Munition:100mm-ap: Difference between revisions

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| Volume || 12 (m<math>^3</math>) per 250 rnds
| Volume || 12 (m<math>^3</math>) per 250 rnds
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== External Links ==
* [https://www.desmos.com/calculator/dyvh4q4hfj Neb Angle Penetration Graph] - Penetration occurs inside the shaded area, intersection is the maximum

Revision as of 21:46, 15 September 2026

In Game Description

Small armor-piercing rounds used on light cannon weapons.

In Game Performance

Stats

100mm AP
Type Ballistic/Chemical
Size 100mm
Role Offensive
Cost 1/250 pt
Armor Penetration 45 cm
Penetration Depth 50 m (Minimum)
Overpenetration Damage 10%
Armor Shredding Radius 0.4 m
Component Damage 25 HP
Crit Chance Base 5%
Crew Damage Mult 50%
Muzzle Velocity 900 m/s
Range 7,200 m
Volume 12 (m[math]\displaystyle{ ^3 }[/math]) per 250 rnds

External Links