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Ships | === In Game Description === | ||
The Combat Information Center (CIC) is the central command hub that provides command and control for the warship, and is critical in the operation of the vessel during an engagement. | |||
Destruction of the CIC results in a loss of command and the affected warship cannot receive commands<ref>DC crews will still receive orders regardless of the command state of a ship.</ref> until the CIC is repaired. | |||
=== Gameplay usage === | |||
Ships with a identification difficulty of 200 are identified in 200 seconds by a Basic CIC. If a ship has no CIC and/or no restores for any broken CICs, it will be abandoned by crew. | |||
=== Stats === | |||
{| class="wikitable" | |||
! Basic CIC | |||
! | |||
|- | |||
| Cost || 10 pts [1x Compounding] | |||
|- | |||
| Dimensions || 4x1x6 | |||
|- | |||
| Hitpoints || 200 | |||
|- | |||
| Hitpoints to Function || 10 | |||
|- | |||
| Damage Threshold|| 25 | |||
|- | |||
| Mass || 15 tonnes | |||
|- | |||
| DC Priority || High | |||
|- | |||
| Crew || 20 | |||
|- | |||
| Intelligence Effort || 1 | |||
|- | |||
| Intelligence Accuracy || 30% | |||
|- | |||
| Analyzed Tracks? || Local Only | |||
|- | |||
| Commands Enabled? || ALL | |||
|- | |||
|} | |||
=== Lore === | |||
''For the uninitiated, this is where the actual commanding of the ship takes place in a battlespace. Most CICs in alliance space are typically hooked into an array of AN-2500 Superbrains, managing the radar data, tactical updates, and engineering reports.'' | |||
''Even by itself, the typical CIC is given an acceptable level of armoring and can take a couple big hits before the entire room needs to be evacuated. Of course, should that happen, the entire chain of command will break apart and everybody will be running around like it's their first day at Bethel.'' | |||
''- S. Ace, CWO'' | |||
Revision as of 17:03, 27 September 2026
In Game Description
The Combat Information Center (CIC) is the central command hub that provides command and control for the warship, and is critical in the operation of the vessel during an engagement.
Destruction of the CIC results in a loss of command and the affected warship cannot receive commands[1] until the CIC is repaired.
Gameplay usage
Ships with a identification difficulty of 200 are identified in 200 seconds by a Basic CIC. If a ship has no CIC and/or no restores for any broken CICs, it will be abandoned by crew.
Stats
| Basic CIC | |
|---|---|
| Cost | 10 pts [1x Compounding] |
| Dimensions | 4x1x6 |
| Hitpoints | 200 |
| Hitpoints to Function | 10 |
| Damage Threshold | 25 |
| Mass | 15 tonnes |
| DC Priority | High |
| Crew | 20 |
| Intelligence Effort | 1 |
| Intelligence Accuracy | 30% |
| Analyzed Tracks? | Local Only |
| Commands Enabled? | ALL |
Lore
For the uninitiated, this is where the actual commanding of the ship takes place in a battlespace. Most CICs in alliance space are typically hooked into an array of AN-2500 Superbrains, managing the radar data, tactical updates, and engineering reports.
Even by itself, the typical CIC is given an acceptable level of armoring and can take a couple big hits before the entire room needs to be evacuated. Of course, should that happen, the entire chain of command will break apart and everybody will be running around like it's their first day at Bethel.
- S. Ace, CWO
- ↑ DC crews will still receive orders regardless of the command state of a ship.


