Munition:sgm-2-temptest: Difference between revisions

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== Killjoy Jammer Decoys ==
== Killjoy Jammer Decoys ==
These can be found in various starter fleets, and can be deployed to jam Act/SAH or seduce HOJ/ARAD/pARAD.  
A [[Munition:sgm-2-temptest#Killjoy_Jammer_Decoys|SGM-200 Tempest Missile]] with a <span style="color:#b41f32;">Wake-Homing Seeker</span> and a [[munition:ssj|Self-Screening Jammer]].
Their construction consists of a Self-Screening Jammer and usually little else.
This [[Munition:sgm-2-temptest#Killjoy_Jammer_Decoys|Killjoy Jammer Decoy]] is a defensive decoy meant to decoy anti-radiation seekers such has <span style="color:#429a30;">Home On Jam Seekers</span> and <span style="color:#429a30;">Fixed Anti-Radiation Seekers</span>, as well as blind <span style="color:#429a30;">Active Radar Seekers</span> and <span style="color:#429a30;">Fixed Semi Active Radar Seekers</span>, including when these seekers are present as a backup after the primary seeker has been jammed. Its defensive doctrine is set to only ever fire when a manual PD Priority order is given, by default bound to the Z key, on an incoming missile's radar track. This method of launch will not work on visual tracks, it must be position fired if no radar coverage is present.
These can be found in various starter fleets. Their construction consists of a Self-Screening Jammer and usually little else.


== Common S2 Fleet Archetypes ==
== Common S2 Fleet Archetypes ==

Revision as of 07:46, 24 September 2026

SGM- Temptest
Type Conventional
Size 2
Integrity 30 HP
Wall Thickness 0.05 cm
Socket Weight 1x
Programming Time 8 sec
Available Warheads HEI/HEKP/BF/BFEL
Component Slots W/Supp, G, Supp/Seek, Seek[1]
Body Cost 2 pt
Faction
The SGM-2 body has been a tried and true mainstay of the Alliance fleet for over a century. Missiles built on this frame have a healthy balance of speed, flight time, and explosive power.


Design Considerations

Warhead

Engine

Common Missile Designs

Cruise Missile Designs

Generalist Cruise Types

Direct Missile Designs

Generalist Direct Types

SAH Direct Types

Killjoy Jammer Decoys

A SGM-200 Tempest Missile with a Wake-Homing Seeker and a Self-Screening Jammer. This Killjoy Jammer Decoy is a defensive decoy meant to decoy anti-radiation seekers such has Home On Jam Seekers and Fixed Anti-Radiation Seekers, as well as blind Active Radar Seekers and Fixed Semi Active Radar Seekers, including when these seekers are present as a backup after the primary seeker has been jammed. Its defensive doctrine is set to only ever fire when a manual PD Priority order is given, by default bound to the Z key, on an incoming missile's radar track. This method of launch will not work on visual tracks, it must be position fired if no radar coverage is present. These can be found in various starter fleets. Their construction consists of a Self-Screening Jammer and usually little else.

Common S2 Fleet Archetypes

Detailed Stats

Main Speed Thruster Speed Range Acceleration Top Speed In Turn Rate Radar Cross Section (Front/Side)
150-350 m/s 30-40 m/s 2826-32284 m 14.3-30.6 G 0.5-2.5 sec 1.5-5.3 G 625 m2/950 m2
Engine/Warhead Size HE Shaped Damage HEKP Damage BF/BFEL Damage Min Range Max Range[2]
4/6 1440 2400 134.57 2,826 m 14,284 m
5/5 1200 2000 124.59 3,546 m 17,884 m
6/4 960 1600 113.74 4,266 m 21,484 m
7/3 720 1280 101.73 4,986 m 25,048 m
8/2 480 800 88.10 5,706 m 28,684 m
9/1 240 400 71.93 6,426 m 32,284 m

Footnotes

  1. ↑ From left to right: Warhead/Support slot, guidance slot, support/seeker slot, seeker slot.
  2. ↑ The range at the bottom left of the triangle, not necessarily the true maximum speed