Munition:ssm-1-remise: Difference between revisions
Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" !colspan="2"| '''SSM-1 Remise''' |- | colspan="2" style="text-align:center;" | 200px |- | Type || Boosted, Conventional |- | Size || 1 |- | Integrity || 10 HP |- | Wall Thickness || 0.05 cm |- | Socket Weight || 0.33x |- | Programming Time || 6 sec |- | Available Warheads || BF/BFEL |- | Component Slots || W, G, Seek, Seek<ref>From left to right: Warhead slot, guidance slot, seeker slot,..." |
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!colspan="2"| '''SSM-1 Remise''' | !colspan="2"| '''SSM-1 Remise''' | ||
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| colspan="2" style="text-align:center;" | [[File: | | colspan="2" style="text-align:center;" | [[File:SSM-1 Icon.png|200px]] | ||
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| Type || Boosted, Conventional | | Type || Boosted, Conventional | ||
Revision as of 23:31, 18 September 2026
| SSM-1 Remise | |
|---|---|
| Type | Boosted, Conventional |
| Size | 1 |
| Integrity | 10 HP |
| Wall Thickness | 0.05 cm |
| Socket Weight | 0.33x |
| Programming Time | 6 sec |
| Available Warheads | BF/BFEL |
| Component Slots | W, G, Seek, Seek[1] |
| Body Cost | 0 pt |
| Faction | |
The SSM-1 Remise, commonly referred to as an "SSM1", is the highest performant Anti-craft missile available to craft.
Design Considerations
Warhead
The SSM-1 cannot be used for Anti-ship, as it does not have access to HE shaped or HEKP warheads.
Anti-craft warheads are almost always Blast Frag, as EL does not bring useful benefits against craft and costs significantly more. This is because craft, unlike missiles, take 50% damage on a failed roll instead of 0 damage, in addition to HE-frag warheads being less likely to fail against craft[2]. BF warheads are seen in either size 3 or size 4, which one you use depends on the faction you are playing. ANS uses size 4 warheads to defeat the higher health of Barracuda fighters, while OSP uses size 3 warheads which are sufficient to defeat Tanto fighters. This difference in warhead does not significantly affect the missile's ability to kill bombers, but does provide a slight range advantage to OSP.
Anti-missile warheads can use either form of HE Frag, with both Blast Frag and Blast Frag-EL seeing use depending on desired investment and reliability. BF warheads are only ever around 50% reliable at best against missiles, often requiring twice as many AMMs fired at a target to defeat it. As such, the most common BF warhead size is 4, under the assumption that if the warhead successfully hits it had better kill. This allows for a generalist missile that can reliably semi-reliably defeat any size 2 missile or size 3 hybrid type missile in two shots and remain effective against enemy fighters, if with less range than a dedicated ACM tuning.
EL warheads are significantly more reliable, often requiring half as many AMMs fired at a target to defeat it. However their high cost dictates that the most common forms of EL warhead are size 1 and size 2; the former can one-shot size 2 missiles and two shot size 3 hybrid types, while the latter is more effective against size 3 hybrid types using hardened skin and retains the ability to two-shot them, but is less cost efficient against everything else.
Stages
As a hybrid, the S2H has a fast first stage (the "Boost" stage) and a slow second stage (the "Main" stage). The staging is triggered when ANY of the following occur:
- A range-capable seeker (e.g. ACT, EO, CMD) sees a target AND the missile is within staging range of the target AND no higher priority seeker sees a target
- A direction-only seeker (e.g. ARAD, HOJ, SAH, WAKE) sees a target AND no higher priority seeker sees a target
- All seekers are jammed (e.g. ACT will stage when radar jammed)
The Boost stage on SDM1 is generally tuned to have minimum maneuverability, with the fastest speed that attains the desired range. SDM-1s typically use max or near max speed, as the ~3km range is more than enough, while the high closing velocity provides improved target discrimination and helps secure first shooter advantage.
The Main stage on SDM1 is effectively identical to the S1/SSM-1 engine, though generally they bias towards speed/range and away from maneuver. Defensive Anti-craft S1s will typically seek to achieve ~4.5 G and around 300+ m/s to get a good probability of kill and a good No Escape Zone against their targets. Note that direction-only seekers force a minimum range (e.g. ARAD forces the main stage to have at least 3km range, preferably more).
Common Missile Designs
Cruise Missile Designs
Cruise missile designs for the SSM1 are non-existence, as craft cannot use them.
Direct Missile Designs
Offensive Direct Types
Offensive missile designs for the SSM1 are non-existence, as they cannot fit an offensive warhead.
Defensive Direct Types
- CMD - Requires radar coverage of decent positional error, and on fighters needs a missile control computer to launch and guide. Can only be fired one at a time due to this. Halberds come with one channel built in.
- ACT - Can be jammed or seduced
- EO - Some of the least efficient damage per point in existence. Struggles with some fast or complex targets due to the seeker not seeing velocity.
- ARAD - Incredibly niche as an ACM. It will track craft radars and jamming pods, but will trigger targeted craft to evade; this can be over-ridden by issuing another order.
- SAH - Requires illumination; Can be jammed or seduced. Cannot lead fast or complex targets effectively due to the seeker being unable to see range.
- WAKE - Cannot see missiles. Can see craft in rear aspect, but craft softkill it trivially by either dropping countermeasures or turning around in half a second.
Common SSM1 Fleet Archetypes
- Carriers
- Ships with craft backpacks
Detailed Stats
| Main Speed | Thruster Speed | Range | Acceleration | Top Speed In | Turn Rate | Radar Cross Section (Front/Side) |
|---|---|---|---|---|---|---|
| 250-400 m/s | 40-50 m/s | 1458-11911 m | 35.7-76.5 G | 0.3-1.1 sec | 35.7-76.5 G | 156 m2/400 m2 |
| Engine/Warhead Size | BF/BFEL Damage | Min Range | Max Range[3] |
|---|---|---|---|
| 3/4 | 65.34 | 1,458 m | 5,911 m |
| 4/3 | 56.58 | 1,958 m | 7,911 m |
| 5/2 | 46.20 | 2,458 m | 9,911 m |
| 6/1 | 32.67 | 2,958 m | 11,911 m |
Footnotes
- ↑ From left to right: Warhead slot, guidance slot, seeker slot, seeker slot.
- ↑ Success probability increases with craft size, and Stealth Coating brings all craft back down below the threshold of taking 0 damage on a failed roll like HE-frag warheads do against missiles
- ↑ The range at the bottom left of the triangle, not necessarily the true maximum speed


