| Enemy Ship || || None || Attack Ship || Craft will move towards the target ship and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm ships when given an attack ship order.
| Enemy Ship || || None || Attack Ship || Craft will move towards the target ship and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm ships when given an attack ship order.
|-
|-
| Enemy Ship || Shift || Craft has standoff illuminator/Jammer/EO module || Illuminate/Jam/Scan || Craft will move into range of the target with its module and enter a holding pattern, attempting to keep the target jammed/illuminated/scanned.
| Enemy Ship || Shift || Craft has standoff illuminator/Jammer/EO module || Designate target for Illumination/Jamming/Scanning || Craft will move into range of the target with its module and enter a holding pattern, attempting to keep the target jammed/illuminated/scanned.
|-
|-
| Enemy Craft || || None || Attack Craft || Craft will move toward the target craft/flight and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm craft when given an attack craft order.
| Enemy Craft || || None || Attack Craft || Craft will move toward the target craft/flight and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm craft when given an attack craft order.
Spacecraft (or craft for short) are aircraft-like small vehicles that can be launched from hangars on larger ships. They can perform a number of roles, including scouting, electronic warfare, anti-missile and anti-craft fire, and anti-ship strikes. Their ability to receive orders after launch makes them more flexible than other tools such as cruise missiles.
Spacecraft Mechanics
Controls
Right-Click Commands
Craft are controlled similarly to ships, but with context-sensitive actions depending on the item the cursor is pointing at when right-clicked. Where multiple valid controls exist, additional commands may be accessed by holding Shift.
Right-click commands
Object clicked
Modifier
Requirements
Action
Explanation
Space
None
Move
Opens the dial widget to allow movement. Holding Shift will allow placement of waypoints as normal. May also be opened via the ship 'move to position' hotkey.
Friendly Ship
None
Guard/Orbit
Craft will move into a holding pattern moving around the target ship. If it has anti-craft/missile armaments, it will be slaved to the ship's PD controller and will attack incoming threats.
Friendly Ship
Shift
Landing Pad
Land
Craft will line up and attempt to land on the target ship. It will orbit the ship until a landing pad is free and the ship is within flight quarters speeds.
Friendly Craft
None
Guard/Orbit
Craft will move into a holding pattern moving around the target craft. If it has anti-craft/missile armaments, it will be slaved to the craft's PD controller and will attack incoming threats.
Friendly Craft
Shift
Target of same craft type
Merge flight
Craft will join with the target craft/flight to form a unified flight.
Enemy Ship
None
Attack Ship
Craft will move towards the target ship and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm ships when given an attack ship order.
Enemy Ship
Shift
Craft has standoff illuminator/Jammer/EO module
Designate target for Illumination/Jamming/Scanning
Craft will move into range of the target with its module and enter a holding pattern, attempting to keep the target jammed/illuminated/scanned.
Enemy Craft
None
Attack Craft
Craft will move toward the target craft/flight and attempt to attack it with appropriate weapons. Behaviour is dependent on the craft's set stance toggles. Craft will automatically deauthorise weapons that cannot harm craft when given an attack craft order.
Stance Controls
The craft stance controls
Spacecraft behaviour is controlled by toggling behaviors in the craft stance control board, similarly to ship postures. Spacecraft launch with the default stances shown on the right. The stances are:
HBURN (Engine Hard Burn)
State
Behaviour
OFF
Craft will fly at their cruise speed, using the regular amount of fuel.
ON
Craft will fly at their hard-burn speed, (usually 1.5x cruise speed) and increased fuel consumption (XXXX%)
FORM (Formation Type)
State
Behaviour
WEDGE
Craft flights will fly in a wedge-shaped pattern, pointing in the direction of travel.
LINE
Craft flights will fly in a line-shaped pattern, perpendicular to the direction of travel.
CROSS
Craft flights will fly in a cross-shaped pattern, perpendicular to the direction of travel.
ECHE
Craft flights will fly in an echelon (diagonal line) shaped pattern.
Craft not in formation will speed up faster than their top speed in attempt to form up; this includes when swapping formation.
MNVR (Maneuvering posture)
State
Behaviour
DIRECT
Craft will fly straight towards their destination, and remain still when loitering.
JUKE
Craft will constantly make small directional changes as they fly or loiter.
EVADE
Craft will constantly make large directional changes as they fly or loiter.
STNCE (Stance)
State
Behaviour
PSV
Craft will follow orders normally, unless dogfighting AI is triggered due to an enemy craft.
AGRSV
Craft will receive an attack order on craft and missiles in close proximity.
EVASV
Craft will run away from nearby enemy craft.
WRTB (Return To Base, by Weapon Status)
State
Behaviour
SKOSH
Craft will automatically return to base once all missiles in the flight are expended.
WINCH
Craft will automatically return to base once all ammo, including guns, in the flight is expended.
NEVER
Craft will not automatically return to base.
COHER (Combat Coherence)
State
Behaviour
AUTO
Craft will attack multiple different targets if assigned to attack a craft/missile but will attack the selected target if ordered to attack a ship.
FOCUS
Craft will always attack the selected target.
SPLIT
Craft will always attack multiple different targets.
SALVO (Missile/Bomb Salvo Size)
State
Behaviour
AUTO
Craft will fire as if on UNLIM against ships but will reduce missile amounts against craft/missiles.
ONE
Craft will not fire more missiles against a target if one missile is already in flight for that target. Resets on re-issuing attack order.
TWO
Craft will not fire more missiles against a target if two missiles are already in flight for that target. Resets on re-issuing attack order.
THREE
Craft will not fire more missiles against a target if three missiles are already in flight for that target. Resets on re-issuing attack order.
FOUR
Craft will not fire more missiles against a target if four missiles are already in flight for that target. Resets on re-issuing attack order.
UNLIM
Craft will fire missiles regardless of missiles already in flight.
The following rules about craft behavior applies for all craft launched with missiles; craft launched only with guns will follow old behavior (i.e. always closing to the range of the shortest range weapon, which is the gun).
Craft ordered to attack other craft will now loiter near their missiles' maximum range, or the range they were at when ordered to attack, and fire missiles at the enemy group.
Craft will not automatically close with the enemy group to use guns, even when out of missiles.
Craft will only dogfight with guns if the enemy has approached to within gun range, or they were already in gun range when the attack order was issued.
RANGE (Attack Range)
State
Anti-Craft
Anti-Ship
STND-IN
Close to 4000m or 75% of munition max range, whichever is closer
Close to 4000m or 95% of munition max range, whichever is closer
STND-OF
Close to 75% of munition max range
Close to 95% of munition max range
GUN
Close to gun range
Close to gun range
ATGT (Attack Target)
State
Behaviour
ALL
TO DO
ENGINE
TO DO
DEFWEP
TO DO
OFFWEP
TO DO
SENSOR
TO DO
RADAR (Radar Emissions Control)
State
Behaviour
ON
TO DO
OFF
TO DO
DEFND (Missile Self-Defense)
State
Behaviour
AUTO
TO DO
MAN
TO DO
DFTAC (Missiles Self-Defense Tactics)
State
Behaviour
AUTO
NOTCH
SCRAM
OUT-G
CMSR (Countermeasure Usage)
State
Behaviour
AUTO
TO DO
ALL
TO DO
NEVER
TO DO
Launching Craft
Craft Stats
(Size, HP, Threat Size, etc.)
Tanto/Pike/Barracuda each achieve cruise and Hburn speed 1 m/s faster than their stat screen indicates. The 33% top speed penalty brings them to their old speeds, the 17% top speed penalty is generated when a fighter's loadout is 1.0 weight, such as when equipping jam pods and no other weight.
ANS
Name
Type
Base Cost
Size/Pad Size
PD Threat Size
HP
Armor
CMD Control Cap
Speed m/s (Idle/Cruise/Hburn)
Speed m/s -17% (Idle/Cruise/Hburn)
Speed m/s -33% (Idle/Cruise/Hburn)
Fuel (Capacity/Loiter Time/Range)
RS-35 Halberd
Skiff
15
1/6x6
1
125/+30
3mm
1/+1
20/45/68
N/A
N/A
1,200/33:20/36km
E-44 Sundial
SEWAC
75
2/10x10
1
135/+30
3mm
0
25/60/90
N/A
N/A
2000/42:40/60km
PF-440 Tanto
Interceptor
8
1/6x6
2
50/+30
1.75mm/+1.25mm
0/+1
35/113/169
35/94/141
35/75/113
1200/11:26/73km
B-86 Claymore
Bomber
12
2/10x10
3
135/+30
3mm/+1.25mm
0/+6
30/65/98
N/A
N/A
2000/13:20/43km
OSP
Name
Type
Base Cost
Size/Pad Size
PD Threat Size
HP
Armor
CMD Control Cap
Speed m/s (Idle/Cruise/Hburn)
Speed m/s -17% (Idle/Cruise/Hburn)
Speed m/s -33% (Idle/Cruise/Hburn)
Fuel (Capacity/Loiter Time/Range)
RS-35 Halberd
Skiff
15
1/6x6
1
125/+30
3mm
1/+1
20/45/68
N/A
N/A
1,200/33:20/36km
RF-286 Pike
Scout
8
1/6x6
1
40/+30
1mm
0
40/131/196
N/A
40/88/132
500/11:07/65km
PF-386 Barracuda
Strike Fighter
8
1/6x6
2
60/+30
1.75mm/+1.25mm
0/+1
35/101/176
35/84/147
35/67/118
1200/10:00/60km
B-45 Sturgeon
Bomber
12
2/10x10
3
135/+30
3mm/+1.25mm
0/+6
30/60/90
N/A
N/A
1700/13:36/41km
Craft Radar Stats
Craft radars are broadly very similar, though they have some small differences.
Craft
Radar Shape
FOV
Range
Radiated Power
Gain
Aperture Size
Sensitivity
Positional Error
Velocity Error
Can Lock?
Lock Error Mult.
RS-35 Halberd
Omnidirectional
360
4000m
750kW
60dB
20m2
-35
35m
1m/s
Yes
.05
Internal Radar (Advanced)
Omnidirectional
360
8000m
750kW
90dBm
40m2
-39dB
40m
1m/s
Yes
1
E-44 Sundial
Omnidirectional
360
10000m
750kW
100dB
80m2
-39
40m
1m/s
No
N/A
PF-386 Barracuda
Front-Facing Cone
60 deg.
3000m
750kW
60dB
20m2
-35
25m
2.5m/s
Yes
.05
PF-440 Tanto
Front-Facing Cone
60 deg.
3000m
750kW
60dB
20m2
-35
25m
2.5m/s
Yes
.05
RF-286 Pike
Front-Facing Cone
60 deg.
3000m
750kW
60dB
20m2
-35
30m
.5m/s
No
N/A
B-45 Sturgeon
Front-Facing Cone
60 deg.
4000m
750kW
60dB
20m2
-35
30m
.5m/s
Yes
.05
B-86 Claymore
Front-Facing Cone
60 deg.
4000m
750kW
60dB
20m2
-35
25m
.5m/s
Yes
.05
Designing Craft
(Different types of craft, ships that can carry craft, etc.)