Component:cr10-antenna: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
Trinitavia (talk | contribs) added minhp and dc prio, bandwidth, gain, and power, I do not know the max range of comms antennas but have heard it's a mechanic, so leaving it in for now, tys to lacri. Also, spelling. |
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| DC Priority || Medium | | DC Priority || Medium | ||
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| Power || <span style="color: | | Power || <span style="color:#FF4040;">'''-250'''</span> (kW) | ||
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| Max Range || x | | Max Range || x | ||
Latest revision as of 00:53, 26 September 2026
In Game Description
The CR10 functions as a fallback antenna array, giving the host warship additional transmitting power should the main communications antennae be disabled.
The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional
Stats
| CR10 Antenna | |
|---|---|
| Cost | 5 pts |
| Dimensions | 2x1x2 |
| Hitpoints | 100 |
| Hitpoints to Function | 10 |
| Damage Threshold | 15 |
| Mass | 4 tonnes |
| DC Priority | Medium |
| Power | -250 (kW) |
| Max Range | x |
| Detected by ELINT | No |
| Transmit Power | 500 W |
| Gain | 5 dB |
| Bandwidth | 500 Baud |
Lore
It's an antennae. Not really much to say about it other than it has in-line impedance matching and it can catch the latest Slam Kings game. I heard Ace worked on designing these but he says that about a lot of things. Beats me.
- I. Parker, CMC


