Spacecraft: Difference between revisions

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| Enemy Ship ||  || None || Attack Ship || Craft will move towards the target ship and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm ships when given an attack ship order.
| Enemy Ship ||  || None || Attack Ship || Craft will move towards the target ship and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm ships when given an attack ship order.
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|-
| Enemy Ship || Shift || Craft has standoff illuminator/EO module || Illuminate/Scan || Craft will move into range of the target with its module and enter a holding pattern, attempting to keep the target illuminated.
| Enemy Ship || Shift || Craft has standoff illuminator/Jammer/EO module || Illuminate/Jam/Scan || Craft will move into range of the target with its module and enter a holding pattern, attempting to keep the target jammed/illuminated/scanned.
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| Enemy Craft ||  || None || Attack Craft || Craft will move toward the target craft/flight and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm craft when given an attack craft order.
| Enemy Craft ||  || None || Attack Craft || Craft will move toward the target craft/flight and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm craft when given an attack craft order.
|}
|}
==== Stance Controls ====
==== Stance Controls ====
[[File:Craft Stance Controls.png|thumb|alt=A screenshot of the in-game craft stance control board.|The craft stance controls]]
[[File:Craft Stance Controls.png|thumb|alt=A screenshot of the in-game craft stance control board.|The craft stance controls]]

Revision as of 23:38, 8 September 2026

A screenshot of the spacecraft designer in the fleet editor.
The spacecraft designer

Spacecraft (or craft for short) are aircraft-like small vehicles that can be launched from hangars on larger ships. They can perform a number of roles, including scouting, electronic warfare, anti-missile and anti-craft fire, and anti-ship strikes. Their ability to receive orders after launch makes them more flexible than other tools such as cruise missiles.

Spacecraft Mechanics

Controls

Right-Click Commands

Craft are controlled similarly to ships, but with context-sensitive actions depending on the item the cursor is pointing at when right-clicked. Where multiple valid controls exist, additional commands may be accessed by holding Shift.

Right-click commands
Object clicked Modifier Requirements Action Explanation
Space None Move Opens the dial widget to allow movement. Holding Shift will allow placement of waypoints as normal.
Friendly Ship None Guard/Orbit Craft will move into a holding pattern moving around the target ship. If it has anti-craft/missile armaments, it will be slaved to the ship's PD controller and will attack incoming threats.
Friendly Ship Shift Landing Pad Land Craft will line up and attempt to land on the target ship. It will orbit the ship until a landing pad is free and the ship is within flight quarters speeds.
Friendly Craft None Guard/Orbit Craft will move into a holding pattern moving around the target craft. If it has anti-craft/missile armaments, it will be slaved to the craft's PD controller and will attack incoming threats.
Friendly Craft Shift Target of same craft type Merge flight Craft will join with the target craft/flight to form a unified flight.
Enemy Ship None Attack Ship Craft will move towards the target ship and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm ships when given an attack ship order.
Enemy Ship Shift Craft has standoff illuminator/Jammer/EO module Illuminate/Jam/Scan Craft will move into range of the target with its module and enter a holding pattern, attempting to keep the target jammed/illuminated/scanned.
Enemy Craft None Attack Craft Craft will move toward the target craft/flight and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm craft when given an attack craft order.

Stance Controls

A screenshot of the in-game craft stance control board.
The craft stance controls

Spacecraft behaviour is controlled by toggling behaviors in the craft stance control board, similarly to ship postures. Spacecraft launch with the default stances shown on the right. The stances are:

HBURN (Engine Hard Burn)
State Behaviour
OFF Craft will fly at their cruise speed, using the regular amount of fuel.
ON Craft will fly at their hard-burn speed, (usually 1.5x cruise speed) and increased fuel consumption (XXXX%)
FORM (Formation Type)
State Behaviour
WEDGE Craft flights will fly in a wedge-shaped pattern, pointing in the direction of travel.
LINE Craft flights will fly in a line-shaped pattern, perpendicular to the direction of travel.
CROSS Craft flights will fly in a cross-shaped pattern, perpendicular to the direction of travel.
ECHE Craft flights will fly in an echelon (diagonal line) shaped pattern.
MNVR (Maneuvering posture)
State Behaviour
DIRECT Craft will fly straight towards their destination, and remain still when loitering.
JUKE Craft will constantly make small directional changes as they fly or loiter.
EVADE Craft will constantly make large directional changes as they fly or loiter.
STNCE (Stance)
State Behaviour
PSV Craft will follow orders normally, unless dogfighting AI is triggered due to an enemy craft.
AGRSV Craft will receive an attack order on craft and missiles in close proximity.
EVASV Craft will run away from nearby enemy craft.
WRTB (Return To Base, by Weapon Status)
State Behaviour
SKOSH Craft will automatically return to base once all missiles in the flight are expended.
WINCH Craft will automatically return to base once all ammo, including guns, in the flight is expended.
NEVER Craft will not automatically return to base.
COHER (Combat Coherence)
State Behaviour
AUTO Craft will attack multiple different targets if assigned to attack a craft/missile but will attack the selected target if ordered to attack a ship.
FOCUS Craft will always attack the selected target.
SPLIT Craft will always attack multiple different targets.
SALVO (Missile/Bomb Salvo Size)
State Behaviour
AUTO Craft will fire as if on UNLIM against ships but will reduce missile amounts against craft/missiles.
ONE Craft will not fire more missiles against a target if one missile is already in flight for that target. Resets on re-issuing attack order.
TWO Craft will not fire more missiles against a target if two missiles are already in flight for that target. Resets on re-issuing attack order.
THREE Craft will not fire more missiles against a target if three missiles are already in flight for that target. Resets on re-issuing attack order.
FOUR Craft will not fire more missiles against a target if four missiles are already in flight for that target. Resets on re-issuing attack order.
UNLIM Craft will fire missiles regardless of missiles already in flight.
RANGE (Attack Range)
State Behaviour
STND-IN TO DO
STND-OF TO DO
GUN TO DO
ATGT (Attack Target)
State Behaviour
ALL TO DO
ENGINE TO DO
DEFWEP TO DO
OFFWEP TO DO
SENSOR TO DO
RADAR (Radar Emissions Control)
State Behaviour
ON TO DO
OFF TO DO
DEFND (Missile Self-Defense)
State Behaviour
AUTO TO DO
MAN TO DO
DFTAC (Missiles Self-Defense Tactics)
State Behaviour
AUTO
NOTCH
SCRAM
OUT-G
CMSR (Countermeasure Usage)
State Behaviour
AUTO TO DO
ALL TO DO
NEVER TO DO

Launching Craft

Craft Stats

(Size, HP, etc.)

Fuel

Designing Craft

(Different types of craft, ships that can carry craft, etc.)

Craft Carrying Ships

Loadouts

Fixed Modules
Variable Modules

Arming/disarming time

Craft Repair