Campaign Guide: Difference between revisions
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! <span style="color:#90EE90;">Anti-Ship Missiles</span> | ! <span style="color:#90EE90;">Anti-Ship Missiles</span> | ||
! Guidance | ! <span style="color:#6495ED;">Guidance</span> | ||
! Range | ! <span style="color:#6495ED;">Range</span> | ||
! Seeker | ! <span style="color:#6495ED;">Seeker</span> | ||
! Note | ! <span style="color:#6495ED;">Note</span> | ||
! <span style="color:#FF4040;">Note 2</span> | |||
|- | |- | ||
| SGM-333 "Forgetfulness" || Direct</span> || | | <span style="color:#6495ED;">SGM-333 "Forgetfulness"</span> || <span style="color:#FF4040;">Direct</span> || <span style="color:#6495ED;">4km</span> || <span style="color:#90EE90;">ACT</span><span style="color:#6495ED;">/[</span><span style="color:gold;">CMD</span><span style="color:#6495ED;">]</span> || <span style="color:#6495ED;">Standard Torpedo</span> || <span style="color:#FF4040;">- Claymore's best friend</span> | ||
|- | |- | ||
| | | <span style="color:#6495ED;">SGM-222 "Hurricane"</span> || <span style="color:#FF4040;">Direct</span> || <span style="color:#6495ED;">15km</span> || <span style="color:gold;">CMD</span> || <span style="color:#6495ED;">Extra punch for frigates</span> || <span style="color:#FF4040;">needs to maintain track until impact</span> | ||
|} | |} | ||
Revision as of 19:48, 12 September 2026
Cadet Hardly's Campaign Primer
Starting Fleet
CV-3 ANS Harsh Winds Blow "Windy"
Worden-class converted Fleet Carrier
- 8x small craft pads - launch fighters to defend - Use the Katana's 15mm coilgun
- 4x large craft pads - launch bombers to strike
- 288 size 2 VLS tubes - flexible, quick response missiles - Simple ACT only Thunderheads are handy for assessing target defenses
- 5x Defender, 2x Sarissa PDTs - near and long-range CIWS-type defenses - best to ensure these never need to fire!
FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina "General-purpose Frigates"
- 2x 120mm turrets - lightweight cannons, can use RPF ammo - proximity fuzed, great against fast unarmored targets
- Bullseye FCR - provides high quality radar locks - How to make friends with cruiser captains!
- Parallax search radar - can do a powerful "BRN" ping - good for scouting, can help see through jamming
- 24x size 2 VLS tubes - limited by useful missile load
General Tips and Hints
- Fuel - take advantage of opportunities to top up, else a ship may get left behind - pay attention to fuel warnings
- Map - use the info here to plan your path, especially watch for friendly ship beacons
- Tutorials - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail
- Formation Orders - you can give orders to multiple ships at once, using the Shift-Right Click menu - to setup a formation, use Shift-F to then link to another ship to follow.
- Scouting - early detection gives you time to react (and targets to shoot) - find out what's what before stuff starts hitting the wall
- Time Controls - Half-speed is great to help comprehend (and admire!) complex battles. - Accelerated speeds are handy for post-battle logistics
- Boarding - grab ammo and supplies where you can - skiffs can quickly check what's available - beware of damaged reactors - if you see X DANGER. Undock and RUN!
Anti-Ship Missiles
| Anti-Ship Missiles | Guidance | Range | Seeker | Note | Note 2 |
|---|---|---|---|---|---|
| SGM-333 "Forgetfulness" | Direct | 4km | ACT/[CMD] | Standard Torpedo | - Claymore's best friend |
| SGM-222 "Hurricane" | Direct | 15km | CMD | Extra punch for frigates | needs to maintain track until impact |



