Component:cr10-antenna: Difference between revisions

From NEBULOUS: Fleet Command Official Wiki
Trinitavia (talk | contribs)
added minhp and dc prio, bandwidth, gain, and power, I do not know the max range of comms antennas but have heard it's a mechanic, so leaving it in for now, tys to lacri. Also, spelling.
 
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| DC Priority || Medium
| DC Priority || Medium
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| Power || <span style="color:red;">'''-250'''</span> (kW)
| Power || <span style="color:#FF4040;">'''-250'''</span> (kW)
|-
|-
| Max Range || x
| Max Range || x

Latest revision as of 00:53, 26 September 2026

In Game Description

The CR10 functions as a fallback antenna array, giving the host warship additional transmitting power should the main communications antennae be disabled.

The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional

Stats

CR10 Antenna
Cost 5 pts
Dimensions 2x1x2
Hitpoints 100
Hitpoints to Function 10
Damage Threshold 15
Mass 4 tonnes
DC Priority Medium
Power -250 (kW)
Max Range x
Detected by ELINT No
Transmit Power 500 W
Gain 5 dB
Bandwidth 500 Baud

Lore

It's an antennae. Not really much to say about it other than it has in-line impedance matching and it can catch the latest Slam Kings game. I heard Ace worked on designing these but he says that about a lot of things. Beats me.

- I. Parker, CMC