Starter Fleet Guide:Redwood: Difference between revisions

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TF Redwood Game Models
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[[File:TF Redwood Game Models.png|thumb|TF Redwood Game Models]]
[[File:TF Redwood Game Models.png|thumb|TF Redwood Game Models]]
== TF Redwood ==
== TF Redwood ==
<span style="color:gold;">'''Difficulty: Moderate'''</span> <br>
'''Pros at a Glance'''
    * Long Range Rails combined with a long-ranged Axford is a good combination
    * Strong ability to support team
    * Good softkill and scouting suite
'''Cons at a Glance'''
    * The Keystone destroyers are fragile
    * Need to manage battlegroups that are far apart
    * You need map awareness
Community Maintainer: '''Pyrope'''
[[File:2939725175 preview TF Redwood.png|thumb|alt=TF Redwood Fleet Preview|TF Redwood Fleet Preview]]
=== [[Ship:axford#4TC_Axfords:|'''4TC Axford Heavy Cruiser: Star of Atlas''']] ===
=== [[Ship:axford#4TC_Axfords:|'''4TC Axford Heavy Cruiser: Star of Atlas''']] ===
[[File:Screenshot 2026-09-21 153605.png|thumb|alt=Star of Atlas' 4 Track Correlator Spyglass |Star of Atlas' 4 Track Correlator Spyglass ]]
[[File:Screenshot 2026-09-21 153605.png|thumb|alt=Star of Atlas' 4 Track Correlator Spyglass |Star of Atlas' 4 Track Correlator Spyglass ]]
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With all this in mind, TF Redwood is at your disposal and will hopefully be a trusty tool to see you through some matches and have some fun! Good luck in the battlespace, Commander!
With all this in mind, TF Redwood is at your disposal and will hopefully be a trusty tool to see you through some matches and have some fun! Good luck in the battlespace, Commander!
=== In Game Description ===
Task Force Redwood is a long range combined arms fleet, with success resting on the coordination of its frontline assets in concert with its railgun platforms. The heavy cruiser is outfitted with four Track Correlators which together enable semi-accurate fire on any target detected within 11km, which the destroyers can fire on while safely undetected in the rear. Railguns do not deal nearly as much raw damage as heavy cannons, but they will cripple a target's offensive firerate and knock out their maneuvering thrusters, allowing cannons to land shots more easily with less return fire. Prioritize firing the railguns at enemies you or your teammates are currently targeting with cannons, and the combined strengths of magnetic and and ballistic weaponry will overcome otherwise impossible odds. As with any other Alliance fleet, using the HDG order to point your bow towards danger will minimize incoming damage.


=== Example Gameplay ===
=== Example Gameplay ===
<youtube>https://youtu.be/t6S4udJe1Mk</youtube>
<youtube>https://youtu.be/t6S4udJe1Mk</youtube>

Revision as of 02:52, 24 September 2026

TF Redwood Fleet Summary
TF Redwood Game Models

TF Redwood

Difficulty: Moderate

Pros at a Glance

   * Long Range Rails combined with a long-ranged Axford is a good combination
   * Strong ability to support team
   * Good softkill and scouting suite

Cons at a Glance

   * The Keystone destroyers are fragile
   * Need to manage battlegroups that are far apart
   * You need map awareness

Community Maintainer: Pyrope

TF Redwood Fleet Preview
TF Redwood Fleet Preview

4TC Axford Heavy Cruiser: Star of Atlas

Star of Atlas' 4 Track Correlator Spyglass
Star of Atlas' 4 Track Correlator Spyglass

TF Redwood is a mid to long range artillery fleet designed to hold a firing lane and control over a large area of open space. The Axford has 4 Track Correlators and a RS41 'Spyglass' Radar in order to provide a shootable track at large targets up to 11.5km away which is noticeably beyond of a RM50 'Parallax' Radar. This means that your optimal engagement range against such large targets is between 10km - 11km as enemies are not often equipped to fight effectively or sometimes even see at that range. Utilizing this range advantage is very important as the Track Correlators are fragile and the Spyglass' ability to provide a track worth shooting at will degrade rapidly with even a single one broken. To keep these fragile modules alive for as long as possible, it is advised to actively dodge incoming fire and to point the nose of the Axford at the enemy via a Heading command in order to blunt the majority of 450mm return fire that will come your way.

For point defense, only the Axford should often have to worry about missiles and to that end largely relies on Softkill to avoid death. A mixture of Chaff, Flares, Active Decoys, Killjoys, and a Comms Jamming Ball while also utilizing EMCON can theoretically softkill all seeker combinations, but it is difficult to perform consistently and so the best way of not dying to missiles is often simply not being too close, or to group with other Capital ships that have significant hardkill defenses such as those in TF Oak. Just make sure that you can still control a relevant area of space, as capture points are the way to win a game still of course.

Keystone Rail Destroyers: Rime of Solitas & Singing Mantle

Singing Mantle's Internals
Singing Mantle's Internals

The Railgun Keystones provide consistent long range firepower and damage over time regardless of range, and are at home high in the sky near your team's deployment area with long sight lines allowing the Axford to win engagements with Marauders and especially Ocellos that would otherwise wind up a protracted stalemate. They are also ideal for punishing over-eager Monitors by stripping their ability to return to cover, or try to push you across open space. In this manner, TF Redwood is adept at area denial and suppressing the opposing enemy fleets rather than killing them outright oftentimes. The fleet favors a careful style and will reward those that make effectively use of its range without necessarily being cowardly or giving ground.

Sprinter Lockvette: Snowblind

Snowblind's Internals
Snowblind's Internals

The Sprinter in the fleet provides an alternate way of gaining a shootable track via its RF101 'Bullseye' Radar, able to close in on known tracks and lock them for the Axford and Keystones. The Sprinter also features a FM30X 'Prowler' Drive, making it harder to detect, but this should not be relied on and it is best to maintain a range of at least 8km from the target to avoid detection and destruction if possible. The ES22 'Pinard' Electronic Support Module allows the Snowblind to find targets to lock outside of its RS35 'Frontline' Radar range, or to operate with radar off to reduce signature.

With all this in mind, TF Redwood is at your disposal and will hopefully be a trusty tool to see you through some matches and have some fun! Good luck in the battlespace, Commander!

In Game Description

Task Force Redwood is a long range combined arms fleet, with success resting on the coordination of its frontline assets in concert with its railgun platforms. The heavy cruiser is outfitted with four Track Correlators which together enable semi-accurate fire on any target detected within 11km, which the destroyers can fire on while safely undetected in the rear. Railguns do not deal nearly as much raw damage as heavy cannons, but they will cripple a target's offensive firerate and knock out their maneuvering thrusters, allowing cannons to land shots more easily with less return fire. Prioritize firing the railguns at enemies you or your teammates are currently targeting with cannons, and the combined strengths of magnetic and and ballistic weaponry will overcome otherwise impossible odds. As with any other Alliance fleet, using the HDG order to point your bow towards danger will minimize incoming damage.

Example Gameplay