Campaign Guide: Difference between revisions

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! <span style="color:#90EE90;">Anti-Ship Missiles</span>
! <span style="color:#90EE90;">Anti-Ship Missiles</span>
! Guidance
! <span style="color:#6495ED;">Guidance</span>
! Range
! <span style="color:#6495ED;">Range</span>
! Seeker
! <span style="color:#6495ED;">Seeker</span>
! Note
! <span style="color:#6495ED;">Note</span>
! <span style="color:#FF4040;">Note 2</span>
|-
|-
| SGM-333 "Forgetfulness" || Direct</span> || 200 || 15 || 0 || 1 || 10 || Launches and stores up to 4 size 1 craft. Adds 3 additional pre-flight slots
| <span style="color:#6495ED;">SGM-333 "Forgetfulness"</span> || <span style="color:#FF4040;">Direct</span> || <span style="color:#6495ED;">4km</span> || <span style="color:#90EE90;">ACT</span><span style="color:#6495ED;">/[</span><span style="color:gold;">CMD</span><span style="color:#6495ED;">]</span> || <span style="color:#6495ED;">Standard Torpedo</span> || <span style="color:#FF4040;">- Claymore's best friend</span>
|-
|-
| [[component:medium-mounted-hangar|'''Medium Mounted Hangar''']] || 6x4x6 || 200 || 15 || 0 || 1 || 10 || Launches and stores up to 2 size 1 craft. Adds 1 additional pre-flight slot
| <span style="color:#6495ED;">SGM-222 "Hurricane"</span> || <span style="color:#FF4040;">Direct</span> || <span style="color:#6495ED;">15km</span> || <span style="color:gold;">CMD</span> || <span style="color:#6495ED;">Extra punch for frigates</span> || <span style="color:#FF4040;">needs to maintain track until impact</span>
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Revision as of 19:48, 12 September 2026

Cadet Hardly's Campaign Primer

Cadet Hardly's Campaign Primer

Starting Fleet

CV-3 ANS Harsh Winds Blow "Windy"

Worden-class converted Fleet Carrier

  • 8x small craft pads - launch fighters to defend - Use the Katana's 15mm coilgun
  • 4x large craft pads - launch bombers to strike
  • 288 size 2 VLS tubes - flexible, quick response missiles - Simple ACT only Thunderheads are handy for assessing target defenses
  • 5x Defender, 2x Sarissa PDTs - near and long-range CIWS-type defenses - best to ensure these never need to fire!

FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina "General-purpose Frigates"

  • 2x 120mm turrets - lightweight cannons, can use RPF ammo - proximity fuzed, great against fast unarmored targets
  • Bullseye FCR - provides high quality radar locks - How to make friends with cruiser captains!
  • Parallax search radar - can do a powerful "BRN" ping - good for scouting, can help see through jamming
  • 24x size 2 VLS tubes - limited by useful missile load

General Tips and Hints

  • Fuel - take advantage of opportunities to top up, else a ship may get left behind - pay attention to fuel warnings
  • Map - use the info here to plan your path, especially watch for friendly ship beacons
  • Tutorials - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail
  • Formation Orders - you can give orders to multiple ships at once, using the Shift-Right Click menu - to setup a formation, use Shift-F to then link to another ship to follow.
  • Scouting - early detection gives you time to react (and targets to shoot) - find out what's what before stuff starts hitting the wall
  • Time Controls - Half-speed is great to help comprehend (and admire!) complex battles. - Accelerated speeds are handy for post-battle logistics
  • Boarding - grab ammo and supplies where you can - skiffs can quickly check what's available - beware of damaged reactors - if you see X DANGER. Undock and RUN!

Anti-Ship Missiles

Anti-Ship Missiles Guidance Range Seeker Note Note 2
SGM-333 "Forgetfulness" Direct 4km ACT/[CMD] Standard Torpedo - Claymore's best friend
SGM-222 "Hurricane" Direct 15km CMD Extra punch for frigates needs to maintain track until impact

Anti-Craft and Defensive Missiles

Carrier's Craft Wing

Ammo Selection Addendum