Ships: Difference between revisions
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| '''Draugr Clipper Class'''<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || +1 Missile Programming Channels || 100 | | '''Draugr Clipper Class'''<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || +1 Missile Programming Channels || 100 | ||
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| '''Flathead Monitor Class'''<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 48 || 20 || 40 || 60 || 1000 || 9869 || | | '''Flathead Monitor Class'''<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 48 || 20 || 40 || 60 || 1000 || 9869 || 6 Mounts<br>6 Compartments<br>7 Modules || +1 Missile Programming Channels || 200 | ||
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| '''Journeyman Light Carrier Class'''<br>[[File:Journeyman.png|170px]] || 3000 || 12 || 20 || 40 || 60 || 1000 || 14182 || 3 Mounts<br>8 Compartments<br>6 Modules || || 300 | | '''Journeyman Light Carrier Class'''<br>[[File:Journeyman.png|170px]] || 3000 || 12 || 20 || 40 || 60 || 1000 || 14182 || 3 Mounts<br>8 Compartments<br>6 Modules || || 300 | ||
Revision as of 17:25, 6 September 2026
This page is currently being overhauled, some details may not be accurate.
Posture controls

Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
| Display | Full name | Settings |
|---|---|---|
| THRTL | Throttle Control |
|
| MNVR | Maneuvering Posture |
|
| FORM | Formation Positioning |
|
| BSHRT | Battle-Short |
|
| RADAR | Radar Emissions Control |
|
| COMM | Communications Emissions Control |
|
| ESUPT | Electronic Support Modules |
|
| WCON | Weapons Control |
|
| PDTRT | Point Defenses - Turrets |
|
| PDSML | Point Defenses - Missiles |
|
| DECOY | Point Defenses - Decoys |
|
| PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
Outlying Systems Protectorate hulls
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.


