that is destroyed with the flag "drops" it, allowing it to be picked up by another ship and moved again. Flags can be manually dropped by clicking on the flag icon. A team wins when they get the required number of flags.
  • Centerflag: Capture the Flag, but the flags are in the center of the map.
  • Station Capture: There is one zone around a station on the Red team's side. The Attackers must capture this zone to win. The game ends when the station is captured, all ships on a side are destroyed, or the timer runs out.

Capture points for Control and Tug of War take 60 seconds to capture. In Control, control points confer 2 points every 10 seconds. In Tug of War, the score shifts by [math]\displaystyle{ 2\times \left|\Delta p\right| }[/math] (where [math]\displaystyle{ \Delta p }[/math] is the difference in points controlled by the two teams) every 10 seconds in favor of the team holding more points.

Notes

  1. 1.0 1.1 Map is listed as a 4P map, but will allow 8 player games.
  2. Initial Formations are disabled for Small Testing Range.